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Subject: Slap Wacky -- Session Report rss

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Greg Schloesser
United States
Jefferson City
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Kevin brought along this pattern-recognition game from Morning Star Games that requires keen eyesight and quick reflexes. We intended to play until Jim arrived, but just as Kevin finished explaining the rules, in walked Jim. Much to his chagrin, we coerced Jim into playing.

Cards depict one-quarter of various patterns. These are dealt to the players, and all players quickly and simultaneously play them to the table in attempts to form accurate patterns. Cards are played to the center of the table, and cards may be played on any pattern. After playing a card, a new one is drawn. Only one type of pattern may be progress at any time, so players must keep a keen eye on the developing patterns and quickly play their cards where they fit. When a player places the fourth card to complete a pattern, he slaps it, and takes the cards into his score stack.

Block cards may be played to temporarily halt the construction of a pattern, and can only be overcome by placing the correct card over it. A handful of wild cards help players complete patterns, and the round ends once all cards from the draw pile expire and players can no longer play any cards. Points are earned for cards collected, with extra points being earned for the more difficult patterns.

While the game does require keen observation and quick reflexes, the end result is that so many hands are flying across the table that confusion and lack of visibility reigns supreme. Hands knock together, cards patterns are tussled, and frustration increases. In short, it simply is too messy and unruly. We played one round and had enough. There are too many better games in this genre to spend time here.

Ruby proved to have the quickest reflexes.

Finals: Ruby 14, Gail 13, Kevin 12, Alison 10, Gail 7, Jim 6

Ratings: Gail 6, Alison 5, Kevin 5, Greg 3, Jim 3
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