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Kingdom Death: Monster» Forums » General

Subject: 5-player suggestions? rss

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Drake Coker
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My newish group might get a 5th player next session. The group is on LY 5 and the encounter with The Butcher didn't go well (party wiped out - camp looted).

The only spare piece of gear is a cloth belt. The "four" have bone weapons and about 50% rawhide armor - nobody has a full set bonus yet (nor can we make one by trading or crafting). Our Survival Limit is "3".

The standard 5-6 player variant is +2 damage, +1 speed and the Life trait for the monster. For us, +2 damage, +1 speed is something like 85%+ chance of serious injury on the first round, with the odds of serious injury improving each round as we quickly get chewed up.

That seems a little steep for just adding one body with a Tooth & Nail attack

Understanding that the standard variant is probably fine for an average group mid-game, does anyone have any experience with 5-player early game they can share? Should we consider moderating the monster bonuses?

Thanks!

(Actually, if we stand in tall grass and manage to get Lion to attack someone with +1 evasion, I think we can get the odds of serious injury down to 25% the first round, but it won't stay there long).
 
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sam newman

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i would do +2 hitpoints and +1 damage

after lantern year 12 i would up that with an extra 1 speed and +2 hitpoints


adding a 5th player however would make the game dramatically easier.

Maybe not at the start when all survivors suck, but later on the game would be extremely easy with 5 survivors and the standard rules
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James DeYarman
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We've done 5 players with +2 life and +1 speed in the early years against lvl 1 lions and the results seem fairly balanced compared to four vs a lion.
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Richard Arnold
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What my group's decided is that we play with the bonus life trait as written. Then, for each player above four, we add either a plus one speed or a plus one damage token to the monster. It's seems to work well.
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Drake Coker
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Thanks everyone
 
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Phillip Landphair
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Also I would make a strong recommendation that you don't spread out the rawhide gear so much. If everyone has 2 pieces that means you could have had 1 whole set. A whole set on one person is typically better than each person having 1 or 2 pieces (hoping you get hit in those places). Full Armor sets give you extra armor and the ability for rawhide is pretty awesome. Make the 1 or 2 people with full set of armor be a tank for the others
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Nick Wirtz
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Yeah, dedicated tanks are almost always better than spreading out gear if there's not enough to go around.
 
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Tim Buckley
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I agree with the above, especially if having the fifth player at the session is only a "sometimes" thing. Add the extra hit points as written, and then choose the extra speed or damage (maybe roll to randomize it), but not both.
 
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Drake Coker
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landbearpig wrote:
Also I would make a strong recommendation that you don't spread out the rawhide gear so much. If everyone has 2 pieces that means you could have had 1 whole set. A whole set on one person is typically better than each person having 1 or 2 pieces (hoping you get hit in those places). Full Armor sets give you extra armor and the ability for rawhide is pretty awesome. Make the 1 or 2 people with full set of armor be a tank for the others


We figured that out, a little late. As it turns out, we don't have any rawhide pieces in some slots, so we're stuck for at least one more hunt.

 
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