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The Lord of the Rings: The Card Game – The Nîn-in-Eilph» Forums » Strategy

Subject: solo deck: spirit rohan rss

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Daniel Zhou
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First of all, I'd say DL=4 is definitely not for solo players. This quest requires strong willpower to go through the first 2 stages and then strong attack to deal with the final boss. It might be easy for 2-handed, but for solo it's just very hard!

The following deck has about 1/3 winning rate. Not great, but I hope it can inspire some solo players who are struggling on this quest. Here's the general strategy. In the first stage (technically stage 2), you can take your time building your Rohan army. Galadriel is only used for threat reduction and card draw (therefore Nenya is not needed). "Helm! Helm!" and the cheap allies can get rid of annoying non-unique enemies while you are building up. The best is to keep your threat low so that they don't even engage you. Move to the next 2 stages only when you have these:

1. Astonishing Speed: Use this and your Rohan army to get through the second stage (Stage 3B) in one round. If you have about 6-7 Rohan characters, you can easily get to about 20~30 willpower.
2. Gandalf (OtD): If your threat is low (which you should be with the help of Galadriel and multiple use of threat reduction cards), just keep him around for a few round to provide the extra 4 attack.
3. Hirugrim on Eowyn or a couple of attack=2 allies.


Hero (3)
1x Theoden (The Treason of Saruman)
1x Eowyn (Core Set)
1x Galadriel (Celebrimbor's Secret)


Ally (23)
3x Elfhelm (The Dead Marshes)
2x Eomund (Conflict at the Carrock)
2x Escort from Edoras (A Journey to Rhosgobel)
2x Gamling (The Land of Shadow)
3x Gandalf (Over Hill and Under Hill)
2x Hama (The Treason of Saruman)
3x The Riddermark's Finest (The Hills of Emyn Muil)
2x West Road Traveller (Return to Mirkwood)
2x Westfold Horse-Breaker (The Hunt for Gollum)
2x Westfold Horse-breeder (The Voice of Isengard)


Attachment (9)
3x Ancient Mathom (A Journey to Rhosgobel)
1x Defender of the West (The Nin-in-Eilph)
1x Herugrim (The Treason of Saruman)
2x Map of Earnil (Assault on Osgiliath)
2x Snowmane (The Land of Shadow)


Event (18)
3x A Test of Will (Core Set)
2x Astonishing Speed (Return to Mirkwood)
3x Elrond's Counsel (The Watcher in the Water)
1x Fortune or Fate (Core Set)
2x Helm! Helm! (The Treason of Saruman)
2x Mustering the Rohirrim (The Hunt for Gollum)
2x Power of Orthanc (The Voice of Isengard)
3x The Galadhrim's Greeting (Core Set)


Side Quest (0)
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Matthew D
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FWIW, the consensus seems to be this quest actually is easy solo, and is brutal with 2, 3, or 4 players. Your milage may vary, of course!
 
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Daniel Zhou
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mcd1982 wrote:
FWIW, the consensus seems to be this quest actually is easy solo, and is brutal with 2, 3, or 4 players. Your milage may vary, of course!


Where does the consensus come from? I haven't played this 2-handed, but I think it'll be easier if you have the strength of 4 spheres complementing each other. Threat is growing very fast with Nalir, and usually there's no time to build up. For solo it's perhaps only possible to do mono sphere (or at most dual spheres) in order to use resources efficiently. Then you are severely limited by the weakness of the sphere(s) you are using.

I've played all quests up to this AP and for me this is for sure one of the harder ones. I'd like to play this 2-handed some time for comparison.
 
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Captain Olli
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This quest is brutal either way. I think solo even worst. Dl=4 must be the filthy joke of a sadistic designer group imo. There are no normal cards in the encounter deck. All of them are dangerous at best. I played the quest like five times solo and twice with two players. I have good decks and a good cardpool (but I don't build sepcific decks for every quest). This quest is frustrating solo! We lost every time (three times even in easy mode)!

This really annoys me about the LotR LCG. It is a great game, but it is too hard!!!! Now that we have Nightmare Decks, can you please design at least some quests in a way, that casual players can enjoy them too? If they print DL:4 I certainly don't expect this!

Honestly cards like "in need of rest" are a disgrace. Limit it to two damage at least. I mean, the hero is in need of a rest, why doesn't he rest but die? The time mechanic makes an already complicated board even more complicated. I guess most people forget some effects during most games. The quest is in danger of location lock as well. There are too many locations and they are way too hard to get rid of. Most have 3 thread and a dangerous effect on top. Make some easy ones as well! The enemies are crazy strong too. If at least they had no killer effects on top... Giant Swamp Adder (3/3/3/6) attacks by forced effect whenever a time counter is removed (in addition to the normal attack in Combat phase). So at least twice per round! This is not fun. I bought the pack because I liked the setting of the quest - now the quest went to the bin, will keep only the player cards. FFG this is how you lose the 99%!
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