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Subject: How to Avoid Damage When Punching Games rss

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Josh Wood
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This topic was brought up last week at my gaming group. Is there a correct answer?

Poll
When you punch a game, what is the best way to punch out the pieces to avoid damage?
From the front (the side that has part of the punch)
From the back (the flat side)
I'm not sure which way is best
      271 answers
Poll created by TheOriginalJwoo
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Sean Conroy
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I try to punch from the back. I've only had tears occur when punching from the front.
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David Fair
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Or maybe PowerGrid?
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TracerBullet wrote:
I try to punch from the back. I've only had tears occur when punching from the front.

+1

Also, never, ever, ever, ever punch more than 1 sheet a time.
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Pete
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Make sure your thumb is not inside your fist when you punch them.

Pete (will be here all week folks...try the soup!)
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Dean
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plezercruz wrote:
Make sure your thumb is not inside your fist when you punch them.

Pete (will be here all week folks...try the soup!)


I enjoy your little non-sequiturs Pete
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Kyle
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TracerBullet wrote:
I try to punch from the back. I've only had tears occur when punching from the front.



This is also my experience.
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Seth Hollingsworth
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Cut the joins with a craft knife
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Benj Davis
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Wrap your hands in tape to protect the knuckles.
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Alex Rodriguez
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twist round pieces in place
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Joshua Ryan
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I punch from the front, and have yet to have any issues.

Interesting that the majority of voters and the majority of commenters (so far) are at odds with one another.
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Curt Carpenter
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Front to back. For sure.

What's important to consider is the consequence of tearing, if there is any. When punching from the front, a tear means that the chit has extra cardboard hanging on it, which can be easily ripped off. When pushing from the back, a tear means that patr of the back of the chit gets ripped off, which there is no easy way to repair.
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Nicholas Palmer
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TracerBullet wrote:
I try to punch from the back. I've only had tears occur when punching from the front.


I punch from the back, its much safer if they don't see you coming, and if they don't go down immediately you have a head start running...

Seriously though, I've actually found it depends on how they are made. I usually punch from the front, but some games I've found punch better from the back. I punched Time Stories from the front, and one of my shields ripped an extra bit and then ripped all the way across into the neighboring shield. It almost made me cry.
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Aaron Morgan
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I punch from the front, and if there's significant resistance, I get out the X-Acto Knife.
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Bob Roberts

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X-acto knife all the way. Have a noticeable callus still from cutting out wargames in the 80s.
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Richard
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plezercruz wrote:
Make sure your thumb is not inside your fist when you punch them.

Pete (will be here all week folks...try the soup!)


Darn it. That was going to be my tip
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Joel L
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curtc wrote:
Front to back. For sure.

What's important to consider is the consequence of tearing, if there is any. When punching from the front, a tear means that the chit has extra cardboard hanging on it, which can be easily ripped off. When pushing from the back, a tear means that patr of the back of the chit gets ripped off, which there is no easy way to repair.


I punch back-to-front for the same reason. If it's going to tear, I want it to tear on the back so it's less visible.
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Feras H
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Only game ive had tear due to punching, was a $1 coin from Machi Koro.
 
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Joe H
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I punch from the front. I find that if I punch from the back it is more likely to pull the last layer of paper off.
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Elyse S.
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From the front and keep a knife on hand and never force them.

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Carl Frodge
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The Castles of Burgundy had the worst punch sheet ever. Never before have I had to punch something after already punching it...
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Roger Secrest
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curtc wrote:
Front to back. For sure.

What's important to consider is the consequence of tearing, if there is any. When punching from the front, a tear means that the chit has extra cardboard hanging on it, which can be easily ripped off. When pushing from the back, a tear means that patr of the back of the chit gets ripped off, which there is no easy way to repair.


I got this far down the responses before I realized you meant punching game pieces, not literally 'punching' the game. I spend too much time in Chit Chat...shake
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Curt Carpenter
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Joel_L wrote:
curtc wrote:
Front to back. For sure.

What's important to consider is the consequence of tearing, if there is any. When punching from the front, a tear means that the chit has extra cardboard hanging on it, which can be easily ripped off. When pushing from the back, a tear means that part of the back of the chit gets ripped off, which there is no easy way to repair.

I punch back-to-front for the same reason. If it's going to tear, I want it to tear on the back so it's less visible.

I can't tell if you misunderstood what I said, or are disagreeing with it.

How are you more likely to tear the front if pushing from the front? That doesn't make sense to me. Before being punched, the fronts are typically fully disconnected, and the backs are partially connected. When pushing from the front, if the connected paper doesn't rip as expected, you're going to have extra paper from the punchboard attached. How would you lose paper from the back of the chit being punched? But if you push from the back and the paper doesn't rip cleanly, you're going to rip paper off the back of the chit being punched.

Yes, I realize I said basically the same thing. But I'm baffled at how someone could draw the inverse conclusion. The only scenario where I can imagine pushing from the front would cause losing paper on the back of chits is you're pushing so carelessly (and the punchboard is so bad), that the rip on the back of the punchboard goes across the frame, and over to a neighboring piece. It seems like you'd almost have to try to do that. Whereas punching form the back is very easy (both in experience, and in theory, as above) to tear the back of game pieces.

What am I missing?
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The War Chief
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I punch from the side of least resistance, which seems to vary from game to game.
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Joel L
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curtc wrote:
What am I missing?


The fronts are disconnected except where they are attached to the frame. At those cardboard joints, a tear is just as likely to happen punching front-to-back as back-to-front. So I choose back-to-front to limit any damage to the back of the piece.
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Pas L
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Joel_L wrote:
curtc wrote:
What am I missing?


The fronts are disconnected except where they are attached to the frame. At those cardboard joints, a tear is just as likely to happen punching front-to-back as back-to-front. So I choose back-to-front to limit any damage to the back of the piece.


Sorry, that still makes no sense at all. I'm not sure what you mean? You can't damage your piece punching front to back.
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