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The First World War» Forums » General

Subject: Any ideas for solitaire play? rss

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Severus Snape
Canada
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Pascal said, "The eternal silence of these infinite spaces terrifies me."
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"The heart has its reasons which reason knows nothing of."--Pascal
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Does anyone have any ideas or suggestions for how to play The First World War solitaire? What have you found that works or does not work? Thank you for your help. goo
 
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Jérôme
Netherlands
Eindhoven
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I doubt that would be possible: E.G. how to place the dummies for both sides?
Anyway, I'm curious. I quite like this game.
 
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Severus Snape
Canada
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Pascal said, "The eternal silence of these infinite spaces terrifies me."
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"The heart has its reasons which reason knows nothing of."--Pascal
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Yes, the dummy armies would have to go, something I should have mentioned in my original post. goo
 
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Taladro
France
Boissy, Madrid, KL, Luanda, Balikpapan, Erbil
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It would probably have no interest at all !

=> No dummy
=> No fog of war
=> No strategy

==>> a die rolls game.

===>>> ????
 
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Severus Snape
Canada
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Pascal said, "The eternal silence of these infinite spaces terrifies me."
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"The heart has its reasons which reason knows nothing of."--Pascal
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Quote:
=> No dummy
=> No fog of war


If this is all that sets this game apart from other WWI wargames, then why bother to play it at all? Fog of war, as demonstrated in Columbia block games, is a selling feature, not an essential component to the game. But this is off-topic; I look forward to positive suggestions for solitaire play. goo
 
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Joe Donnelly
Canada
Unspecified
BC
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I've dabbled in this sort of approach:

1. Play to win as the Central Powers. N and S do not use dummy counters.

2. When deploying for E and W, randomly deploy (face down) one actual army to any front that has none. Then mix the remaining armies with the dummies (all face down), and distribute the counters evenly to the active fronts. Place any odd counters on the most threatened front (eg, shortest distance to a Base city).

3. When playing E and W, first priority is to redeploy (without looking at counter values) to protect undefended Base cities. Otherwise, attack where there is an apparent superiority in number of counters, revealing all counters when doing so. Priority should be to the shortest attack lines.

4. Combat Chits do not enter on a roll of "S", and are not accumulated by either side. Instead, before each battle, automatically draw one chit for each side. If it doesn't apply, ignore it; otherwise apply it to the combat in progress. Both chits are returned to their pools after combat, except Mandatory Chits that did fit the combat situation.
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Severus Snape
Canada
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Pascal said, "The eternal silence of these infinite spaces terrifies me."
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"The heart has its reasons which reason knows nothing of."--Pascal
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Thank you; this certainly sounds worth a go. goo
 
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