Recommend
1 
 Thumb up
 Hide
12 Posts

Axis & Allies» Forums » Strategy

Subject: American Strategy. Berlin Rush rss

Your Tags: Add tags
Popular Tags: [View All]
T G
Norway
Unspecified
flag msg tools
mb
This strategy will land 6 units each turn in Germany

Turn 1
BUY: 2 transports, 1 factory, 1 artillery (35)
MOVES: Move your atlantic fleet to canada ocean with the 4 units in Eastern USA.
Move the central USA inf to eastern usa.
Move the alaska infantry to western usa.
Destroy the jap fleet in pearl harbour with your pacific fleet and max airforce.
Send your eastern fighter to england or to british aircraft carrier.
Send the panamana destroyer to eastern US.

Place the art in eastern USA.
Place the transports outside Eastern USA.
Place the factory in Sinkiang.

Turn 2
BUY: 2 transports, 2 armor, 7 inf, art (47)
MOVES: Take Norway with canada transport fleet.
Move the 2 transports outside USA to canada along with the four units in western canada and eastern usa. You are now set up to land 4 units in Norway each turn.

Place the army and transports in
Place the 2 armor in sinkiang. And recapture china whenever possible or nececary. If any airforce the counterstrike at pearl, send them to russia the long way over alaska.

Turn 3
Buy another transport, 2 armor and 3 inf+3artillery.
Send one transport with 2 inf from eastern USA to africa. If algeria sea sone is not safe. Send it the long way to further down. Use the panama destroyer to escort it.
Send the last transport to canada with the 5 inf from eastern usa while the norway fleet returns.
Land in Norway with the canadafleet with the 4 units in canada.
When you place the last transport outside eastern US, you are set to circulate 3 transport into Norway each turn.

Turns 4-7
Buy 3 inf, 3 art and 2 armor (31 IPC)
Buy factory in Norway on turn 4 in which you spew 3 inf. This will make you land 6 units+3 from norway. The land army marches on to eastern europe where they threaten Eastern Europe. With this Germany will buckle before the rampant Japan manages to threaten moscow.


 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
wodan wodan
msg tools
the rampant Japan is not going to threaten Moscow. It is going to crush the tattered remnants of the American fleet, and then it is going to capture America. I find it difficult to believe that America has the budget to both hold Japan's entire naval/air force off while landing any significant kind of force in Europe.

Speaking of rush, the last time I played, I was able as Germany to take Moscow and the Caucasus turn 3 while both Russia and Great Britain concentrated all their effort into kicking my ass. Even with less than ideal circumstances, the strategy would have likely taken Russia turn 4, maybe turn 5 if things went poorly, and all build orders after turn 1 are directed solely towards keeping Berlin uncaptured.

Not to mention that the german air force is positively lethal against enemy fleets, especially if the german naval units can be used as cannon fodder in the early battles.

Granted, it is an interesting strategy, but its reliant on the axis taking their sweet time in their blitzkrieging.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
wodan wodan
msg tools
I concur
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Hanawalt
Czech Republic
Prague
flag msg tools
mbmbmbmbmb
wodan46 wrote:
the rampant Japan is not going to threaten Moscow. It is going to crush the tattered remnants of the American fleet, and then it is going to capture America. I find it difficult to believe that America has the budget to both hold Japan's entire naval/air force off while landing any significant kind of force in Europe.


Just how is Japan going to conquer America, with its 42 IPC's? I would love to see this happen. Whenever I hear about Axis forces getting to North America, I think, "Those Allied players must be beginners."

Besides, the U.S. doesn't need to concentrate on Europe at all. Great Britain and the USSR, with competent play, can easily hold off Germany and eventually bring him to defeat.

If the Japanese don't help Germany by taking out the Soviets from the East, there's no way (again, with competent play on the part of the Soviet player) that Germany is going to capture Moscow.

You guys need to come here to Prague and play against my group.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
T G
Norway
Unspecified
flag msg tools
mb
Lots of views here.

Walberg- The US pacific fleet is the bb and trans. They soak up hits for your airforce and is enough to kill any japanese fighters and navy left at pearl in a low luck game.

Wodan- Germany destroying Soviet in turn 4 by itself is unlikely and only possible as pointed out by others than myself against new players.

Ted- You may be right here. In my experience a sinkiang factory slows down the japanese for 2-3 turns. More if combined with some russian units & indian factory if possible. Leaving more time to kill of germany. I'll do some testing without one this weekend on tripplea and perhaps write a more clean cut combined UK and US eurorush strategy.

-If Germany buys an aircraft carrier the UK may be delayed several turns in assisting Soviet. (the baltic fleet survives and becomes soakers for the german fighters killing off the UK fleet). So I disagree that UK and soviet alone can curtail germany, they need some help from the US.


-Japan is unable to conquer America unless the dice favours them beyond belief.

-Robert. Get Tripplea and we can play online.

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
New York
flag msg tools
badge
Avatar
mbmbmbmbmb
Nevermind that in our Group the Chinese Territories always fall to the Americans.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Neil Parker
United Kingdom
London (west)
flag msg tools
badge
Tat Tvam Asi
Avatar
mbmbmbmbmb
Yes UK and Russia need 'some' help from the US to deal with Germany. US needs to go heavier in the Pacific to stop Japan from stealing the show. Essentially the allies need to pursue the second front v Germany with a view to D-Day later in the game - Germany spending resources to defend helps Russia significantly. Africa is a side-show but UK does not want to lose this easily as it'll hurt.

One consideration you form through experience is developing death zones and knowing when not to attack but to threaten a counter-attack. Putting pressure on the opposition and influencing their build is pretty much key - force them on the back foot.

US going all out to kill Germany, may kill Germany, but Japan can get to an unassailable advantage. Without the US the war cannot be won, but without the UK and Russia there will be no war to win.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
wodan wodan
msg tools
I meant that Japan can take the US if the US spends a significant portion of its IPCs building units whose use and presence is primarily on the east coast of united states and the atlantic, leaving the remaining troops in the pacific and west weakened. US can infantry spam, but in that case they won't be able to do the Berlin Rush with nearly as much effectiveness, since they have to spawn the infantry on the west coast.

If Japan wants to land in the US, they just build a transport or 2 and some tanks. They then use these transports to land in Western Canada (invading Canada for any reason is inherently funny). From there, they can threaten Alaska, Western United States, Central United States, and Eastern Canada. combined with naval bombardments from battleships and plenty of air support, the US could be forced out of both fronts and have to spend its IPCs keeping the states intact.

Granted, I would probably just take advantage of the lull in American forces in the Pacific to take India for sure, and either China/Eastern Russia or Africa/Central Russia depending on what the battlefield looks like.

On another note, that TripleA site looks intriguing. How hard is it to get set up there and play people in revised axis and allies games? are they nosy about personal info?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
T G
Norway
Unspecified
flag msg tools
mb
I dont see where you want to go with you post Parker. The only point related to the strategy I posted that I can find is:

'US going all out to kill Germany, may kill Germany, but Japan can get to an unassailable advantage.'

Which makes absolutely no sense whatsoever since taking germany is the parameter for allied victory per the rules. What position japan is in after that happens is of no consequence since the axis has lost the game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
T G
Norway
Unspecified
flag msg tools
mb
Wodan. Japanese transports must be built before they can move. That makes attacking western USA a 3 turn project. The US player has to be blind, drunk or stupid not to see it coming and build a few troops to counter it, alternatively some armor in the eastern US build which can blitz into the western canada. Meanwhile you have wasted 16 points on 2 trannies as japan which will need an extra turn returning from the failed mission outside alaska. Foiling the much needed speed rush to moscow to relieve the german forces. In addition, the troops and IPC's sent to US, wont be there to capture the sinkiang factories.

Japan gets a free hand in the pacific to capture the 4 IPC's there (aussi, nz and hawaii). That is an effect from following THIS strategy. But losing the US is simply not possible under any circumstances.

I'm not sure what you mean by personal info. You'll just have to check out the site using your own evaluation code. Its my favourite site at least.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Johan T
Sweden
flag msg tools
mbmbmbmbmb
I´m gonna try this one.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.