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Subject: The 2016 9-card Nanogame PnP Design Contest! rss

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Joseph Propati
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San Diego
California
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Logo Artist: Mark Tuck

2016 9-Card Nanogame Print and Play Design Contest

Welcome to the 2016 9-Card Nanogame Print and Play Design Contest!


THE RESULTS ARE IN AND THE WINNERS ARE:

[b]Best Dexterity Game

d10-1 TOSS - a Flippin' Tasty Game
d10-2 Flying Phalanx

Best Thematic Game
d10-1 Yeomen: The 9 Card Agincourt Game
d10-2 Bomb Squad #9
d10-3 Mini Rogue

Best Wargame
d10-1 Yeomen: The 9 Card Agincourt Game
d10-2 Iron & Brass - Duel
d10-3 FOOD FIGHT A Game of Scones

Best Holiday Theme
d10-1 Guo nian

Best Written Rules
d10-1 Farmers Finances
d10-2 Yeomen: The 9 Card Agincourt Game
d10-3 Mini Rogue

Best Artwork
d10-1 Moogh
d10-2 Mini Rogue
d10-3 Farmers Finances

Best New Designer
d10-1 Paolo Di Stefano & Gabriel Gendron (designers of Mini Rogue)
d10-2 Chris Alton (designer of Dynamice)
d10-3 Digby McWiggle (designer of Bomb Squad #9)

Most Innovative Mechanic
d10-1 Dynamice
d10-2 Yeomen: The 9 Card Agincourt Game
d10-3 Zombies in Our Neighborhood

Best Greyscale Printed Game
d10-1 Farmers Finances TIE
d10-1 Kokono TIE
d10-3 Drakestail

Best Solitaire Game
d10-1 Yeomen: The 9 Card Agincourt Game
d10-2 Mini Rogue
d10-3 Zombies in Our Neighborhood

Best 2-Player Game
d10-1 Kokono
d10-2 Moogh
d10-3 Iron & Brass - Duel

Best 3 (or More) Player Game
d10-1 Moogh
d10-2 TOSS - A flipping tasty game
d10-3 Bomb Squad #9

Best Overall Game
d10-1 Yeomen: The 9 Card Agincourt Game by Chris Hansen
d10-2 Mini Rogue by Paolo Di Stefano
d10-3 Bomb Squad #9 by Digby McWiggle TIE
d10-3 Dynamice by Chris Alton TIE
d10-3 Kokono by Mark Tuck TIE
d10-6 MOOGH by Niklas Hook
d10-7 Farmers Finances by Brettspielwerkstatt
d10-8 Zombies in Our Neighborhood by Joseph Propati
d10-9 MiniSkull Caverns by George Jaros
d10-1d10-0 Nano Cyber Rogue by Sturv Tafvherd

Congratulations to all of the winners![/q]


Important Note
Welcome to the First Annual 9-card Nanogame PnP Design Contest! This contest will be starting in January of 2016 so please do not post your entries until that actual start date of the contest. This is just a pre notice to let designers know the contest is coming and to get ready with their entries. All contest information and entries will be posted in this thread. I'll be keeping this top post updated so everything you need to know will be here. However, I'd encourage you to participate in the forum and get to know the other designers. This is a friendly contest and you'll likely find that people willing to help playtest your game right here.

Here is a link to the final list of entries!
https://boardgamegeek.com/geeklist/207488/2016-9-card-pnp-na...

Here is a link to the poll regarding which games you've already play tested!
https://boardgamegeek.com/article/22367606#22367606

Table of Contents for this Post
* Contest Rules
* Important Dates
* Explanation of Contest Dates
* Game Entry Requirements
* Entry Limits
* Game Licensing
* Game Design
* Game Components
* Game Submission
* Example Entry Thread
* Categories
* Voting
* Prizes
* Microbadge Award
* General Prizes
* Category Prizes
* Special Prizes
* Links
* Recommendations
* Vassal Mods
* FAQ
* License for Contest Rules


Contest Rules
Important Dates
Earliest Date for Games to be Publicly Available: January 1st, 2016
Entry Deadline: April 1st, 2016 11:59 PM BGG Time (CST)
Corrections Deadline: April 15th, 2016 11:59 PM BGG Time (CST)
Voting Page Available: May 1st, 2016
Voting Deadline: May 31st, 2016 11:59 PM BGG Time (CST)
These dates may change as the contest rules are finalized.


Explanation of Contest Dates
Earliest Date for Games to be Publicly Available
This is the earliest date that a game can be made available online and still be eligible for the contest. Games that are going to be entered in the contest may not be made available publicly for download on BGG or other websites prior to January 1st, 2016. The purpose of this is prevent some designers from getting months or years of public feedback while others get much less. This also keeps the focus of the contest on new games rather than old designs.

The design period of this contest is long to allow designers to get as much feedback as possible and improve the quality of all the entries. While last minute entries are allowed, I encourage you to use the long design period to create the best game possible.

Entry Deadline
Games for the contest must be complete (Contest Ready) by April 1st, 2016. Any game that is not Contest Ready by this date will not be eligible for the contest and will be removed from the entry list. No new games may be entered after this date.

Corrections Deadline
Games entered in the contest have a two week buffer period to make corrections in case of typos or minor component errors. After April 15th, 2016, the games must remain unaltered for the remainder of the voting period.

Voting Page Available
This is the start date May 1st, 2016 when the voting page will become available.


Voting Deadline
Votes will be accepted between the dates of May 1st, 2016 and May 31st, 2016. All votes are due by the Voting Deadline of May 31st, 2016. No votes will accepted after this date.

Game Entry Requirements
This contest should be purpose-designed Solo or Multiplayer/Co-op designed game. The games in this contest should be designed to fit within the following parameters:
1 - A4/Letter size PDF rules sheet(s) - no restriction on the number of pages!
1 - A4/Letter size PDF sheets for 9-cards 2.5"x3.5" - both sides can be used for gaming purposes or you can use one side for your logo.

No cutting, bending or mutilation of the cards is allowed!

Game Components
4 - d6 dice "any color combination"
8 - example: 8 meeples, 8 wood cubes, 8 coins, 8 crystals, or 8 round tokens
"all generic and any color combination"



CUBES - With regard to cubes you can still use up to [8] cubes "wood, plastic, metal, etc..." if you want and in any color combination you can think up "or that are available". I don't care if they are tiny or huge because they are still cubes and this can even be used within the game as different elements, mechanics or factors; meaning you could have 4 small cubes and 4 large cubes that mean different things in the game! Just remember that if you start using a bunch of different sized cubes that are not easily available you may hinder play testers from playing your game and giving you feedback! You are not allowed to modify the cubes in any way, shape or form! This means they can't be written on or marked in any way. You are not allowed to have people print and cut these out to get the different sizes on paper since they are a 3 dimensional object and paper is 2 dimensional! "I know, you can create a 3D cube with paper but not in this contest!"

COINS - With regard to coins we will only be using US currency in this contest, which can be found anywhere in the world, or I and others have made available in print form here in this contest thread. I don't want to have a bunch of different types of currency that will end up producing way to many variances and currency amounts that are hard to keep track of or keep the denominations consistent. It's just easier to maintain a single currency that is widely available "especially now in paper form" and maintains a 1, 5, 10, 25, and 50 denomination! I'm also allowing them to be used in any form or fashion you can image! That means you can use them as d2 random generators by flipping them, tossing them, rolling them, etc... they can also be used by their denomination, their color, their size, anything just as long as they stay the standard US currency image shown in the paper or physical form as a disc! You can use up to [8] coins in any combination of denomination. Also, you can use the tail side for whatever purpose you can think up! They can be used as tracking device, player token, betting... anything you can think up! Go wild!

CRYSTAL GEMS - With regard to crystal gems we will be using the generic plastic ones represented in the image at the start of the contest rules. They are generic in size and shape and readily available and can be found online or in craft stores. You can use up to [8] in any color combination you require! You can also use any size you want but remember that using multiple sizes can hinder play testers from playing your game and giving you feedback!

PLASTIC DISCS - With regard to the plastic discs, we will be using the generic plastic 3/4" to 1" dia~ round colored discs with no markings, imprints, or images on them. Just standard generic plastic colored discs that you can use up to [8] of. You can't mark or modify these plastic discs by adding written images or numbers on them; they must stay as is in the standard color variances. You are allowed to use poker chips in any solid color as long as they are blank with no markings or images!

MEEPLES - With regard to meeple we will be using the standard wood or plastic shaped people looking figures. They can only be of the solid colored versions and no those that depict images of people of creatures! These must stay simple solid colored meeple with no markings and or modifications. You can use up to [8] for your game.

and...

DICE - With regard to the dice we will only be using the standard d6 version. Since d6 dice can come in many different shapes, sizes or colors, you are allowed to use any size you want but they must all be the same size for the amount you use. If you use up to [4] then all [4] must be the same size. They can also be used in any variation of randomization that you can think up; d2, d3, d6... whatever you want to use and in any combination you want. You can also use any color combination you want but just be aware that very odd or specific colors may not be available to play testers and will hinder you receiving feedback.

With regard to using cups or bags I'm allowing this because:

1. Cups and bags are not considered components since anyone can find and use a cup just as easily as you can make a cup shape out of your hand and pull things out of it!
2. Cups and bags are used exactly the same as you would use a shuffled deck of cards. When you draw a token from a cup it is the same principle as drawing a card from a deck; it produces a random results! Plus, people like to use cups for rolling dice and this should not be an issue either!

Again, you can't use pen, pencil or paper in any form or fashion; meaning as a score keeper or tracking device! You must only use the components at hand!

The restrictions to the number of components is as follows: You can have up to [4] d6 dice and up to [8] tokens (8 meeple, 8 cubes, 8 coins, 8 crystal gems, 8 round discs). You can use any combination of these tokens as long as you don't go beyond the maximum [8] tokens.

Each game entered into the contest MUST have a logo associated with it. You can create your logo using any Art program or graphical tool, "even MS paint will work" that you are familiar with but you must use artwork and text "the name of your game" or the game title.

The games entered in the contest should be new. To be eligible for this contest, a game must meet the following criteria.
The game cannot have been entered in a previous contest. Games that were entered in previous contests but not completed (i.e. Withdrawn or Uncompleted Entries) are still eligible to be entered in this contest.
The game cannot be publicly offered for download on BGG, a WIP Thread, or other websites prior to the Earliest Date for Games to be Publicly Available. The game may be described and discussed online so long as it is not actually available for download.
The game cannot be entered into other current contests!

Entry Limits
To help keep the number of games manageable and playable within the voting time limits, there will be a restriction on the number of games entered. Each designer or team of designers is limited to two primary entries in the contest.

Game Licensing
Designers may release their game under any license they deem appropriate. This can include full Copyright Protection, a Creative Commons license, or release into the Public Domain. The only requirement for the contest is (obviously) that anyone should be able to legally print and assemble their own copies for personal use.

Regardless of license type, the games in this contest must be freely available as PNP for the duration of the contest. Once the contest is over, the designer is free to remove the PNP edition of the game so that the game can be published or sold using a pay-for-PNP model. Designers retain all rights to their games under whatever license is appropriate.

Designers need to have full legal right over the games entered into this contest. Games should not contain artwork or characters that are protected by copyright or trademark without permission from the owner. Games may include content protected by Creative Commons or Copyleft licenses so long as the rules regarding redistribution and derivative works are followed. Artwork or characters in the public domain are of course allowed.

Game Design
There are no specific design qualifications for this contest except those stated above. The game mechanics, theme, and amount of randomness are left to the discretion of the game designers.

Team design work is allowed for this contest. You can have multiple people working on a single game as designers, artists, play-testers, etc.

All games must be printable on regular A4/American Letter Paper. No Large card formats, each card size must adhere to 2.5"x3.5" standard!

Designers are free to make their games available on Printerstudio.com or Artscow but must still adhere to the card size standard of 2.5"x3.5".

Designers can require that players provide a reasonable number of common game components such as cubes, dice, etc.

Game Submission
Games entered in this contest must have a WIP/Entry Thread entered in the Board Game WIP Forum. The first post of this WIP/Entry thread should contain the following:
* A link to the 2016 9-Card Nanogame Print and Play Design Contest (this thread)
* A two or three sentence Game Summary (this will be used in the Entry List)
* An image of the game (more than one is fine but at least one is required)
* Description of Components
* Approximate Playing Time
* Categories in which the game will be competing.CT CT
* Links to the current game files. Rules and components should be in pdf or 300dpi JPEG (pdf is preferred). The files can be hosted on your own webserver, online storage sites (Google Drive, Dropbox, Box, etc) or in your personal BGG image gallery. The files must be freely available to anyone with the link and users should be able to download them without needing to create an account.
* All of the above information will be required in the entry thread. Any other info is at the designer's discretion. Please keep the first post in your WIP/Entry thread updated with current links and information about the game.
* Include the current status of your game in the Entry Thread's title. This will help other people know where you feel your game is in the design process.
1. Idea Phase/Initial Playtesting (Private Playtesting. No publicly available printed components yet.)
2. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
3. Contest Ready (Game is complete and ready to be entered. The files cannot be changed outside of typo correction in this status.)

To enter a game in the contest, please post to this thread or email me directly with a link to your WIP/Entry thread. The first post of the Contest Thread will contain a link to all games entered in the contest. To finalize your entry, you must make your game "Contest Ready" by geekmailing me directly or posting to this thread.

Example WIP/Entry Thread
Quote:
Entry Thread for The Great Card Game - Components Ready
Designed for the 2016 9-card Nanogame PnP Design Contest.

The Great Card Game is a 9-card game in which players are competing to become the greatest card player ever. Players must outwit their opponents and play cards in certain orders to take control of the game. Players can choose between good cards, bad cards, or mediocre cards to help them win the game

The Great Card Game contains 9 cards, 2d6, and 6 meeples. The game is for 2 to 4 players. Players must provide 2 six-sided dice. The game plays in about 30 minutes.

I'd like the game to be entered in:
Best Mechanics Game
Best Strategy Game
Best New designer

Download Links:
Rules
Game Components
Low Ink Version




Categories

Best Ovrerall Game
Best Solitaire Game
Best 2-player Game
Best 3 or more player Game
Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc)
Best Wargame
Best Dexterity game
Best Written Rules
Best Artwork
Best New Designer
Best Game with a Holiday Theme
Most Innovative Mechanic Category
Best Grayscale Printed Game Category

More information about the categories can be found in the posts below. You may tip the prize pools for individual categories there.

Voting
There will be about a month available for participants to play the games. No changes to the rules or components will be allowed during this time.

The voting page will be posted about a week before the end of the contest.

The voting deadline is May 31st, 2016 11:59 PM Mountain Standard Time. When evaluating games, players may either print and assemble the games or use any electronic modules provided (such as Vassal).

Players are not required to play every game in order to vote. The only requirement for voting is that the player have a BoardGameGeek account.

Prizes
Microbadge Award
Everyone who designs a game or votes in the contest will receive a 2016 9-Card Nanogame Print and Play Design Contest participant microbadge.

General Prizes
The prize pool is made up of geekgold from several sources:
Prize from me: XXX GG (to be determined for each main categories)
Tips to this thread: tbd
Total in the General Prize Pool: tbd
To contribute to the General Prize Pool, please tip the category for the age group below or tip this post. (Tips to this post will be divided equally for each of the main categories.

The general prize pot for each of the three main categories will be divided up among the 1st, 2nd, and 3rd place winners in their respective categories using a 4:2:1 ratio.

Category Prizes
The prize pool for Category Prizes will be from the geekgold tipped to the Category posts in this thread. (Immediately below this post.) Category prizes will be awarded to the 1st and 2nd place winners using a 3:1 ratio. A game can potentially win more than one category. For example, the winner of the Best Large Game may also be the winner of Best Wargame.

Special Prizes
Anyone who wants to offer a special award is welcome to do so. This could be a graphic redesign, a geekgold award for a specific theme, or a professional build. The only thing that wouldn't be appropriate for this contest is an award for best game that can be played multiplayer. As people contribute prizes for special categories, I will add them to the list. However, because we have some many categories, I'd encourage you to donate geekgold to existing category rather than creating special prizes.

Links
There is a ongoing thread to discuss the rules of this contest.
2016 9-Card Nanogame Print and Play Design Contest - Discussion Thread

Recommendations (Not Required)
Games should optimally have a Low Ink alternative so people can try them without using too much printer ink. This could be a version without graphics or a greyscale version.

While the end result of the contest is a geekgold prize, the goal of the contest should be to design the best 9-Card game possible and help others do the same. The contest is much more enjoyable when you participate with other designers and provide feedback for their design. I recommend playing at least one or two games for every one game you enter. I realize that real life can get in the way sometimes so this isn't a requirement, but try to help others out if you can and they will likely do the same for you.

Vassal Mods
Vassal Mods are allowed in this contest and are the preferred method for creating electronic version of the games entered. Designers are free to create Vassal Mods for their games but must provide PNP components as well. To be clear, building a vassal mod is optional and is not a requirement for entering the contest.

FAQ for New Users
If you are new to BGG, I have prepared a guide to help introduce you to everything you need to know to enter a game into this contest.
Design Contest FAQ for New Users

Topics:
01. Where to Find Contest Rules
02. Creating an Entry Thread
03. BGG Formatting
04. Creating Links to Your Entry Thread
05. Adding Your Entry to a Contest Geeklist
06. Editing a Post and Updating the Title
07. Linking to External Sites (for game components)
08. Adding Pictures to Your Entry Thread
09. Subscribing to Your Entry Thread and Seeing New Replies
10. Replying and Quoting Other Posts
11. Optional: Buying an Avatar
12. Optional: Adding Your Game to BGG
13. Optional: Adding Your Game to the Contest Family
14. Optional: Adding Yourself as a Designer
15. Optional: Thumbing and Giving Geekgold to Posts
16. Optional: Choosing a License for Your Game
17. Optional: Free Art Resources for Your Game
18. Optional: Adding Your Game Entry to Your Quickbar

License for Contest Rules
The contest rules are released under a Creative Commons Attribution-NonCommercial 4.0 International License. You are free to use and modify the rules for your own noncommercial contests or other projects. Please credit Chris Hansen as the original author when using these rules. This license applies only to the contest rules. It does not extend to the games entered or to the individual posts made on the contest thread.




2016 9-card Nanogame PnP Design Contest - Evaluation Form

I wanted to thank Leif Carlsen for putting together this incredible resource!
https://docs.google.com/spreadsheets/d/12xbht_0sjFjupXwxvZMv...



**** RULES CHANGES FOR 2017 ****


Here is how I plan on running the next years 2017 9-Card PnP Nano game contest.

The contest will start on Jan 1st, 2017

Entry deadline for new games will be April 1st! No exceptions!

From April 1st to April 15th, I will give two full weeks to update your game fully: rules, game play, mechanics, etc...

Then on April 16th your game must be classified CONTEST READY and no other changes to your game can be made! Period!!!

The reason I made this date change was sometimes people will enter their game at the VERY last moment, play a game and find a huge mechanics issues that needs fixing or find a game play mistake that causes the game to need a major overhaul! Plus, a play tester might discover that your 2 player game can be played solo and the designer might want to incorporate these new rules into the game and add the game to the solo category!!

So for the above reasons I've changed the CONTEST READY date to April 15th instead of the 1st!!

You would now have all the way up to April 15th to make your game truly CONTEST READY, helping those that entered right at the last moment for whatever reason!


So this means after April 15th, no modifications, no game change, not even spelling or grammar! This is the drop dead date for any kind of game or rule change! You must also make sure your game is in the correct category before the end of April 15th or the categories you are in are what you will be voted on!

NOTE: I will be downloading ever games rule book on April 16th and if at any time before May 31st I find any games rules changes or modified and uploaded again for play testers to read, that game will be disqualified from the contest!

April 16th to May 31st is when full uninterrupted PLAY TESTING commences! This is when you can truly play test the game and know that nothing will be changed or modified with regard to the game play, mechanics or rules!!! NOTHING!

On May 1st Voting will start and continue on to May 31st!! So this gives a full month for voting and play testing!!

Deadline to withdraw your game: If you are going to withdraw your game from the contest "on your own" it must be done before the start of the voting! If your game is still in the contest during the voting process it must remain in the contest until the very end!

I also agree with the hard knocks of locking down a game and its rules!! After April 15th, 2017 your game must be CONTEST READY and locked to any game or rules changes; including the categories you want your game added too!

The game cannot be entered into other current contests!

  • [+] Dice rolls
Joseph Propati
United States
San Diego
California
flag msg tools
designer
mbmbmbmbmb
Entries List

CONTEST READY


Farmers Finances by Brettspielwerkstatt
Entry Thread

In Farmers Finances the players are two competing farmers. With changing supply and demand, buying and selling at the right moment they try to earn the most profit. And the first player who get 70 money wins the game.


FOOD FIGHT A Game of Scones by Charles Ward
Entry Thread

Simultaneously, choose (either top or bottom half) and place 1 card each on the table. Starting with the player with the highest initiative number (in the coin), take one of the two actions - in turn - until both actions have been played, or both players pass. Silver cards become gold cards and return to your hand. Gold cards are discarded.


Dynamice by Chris Alton
Entry Thread

Brothers! Salvation is at hand! King Rat is holed up at the top of the grandfather clock. If we can negotiate our way safely through the clock and plant 4 sticks of dynamite directly beneath his lair we can end his evil reign once and for all. Move swiftly but softly, mice. Our future is in your hands...


MiniSkull Caverns by George Jaros
Entry Thread

In MiniSkull Caverns, 1-3 heroes will compete to explore the caverns beneath the ruins of MiniSkull Castle and return with riches beyond their wildest dreams. You are one of those optimistic explorers. Are you prepared to risk your life for diamonds the size of a wild boar? Along the way you will encounter monsters, battle other heroes, and recover some priceless gems. Be careful though, the more noise you make, the more you will attract the deadly denizens of MiniSkull Caverns. Before you can escape with your spoils you must battle the affectionately, though unsuitably, named Tiny. Dragons don’t like it when you try to burgle their baubles.


Kokono by Mark Tuck
Entry Thread

A 2 player game of strategy and luck. Be the first player to get 3 tokens from your base into your opponent’s base across an everchanging board. The word Kokono is derived from the Japanese word for nine.


Bomb Squad #9 by Digby McWiggle
Entry Thread

It's a tough job, the bomb squad. For a start, there's the explosives themselves (cut the red wire or the black?). Then there's the bomb sniffer dog that has a habit of setting them off. And to top it off, your back-stabbing colleagues are all out for personal glory at your expense. Meanwhile the bombs keep on ticking down, one slip up means disaster, and someone keeps hiding the damn wire cutters!


Guardians Of Hue by Ronald Villaver
Entry Thread

GoH is a cooperative game for 2 to 4 players. It uses 4 Dice[D6] (3 White, 1 Black), 9 location cards, and 8 meeples (Red, Blue, Green, Yellow, 2 Blacks, 2 Whites). Players win the instant they are able to put all the locations onto their light side. The players lose the moment all locations are on their dark side.


Nano Mechs by Defcon 64
Entry Thread

On a war-­torn world, two factions struggle to gain control of an incredible new power source. To do so, each faction dispatches a base with the capacity to construct giant battling Mechs, self­-driven robots that explore, fight, and collect Power Crystals!


Drakestail by l m p
Entry Thread

Drakestail is a 2-player, Cribbage-style microgame in 9 cards themed for the one-upsmanship of the fairy tale classic, Drakestail.


Zoopers by Nate
Entry Thread

The new zoo is going up fast! You are one of the zoo’s new zookeepers, also known as “Zoopers”. You want your favorite animals to get the best, and the most, displays. But choose your favorites carefully! You have some influence over the zoo’s development, but so do all the other players! The player whose favorite animals are displayed most prominently when the zoo is finished wins!


Zombies in our neighborhood by Joseph Propati
Entry Thread

Zombies in our neighborhood is a Solitaire card game using grid movement, dice rolls and resource management. It’s the zombie apocalypse and your neighborhood has been overrun by the living dead. You are ex-military and you just returned home from war when you realize the world has gone to hell in a hand basket. Your family is scattered throughout the neighborhood and you must rescue all of them. Your wife and two kids are holed up in different house throughout the neighborhood and you need to find them and bring them to safety; or as safe as you can be in a zombie apocalypse!


TOSS - a flippin' tasty game by Mark Tuck
Entry Thread

A push-your-luck dexterity game. As a chef at TOSS, you flip pancakes in front of the customers whilst entertaining them with your frying pan skills. Get enough positive feedback and you could win the coveted 'Employee of the Month' trophy.


Iron & Brass - Duel by Scott A
Entry Thread

2 player infantry skirmish game. Each round is a 3 vs 3 infantry encounter. Each player has a choice of 12 soldiers/actions per turn.


A day at the track by Joseph Propati
Entry Thread

It's Racing Day is a Grid Movement/Dice rolling card game about horse racing. The game is made up of 9 double-sided cards that consist of different sections of the race track. Each player has his own d6 and two tokens; one to represent his/her horse and the other to represent the Jockey Boost token.


Cubecar Racing by Gavin Kenny
Entry Thread

In the Cubic World, cube men get their excitement from racing their Cubecars around the track. But it is a dirty and deadly sport and sometimes not all the cars survive to finish the race and win the coverted trophy! Players take actions to change gears and move their cars to avoid dangerous bends and hazards!


Kingmaker by Harry-Pekka Kuusela
Entry Thread

There was no king in the serene republic of Venice, but every year one was chosen. During the carnival at the Doge`s palace the masked ball of the false king was held and at the ball a courtly game of blind man`s buff was played where the winner was crowned king for the evening. The players position character cards around one card in the middle of the table and guessing each others play try to become the Kingmaker. The Fool will jest, the Minstrel will dance and the Courtisan… erhm prefers touch.


The Irregular Messenger Service by Alex Cannon
Entry Thread

Players will assume the role of messengers travelling from place to place around the city. Gain money, charm and guile as you race to be the messenger of the month!


Cotillion by Brian Murray
Entry Thread

This is a short, 9-Card game where 2 or 3 players take on the role of up and coming aristocrats attending a formal dance party called a cotillion. Each of the players attempt to woo guests as they enter and exit the party in hopes of increasing their reputation and standing in the circles of the elite.


MOOGH by Niklas Hook
Entry Thread

A semi coop game with two tribes trying to defeat a Moogh in a blood n' fur hurly burly. Among survivors - the most savage tribe will win leadership of both tribes.


Dead Cat by Luca Kling
Entry Thread

Dead cat is a push your luck and bluffing game. You are betting on how long ago Schroedinger's cat died. Taking peeks into the box one after the other you have to out bluff your opponent and call their bluff at the right time.


Trading Territory by Leif Carlsen
Entry Thread

Trading Territory is a quick game of continental control for two players.


Butterflight by Achim Zien
Entry Thread

You want an erratically flying Butterfly to land your Favorite Flower. But so is everybody else! Take turns playing one of three Flight Cards from your hand to continue the Butterfly’s flight. If you get the Butterfly to land on your Favorite Flower first, you win.


Tiki Quake by daniel grolimund
Entry Thread

Tiki quake is a short 2 player game of two tribes fighting over an island and its mighty gods. There are many strategies that lead to a win, but the moody gods are not always on your side. A game of tactics, luck and a earthquakes that shake up the islands shape!


Yeomen: The 9 Card Agincourt Game by Chris Hansen
Entry Thread

Yeomen: The 9 Card Agincourt Game is a solitaire game in which you must lead the French army to victory against the English in the infamous battle. Your units must march up the treacherous field through a swarm of longbow arrow fire and break the English infantry line so that King Henry V can be captured. Cards determine which units can move and also trigger events that you must deal with.


Elemental Maelstrom by TTDG
Entry Thread

Elemental Maelstrom is a 9-card game in which players try to survive a wild storm of mixed elemental magic beyond civilization. Some seek the Maelstrom to prove their mastery, others are exiled. Either way, if you survive and conquer, you can return home.


Flying Phalanx by Sturv Tafvherd
Entry Thread

A two player wargame between two greek phalanx formations ... with the added twist of a wind-manipulating wizard! Manuever your formation to push the enemy off the battlefield; or, threaten the opposing wind wizard to force a surrender.


Nano Cyber Rogue by Sturv Tafvherd
Entry Thread

A solitaire game of traversing nodes within a network, searching for a specific End server in a limited number of turns, while being chased by Intrusion Countermeasure Electronics. Will you break into the server before time & money run out?


Legacy: A NanoGame of Intrigue by Andrew Hitt
Entry Thread

Legacy: A NanoGame of Intrigue casts the three players as rival heirs to a recently vacant throne. Play one of the heirs, and use your cunning, might, wealth, or magic to take the throne before your siblings do via one of four different win conditions.


Locked On: A Space Battle of Brains and Boosts by Phillip Harpring
Entry Thread

Locked On is an asymmetrical competitive game where one player controls a spaceship called the Chameleon, while other players control three smaller ships called the Swarm. At the beginning of each game, a Swarm
ship is chosen to be the primary target, and disabling that ship is the Chameleon’s only objective. The Swarm ships do not know which is the target.


Mini Rogue by Paolo Di Stefano
Entry Thread

The player must choose how to spend their resources in order to be powerful enough to confront ever difficult monsters. Random events and encounters make every play-through a unique experience.


H2H Hoplites by Brian Bradford
Entry Thread

H2H Hoplites is a two-player game simulating a combat between two Phalanxes of Hoplite soldiers. The game takes around 15-20 minutes to play. Players take turns using their captains to give orders to their battle line. They attack and defend, order fire support, and give encouragement to their units. As units take and deliver damage they are moved back and forth until one side breaks the other line by having all their units beyond the battlefield dividing line.


Paradigm by David Iezzi
Entry Thread

Paradigm is a 2-player abstract strategy game in which players are trying to be the first to capture 4 cards and win the game. You do this by rolling dice, following the dice patterns, and rotating the cards on the 3x3 grid until they complete a full rotation.


Nine Little Letters by Craig Somerton
Entry Thread

A quick nine word creation game with a twist. It is not about who can build the longest word, but about who can build a word to match the value rolled on two dice. Speed and mathematical skill is essential in this game.


Cryptic by Mike Heim
Entry Thread

This word/party game pits two teams against each other, where the team members try to come up with the same word while given only two random clues.


Parallel by John Parker
Entry Thread

Parallel is a simple two-player game of logic and strategy.
Play begins by spinning the goal card to a random position. Players are then dealt four cards face down randomly. After checking for matches (cards dealt in the correct position), players race to match the cards in front of them to the goal card in the center. They do this by swapping any two of their cards, switching cards between players, or by spinning the goal card. The moment ether player matches their cards to their goal, they win. Players track wins with their dice. First to five wins claims victory.


DEJEWELED by Shawn Hilliard
Entry Thread

EACH PLAYER ROLLS AND MOVES IN AN ATTEMPT TO STEAL JEWELS PRESENT ON THE MERCHANT CARD THEY HAVE DRAWN. JEWELS PROVIDE SPECIAL ABILITIES BUT USING THESE ABILITIES TO FURTHER YOUR PROGRESS COMES AT A PRICE! DEFEND AGAINST HUNGRY GIANTS USING YOUR SPEED, CHICKEN FEATHERS, AND SPECIAL ABILITIES AS YOU RACE TO COLLECT ALL 5 JEWELS NEEDED TO END THE GAME! PLAYERS EARN POINTS FOR UNUSED FEATHERS AND JEWELS IN THEIR POSSESSION AT THE END OF THE GAME. THE PLAYER WITH THE MOST POINTS WINS!


The Harvest feast by Pavel MItov
Entry Thread

The Harvest feast is a 1 or 2-player microgame, where players have to co-operate to grow and harvest the food for the Harvest Feast, but simultaneously compete to reach their victory condition before the opponent. As a solo game, the Harvest Feast is a complex puzzle that requires planning, strategic thinking and… carrots. Yeah, I said it – carrots and cucumbers.


Seeker 9 by Gregg Jewell
Entry Thread

Seeker 9 is a lite deduction battle card game. Players command a Seeker 9 class submarine on a mission to search and destroy enemy warships. The first player to sink their enemy’s entire fleet of 4 warships wins the game.


Guo Nian (过年) by Niklas Hook
Entry Thread

is Chinese for "passing the beast" or " Good you survived the night and was not killed by Nian the beast".


WOLOLO by Marek Zitnansky
Entry Thread

This game is a quick competitive 2-player abstract game played with 9 cards. They represent priests in a classic computer game that are trying to persuade opponent's units to join player's army. Who has the most units at the battlefield at the end is the winner. The game plays in about 5 minutes.


Spacial Delivery by Ray Miller
Entry Thread

You're an aging space captain bent on winning the "Interstellar Rat Race". With cunning, ingenuity, and great planning you pilot your space freighter throughout the Nano-verse. Your mission is simple, to collect and deliver cargo all the while stuffing your coffer full of space credits. Set Repulsor engines all ahead full, fly to exotic destinations and keep your sights on enjoying early retirement. Only more thing, there are treacherous captains, cosmic events, and space pirates standing between you and your dreams. Retiring is not for the faint of heart. So plot your course and make it so.


Fighting Combo by Leo Dip
Entry Thread

2D fighting videogames (ala Street Fighter) inspired Fighting Combo, the smallest full-fledged fighting game that gives you the ability to create your own attacks by rearranging and rotating cards into what fits your playstyle better, be it a perfect counter or an unblockable attack. "Float like a butterfly, sting like a bee."



Total Entries
Total Component Ready Games: 0
Total Contest Ready Games: 42
Total Final Entries: 42
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Withdrawn games

DXP: Dirt Cross Pro by Spawn McDarkness
Entry Thread

DXP is a racing game using a table as a play area. Players simultaneously plan their speed and turns, then reveal and hit the gas. First car to complete three laps in one piece wins the trophy and pole position for next race! Optional jumps and obstacles can be added to the course. Multiple sets can be combined to create longer courses or run more than 3 cars.

Water Wars by Charles Ward
Entry Thread

In an ever more desperate world, the rivers and wells that once supplied the cities are now highly contested. Thirst, hunger, droughts, and wildfires have sparked yet another war over water.

Pocket Bullet Hell by Spawn McDarkness
Entry Thread

Pocket Bullet Hell is a 1-player shooter, emulating old school arcade "shoot em ups" like 1943: The Battle of Midway and Captain Skyhawk.


Amateur Drama Society by Douglas Rees
Entry Thread
Players take the roles of elders within the backstabbing world of a local amateur drama society. Each round, the players choose two cards: an up and coming actor to mentor, and an action they will use to try to sabotage another player's mentoree. Successful mentoring will reward the mentor with influence, however things often do not go according to plan.


Hero Cube by Mike Esko
Entry Thread

Dark times have fallen across The Kingdom of Evesdrin. The king has fallen into a deep slumber and his heartless wife is commanding the land. She has brought her own team of people in to run the kingdom. The problem with this is she kicked all of the experienced adventurers out.
Now it is up to you to save Evesdrin. A lowly farmer peasant with nothing more than the burlap on your back, you must win back the city. With no experience and no gold, you must venture through the cavernous under-birth to defeat the minions and obtain enough gold to become a true adventurer and find a way to break this cursed slumber. To be cont...


The Queen's Knight by Steven Tu
The Queen's Knight A game for two squires on a quest to be bestowed the title of the Queen's Knight by fulfilling her ever-fickle requests by amassing resources and doing good around Town.

Walking Man's Best Friend "possible title" by Tom Pace
A game about having as much fun and exercise as possible while walking dogs.

NEBULA 9 by Jeroen Paardekooper
Entry Thread
9 Kard Galactic 4x is a pocket sized 4x game about planetary warfare with variable player powers and technology upgrades.


The Don by Steven Tu
Players pick their allies from The Don's closest aides, who influence his mind in various ways. (his mind is represented by 3 dice and a card/cup to keep them under). Players draft the cards in exactly the same way as Citadels, then they resolve in numerical order starting from the number 1.

Mara: The Great Migration by J. Ramón Palacios
Entry Thread
An asymmetric game of migration, life and death.

When the Moon Rises by Lewis Terry
It is a time track game with area movement. A fight for survival against supernatural horrors that will try to kill you until dawn rises.


Escape from the Viking Raid by Kyle Nelstead
Entry Thread

Your town is under attack! Escape the Viking Raid! is a solitaire game using exploration and movement between cards to escape ruthless Vikings hot in pursuit. Play through different scenarios and attempt to escape your town as it burns, fighting your way through some serious bosses on your way to safety.


Flyswatter: A Space Battle by Phillip Harpring
Entry Thread
The outlaw starships of the Swarm have made a potentially fatal error by warping into proximity of the massive bounty hunter ship Chameleon. The Chameleon immediately trapped the tiny ships in its tether beam, keeping them from making a hasty escape, but all hope is not lost. Using their maneuverability and unique jump drives, the Swarm must evade the Chameleon's twin cannons, fire back when able, and ultimately prove to be more trouble than that bounty is worth.


Three in a Roll by Brad N
Entry Thread
Two players each have 3 markers and are attempting to put their three markers in a row, a la Tic Tac Toe. On a turn, players roll three dice and place them in 3 of the 4 available spaces around the center card. Then, they remove opponents markers and/or place their own markers on the 3x3 grid of cards in an effort to put three in a row.


Odd One Out by Nyles Breecher
Entry Thread
Players have a secret objective and try to deduce other players' objectives in order to figure out the best move to make--or to end the game outright. The catch is that even if your objective is met, you could still lose if you're the odd one out!


Dance Card by Cornixt
Entry Thread
You've been pushed into participating in a dance at the local dance hall. By swapping partners strategically, you can make you way around the hall. The aim of the game is to be the first to leave the dance hall by one of the exits.


ShapeShifters by Craig Somerton
Entry Thread
ShapeShifters is a card game where 3 or more players use various shapes on the cards to build a picture of an object, which the other players must guess.


Dungeons vs Monsters by Omar Mariotti
Entry Thread

A game into dungeons where a master combat vs a player or pg and it must get to the end of the dungeon.


Janitor Vs. MudGoblin by Johnathan Morton
Entry Thread

In the world of Janitor Vs. MudGoblin, The Drill Mountain Company has gone too far this time and attacked the MudGoblin's mines. The time for gorilla warfare has come. As the MudGoblin it is your duty to cause chaos by making the offices of The Drill Mountain Company unbearable to work in. Or perhaps, you would like to take on the role of the charismatic Janitor, a recent prisoner of the MudGoblins, who vows to not let others suffer the muses of his former captors.

Sleep, Dragon, Sleep! by Rocco Privetera
Entry Thread

There's a sleeping Dragon in a dungeon nearby, and you and a rival make a wager to see who can carry out the most treasure. The more you carry, though, the more you make noise - which summons the dragon or wakes him up if he's still asleep! Step lightly and quickly!


Dza Hi Fu by Xay Voong
Entry Thread

Dza Hi Fu is a quick card game of quick rounds for all ages using non-traditional math. Guess what your opponents will play to score points for yourself and deny opponents from scoring.


The Bowline Tree by Nancy Hutchins
Entry Thread

You live happily with your warren in a rabbit hole. Every year the warren holds the annual Bowline Tree Race. And you really want to win this year and be top dog . .er . . rabbit. The race is simple: you exit the rabbit hole, travel around the Bowline Tree, and then return back to the rabbit hole. Be the first and you are the winner. Ah, but watch out for the rocks - ouch!
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Please tip this post to contribute to the Best Dexterity Game Category.

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The games entered into this category are as follows:

TOSS - A flipping tasty game
Flying Phalanx
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Please tip this post to contribute to the Best Thematic Game (Sci Fi, Horror, Fantasy, Dungeon Crawl, etc) Category.

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The games entered into this category are as follows:

Zombies in our neighborhood
A day at the track
Cubecar Racing
H2H Hoplites
MiniSkull Caverns
Fighting Combo
Bomb Squad #9
Spacial Delivery
Farmers Finances
TOSS - a flipping tasty game
Yeomen: The 9 Card Agincourt Game
Elemental Maelstrom
Dead Cat
Locked On: A space battle of brains and boosts
Dejeweled
Nano Cyber Rogue
Cotillion
Flying Phalanx
Kingmaker
Mini Rogue
Tiki Quake
Moogh



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Please tip this post to contribute to the Best Wargame Category.

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The games entered into this category are as follows:

H2H Hoplites
Yeomen: The 9 Card Agincourt Game
Iron & Brass - Duel
FOOD FIGHT A Game of Scones
Flying Phalanx
Trading Territory
Tiki Quake

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Please tip this post to contribute to the Best Written Rules Category.

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The games entered into this category are as follows:

Zombies in our neighborhood
A day at the track
Cubecar Racing
H2H Hoplites
Seeker 9
Dynamice
Bomb Squad #9
Iron & Brass - Duel
Farmers Finances
FOOD FIGHT A Game of Scones
Cryptic
MiniSkull Caverns
Spacial Delivery
Kokono
TOSS - A flipping tasty game
Paradigm
Drakestail
Dead Cat
Dejeweled
Yeomen: The 9 Card Agincourt Game
Nano Cyber Rogue
Cotillion
Zoopers
Trading Territory
Butterflight
Mini Rogue
Tiki Quake
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Please tip this post to contribute to the Best Artwork Category.

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The games entered into this category are as follows:

Zombies in our neighborhood
A day at the track
Cubecar Racing
Iron & Brass - Duel
FOOD FIGHT A Game of Scones
Bomb Squad #9
MiniSkull Caverns
Guo Nian
Dynamice
Spacial Delivery
Farmers Finances
TOSS - A flipping tasty game
Paradigm
Drakestail
Dead Cat
Dejeweled
Yeomen: The 9 Card Agincourt Game
Cotillion
Kingmaker
Butterflight
Mini Rogue
Tiki Quake
Moogh
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Please tip this post to contribute to the Best New Designer Category.

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The games entered into this category are as follows:

Cubecar Racing
H2H Hoplites
Cryptic
Mini Rogue
Dynamice
Bomb Squad #9
Spacial Delivery
Farmers Finances
Nine Little Letters
Paradigm
Elemental Maelstrom
Drakestail
Dead Cat
Locked On: A Space Battle of Brains and Boosts
Parallel
Dejeweled
Cotillion
Trading Territory
Nano Mechs
Butterflight
Tiki Quake
The Irregular Messenger Service

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Please tip this post to contribute to the Best Holiday Theme Category.

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The games entered into this category are as follows:

Guo nian
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Please tip this post to contribute to the Most Innovative Mechanic Category.

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The games entered into this category are as follows:

Zombies in our neighborhood
A day at the track
Cubecar Racing
H2H Hoplites
Seeker 9
Farmers Finances
Cryptic
Dynamice
MiniSkull Caverns
Spacial Delivery
Nine Little Letters
TOSS - A flipping tasty game
Paradigm
Elemental Maelstrom
Dead Cat
Dejeweled
Yeomen: The 9 Card Agincourt Game
Cotillion
Trading Territory
Zoopers
Butterflight
Tiki Quake
The Irregular Messenger Service
Kingmaker

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Please tip this post to contribute to the Best Grayscale Printed Game Category

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For more info on this category, see Deathwork's original post.

The games entered into this category are as follows:

Cubecar Racing
H2H Hoplites
Guo Nian
Cryptic
Dynamice
MiniSkull Caverns
Spacial Delivery
Farmers Finances
Kokono
TOSS - A flipping tasty game
Paradigm
Elemental Maelstrom
Drakestail
Dead Cat
Cotillion
Nano Mechs

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Please tip this post to contribute to the Best Solitaire Game Category.

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The games entered into this category are as follows:

Zombies in our neighborhood
Dynamice
MiniSkull Caverns
Nano Cyber Rogue
Farmers Finances
Yeomen: The 9 Card Agincourt Game
Nano Cyber Rogue
Elemental Maelstrom
Mini Rogue
Moogh

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The 2016 9-card NanoGame PnP Design Contest!
Please tip this post to contribute to the Best 2-Player Game Category.

I will contribute 50 Geekgold to this category.

The games entered into this category are as follows:

A day at the track
H2H Hoplites
Seeker 9
Iron & Brass - Duel
MiniSkull Caverns
Fighting Combo
Wololo
Nano Cyber Rogue
FOOD FIGHT A Game of Scones
Bomb Squad #9
Spacial Delivery
Farmers Finances
Kokono
Nine Little Letters
TOSS - A flipping tasty game
Paradigm
Elemental Maelstrom
Drakestail
Dead Cat
Locked On: A Space Battle of Brains and Boosts
Parallel
Dejeweled
Cotillion
Trading Territory
Nano Mechs
Zoopers
Kingmaker
Tiki Quake
The Irregular Messenger Service
Moogh

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Please tip this post to contribute to the Best 3 or more player Game Category.

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The games entered into this category are as follows:

A day at the track
Cubecar Racing
Guo Nian
Cryptic
MiniSkull Caverns
Bomb Squad #9
Spacial Delivery
Nine Little Letters
TOSS - A flipping tasty game
Elemental Maelstrom
Dead Cat
Locked On: A Space Battle of Brains and Boosts
Cotillion
Zoopers
Kingmaker
Butterflight
The Irregular Messenger Service
Moogh
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
I'm so excited about this contest
I just finished a draft prototype of a potential entry.
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Please tip this post to contribute to the Best Overall Game Category.

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The games entered into this category are as follows:


Farmers Finances
FOOD FIGHT A Game of Scones
Dynamice
MiniSkull Caverns
Kokono
Bomb Squad #9
Guardians Of Hue
Nano Mechs
Drakestail
Zoopers
Zombies in our neighborhood
TOSS - a flippin' tasty game
Iron & Brass - Duel
A day at the track
Cubecar Racing
Kingmaker
The Irregular Messenger Service
Cotillion
MOOGH
Dead Cat
Trading Territory
Butterflight
Tiki Quake
Yeomen: The 9 Card Agincourt Game
Elemental Maelstrom
Flying Phalanx
Nano Cyber Rogue
Legacy: A NanoGame of Intrigue
Locked On: A Space Battle of Brains and Boosts
Mini Rogue
H2H Hoplites
Paradigm
Nine Little Letters
Cryptic
Parallel
DEJEWELED
The Harvest feast
Seeker 9
Guo Nian (过年)
WOLOLO
Spacial Delivery
Fighting Combo



Chris Hansen will also be contributing 50 GG to this category!!!
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
R4D6 wrote:
I was just wondering why the voting deadline was scheduled before the submission/correction deadlines.

For DeLorean owners, of course.
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
We are about to find out of you can create a pick-up-and-deliver game with 9 cards and a couple tokens...
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
ekimmel wrote:
We are about to find out of you can create a pick-up-and-deliver game with 9 cards and a couple tokens...


I really think this contest will up the ante and challenge the designers of the BGG community to see what they can come up with! If you can create a game with only 9 cards, 4 d6 and 8 tokens... that is fun and challenging to play... you're reaching a higher level of game design and pushing your talent to the extreme!

I don't care if the games are simple or complex, solo or multiplayer... I just want to see what people can create with such limited resources.

Open your mine... try to see outside the box... imaging the possibilities... create something never seen before... and make sure you have fun doing it!

The challenge awaits!
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
Rules question: Can the 8 tokens be different colors (if cubes)?
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
Rocconteur wrote:
Rules question: Can the 8 tokens be different colors (if cubes)?
That's a good question. Also, can the dice be different colors?
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
Rocconteur wrote:
Rules question: Can the 8 tokens be different colors (if cubes)?

Yes.

This goes for meeples,crystals, etc... the count is the main requirement.
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
bnordeng wrote:
Rocconteur wrote:
Rules question: Can the 8 tokens be different colors (if cubes)?
That's a good question. Also, can the dice be different colors?


Yes, the dice also!
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Re: Get ready for The 2016 9-card Nanogame PnP Design Contest!
bnordeng wrote:
Rocconteur wrote:
Rules question: Can the 8 tokens be different colors (if cubes)?
That's a good question. Also, can the dice be different colors?


I kind of assume most folks who have tokens have them in different colors... dice might be trickier? But maybe you can assume two colors of dice (ripping apart an old risk set).
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