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Subject: A couple of Rule Changes rss

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Angela Caunce
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Love this game but I always play with 2 rule changes:

1). Don't allocate starting pieces. So everyone plays the same piece at the same time all the way through.

2). Players are not allowed to skip any placements. So everyone has to play all their pieces.

These changes mean that there is an even playing field, so you can directly compare performance at the end - in the same way as games like Take it Easy! or Cities
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Christopher Dearlove
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Dicely wrote:
Love this game but I always play with 2 rule changes:

1). Don't allocate starting pieces. So everyone plays the same piece at the same time all the way through.

2). Players are not allowed to skip any placements. So everyone has to play all their pieces.

These changes mean that there is an even playing field, so you can directly compare performance at the end - in the same way as games like Take it Easy! or Cities


Number 2 isn't necessary to achieve your stated objective.
 
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Angela Caunce
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Dearlove wrote:
Dicely wrote:
Love this game but I always play with 2 rule changes:

1). Don't allocate starting pieces. So everyone plays the same piece at the same time all the way through.

2). Players are not allowed to skip any placements. So everyone has to play all their pieces.

These changes mean that there is an even playing field, so you can directly compare performance at the end - in the same way as games like Take it Easy! or Cities


Number 2 isn't necessary to achieve your stated objective.


Fair point, but that's the way I prefer to get there
 
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Christopher Dearlove
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Dicely wrote:
Dearlove wrote:
Dicely wrote:
Love this game but I always play with 2 rule changes:

1). Don't allocate starting pieces. So everyone plays the same piece at the same time all the way through.

2). Players are not allowed to skip any placements. So everyone has to play all their pieces.

These changes mean that there is an even playing field, so you can directly compare performance at the end - in the same way as games like Take it Easy! or Cities


Number 2 isn't necessary to achieve your stated objective.


Fair point, but that's the way I prefer to get there


No, it's how you prefer to play. But it's not how you get to that objective.

Why does this matter? Because the two things you suggest are separate and can be liked or disliked separately. And you've provided no reason why you like number 2. (I have some sympathy with number 1, though I play as published.)
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Angela Caunce
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Number 2 is a different challenge which I enjoy, try it sometime
 
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Chris
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Both the rules changes allow opponents to mirror another player's moves, resulting in tied games.
 
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Angela Caunce
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LetsGetTrivial wrote:
Both the rules changes allow opponents to mirror another player's moves, resulting in tied games.


Yes, with these types of games (Take it Easy etc.), it is theoretically possible for two or more players to have exactly the same configuration of pieces at the end. I have played this game many many times and, although in the first few turns people usually choose the same moves, by the end of the game I have never seen two boards the same (that I remember). Plus, the game is played over 4 rounds so unless someone is deliberately copying (which I've also never seen) it is unlikely. Players are usually too busy agonising over their board to look at anyone else's
 
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Christopher Dearlove
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LetsGetTrivial wrote:
Both the rules changes allow opponents to mirror another player's moves, resulting in tied games.


It's just the first one that matters here, you can mirror with or without the second.

The mirroring issue depends a lot on whether people will mirror. The incidence will increase with better play, but how likely it is only experiment would tell.

(I did playtest this one once before publication. But the first rule was already in place - I've no idea if Reiner tried and rejected a symmetric start. I'm fairly sure the other rule was in place too.)
 
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