The ice-sitter is in a precarious position in the middle of the ice. Players try to score points while avoiding making the man fall.
A plastic ice holder, thirty-two plastic “ice cubes” in four different pastel shades, four hammers—each a different shade to match the ice cubes, and a two by two block with plastic ice-sitter. Components are durable enough, if small children don’t chew on the hammers.
One player turns the holder tray upside down, places the two-by-two block inside, and arranges the other cubes around it. The tray is then turned right side up. The other player chooses a colored mallet, and the game is ready to begin.
During his turn, each player knocks out a cube of the same color as his mallet, collects all the cubes that fall, and exchanges his mallet for one of the unclaimed ones. Play alternates between players until the ice-sitter falls.
The loser of each round is either the player to make the ice-sitter fall, or a player holding a mallet with no matching colored ice cubes left to fall. The winner of the round sorts his ice cubes by color. He scores points equal to the number of cubes in the color of which he has the most. The losing player scores points equal to the number of cubes in the winning player’s collection of which he has the least. The winner is the first player to score at least fifteen points.
Components are durable, although the hammers have a tendency to get bent and the ice cubes are easily lost. Game mechanics are easy enough that a child can master them. The strategy is a bit deep for young children, and can be a real brain-burner when played between two adults. Overall, I rate it a five.
…and then I woke up.
The scoring system... genius stuff.