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Shadows of Brimstone: Swamps of Death» Forums » Rules

Subject: Looking Through A Door Question rss

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timcoll777 Collinzz

Alaska
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So, during the Non-Combat Models Activate Turn, can multiple heroes "Look Through (different) Doors," thus placing more than one new map tile per turn?

We've been playing a careful, defensive strategy in our first few games, sticking close and only triggering one new map tile (also we presumed that it was max. one new tile per turn), but I can see the advantage of expedited exploration, triggering multiple tiles, as our heroes get more kick-ass powerful at higher levels.


Thanks much!
 
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John M
United States
Ladson
South Carolina
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My group did multiple room explores on our last mission. It does bring more into play which helps if you are looking for a person or object but it also comes with risks. If using the advanced rules, those new rooms could have their own encounters as listed on the map cards. Multiple room encounters can be nasty. If you happen to have attacks from multiple rooms that use the same model, you may find you don't have enough models. In this case, all of that model type get another elite ability. If clue icons on the exploration tokens trigger anything, you may end up triggering more than one. This could be beneficial or it could pull that epic monster group in addition to everything else you pull.
On another note, the gunslinger in our group uses quickdraw which gives a free shot on new monster groups. With more than one monster pull at a time, she is missing out on at least one free attack just due to range if nothing else.
There are challenges to pulling multiple rooms but it can be worth it if your lantern is like ours and has a very faulty wick. Seems to get awful dark around us a lot.
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timcoll777 Collinzz

Alaska
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Yes, most of the time one new tile per round seems like more than enough. It's hard to imagine our 1st & 2nd level posse coping well against multiple attacks, particularly if one of those attacks involves Scourge Rats!

Thanks for the clarification/insights! I suppose a posse could explore up to three doorways per turn, assuming that many doors are available and you've got a posse of three or more members. Anyone ever trigger three new rooms at once? If so, how did it go?
 
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Jee Fu
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This tactic is only faster if your posse typically finds itself with a lot of extra Hits and/or Hero Activations left over after the monsters are all dead. This can happen in a AoE-heavy group (Bandidos, Preachers, Ranchers, etc), or if you're simply too powerful for the stuff that's being thrown at you. In this case, you have some power left over that's going to get wasted when the Turn restarts.

If, however, your posse seems well-fitted to the challenges that are presented to you its actually faster to go one room at a time. For instance, if you unleash 2 rooms at once, it's still going to take you 2 Room's worth of Turns to clear out all the baddies - except now you have to Fight it all at once instead of in sequential order.

It should be noted that some missions have special rules are activate or deactivate upon reaching the final room. In this case, it can be beneficial to go nuts with the Room Revealing if you're trying to beat some kind of meta-timer (that isn't related to the Depth Tracker), even if you're not saving yourself any actual Turns.

- Jee
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timcoll777 Collinzz

Alaska
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Great suggestion & tactics. Thanks much!!
 
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