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Subject: 2016 One Page PNP Contest rss

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2016 One Page PNP Contest

Welcome to the 2016 One Page PNP Contest. All contest information will be posted in this thread. This is a friendly contest so please have fun and help other designers with their games!

The results are in!

Best Overall Design

1. Paper 'Mech - 23 points
2. Charybdis - 12 points
3. 30 Rails - 11 points
4. Arctic Dash: A Narwhal Race - 9 points
5. JellyBeanstalk - 7 points
6. 1572: The Lost Expedition - 6 points
6. Hauling A' - 6 points
6. Hybris - 6 points
7. Mini-Civ - 4 points
8. Four vs Four Flag Football - 3 points
8. Spiral - 3 points
9. Chitpull Football - 2 points
9. Democracy? - 2 points
9. R↺undab↻ut - 2 points
9. Yokai Run - 2 points
10. Arachne - 1 point
10. Castle Conquests - 1 point
10. Chills! - 1 point
10. Mini Monarchy - 1 point
10. Quest for the Sampo - 1 point
10. War of the Four Kings - 1 point

Most Innovative Mechanic

1. JellyBeanstalk - 29 points
2. Paper 'Mech - 12 points
3. 30 Rails - 10 points
4. Spiral - 9 points
5. antExpress - 5 points
5. Hauling A' - 5 points
5. R↺undab↻ut - 5 points
6. 1572: The Lost Expedition - 4 points
6. Four vs Four Flag Football - 4 points
7. Arctic Dash: A Narwhal Race - 3 points
7. Charybdis - 3 points
7. Elementium - 3 points
8. Castle Conquests - 2 points
8. Democracy? - 2 points
9. Bounce - 1 point
9. Quest for the Sampo - 1 point
9. War of the Four Kings - 1 point

Best Theme

1. Quest for the Sampo - 22 points
2. Paper 'Mech - 14 points
3. 1572: The Lost Expedition - 12 points
3. JellyBeanstalk - 12 points
4. Arctic Dash: A Narwhal Race - 11 points
5. Arachne - 4 points
5. Chills! - 4 points
5. Hauling A' - 4 points
6. 30 Rails - 3 points
6. Four vs Four Flag Football - 3 points
6. Spiral - 3 points
6. Yokai Run - 3 points
7. Democracy? - 2 points
7. Mage Conquest - 2 points
8. antExpress - 1 point
8. Bounce - 1 point
8. Elementium - 1 point
8. War of the Four Kings - 1 point

Best Artwork & Graphic Design

1. Charybdis - 18 points
2. Hauling A' - 14 points
3. JellyBeanstalk - 13 points
4. Hybris - 12 points
5. Arctic Dash: A Narwhal Race - 9 points
5. Quest for the Sampo - 9 points
6. Bounce - 5 points
6. R↺undab↻ut - 5 points
7. Arachne - 3 points
7. Elementium - 3 points
7. Spiral - 3 points
7. Yokai Run - 3 points
8. Democracy? - 2 points
9. 1572: The Lost Expedition - 1 point
9. Four vs Four Flag Football - 1 point
9. War of the Four Kings - 1 point

Best Written Rules

1. Charybdis - 18 points
2. Paper 'Mech - 13 points
3. 1572: The Lost Expedition - 11 points
4. Arachne - 7 points
5. JellyBeanstalk - 6 points
5. Spiral - 6 points
6. Quest for the Sampo - 5 points
7. 30 Rails - 4 points
7. Arctic Dash: A Narwhal Race - 4 points
7. Hauling A' - 4 points
8. Castle Conquests - 3 points
8. Four vs Four Flag Football - 3 points
8. Mini Monarchy - 3 points
8. Yokai Run - 3 points
9. Democracy? - 2 points
9. Hidden Agenda - 2 points
10. antExpress - 1 point
10. Elementium - 1 point
10. Hybris - 1 point
10. Mini-Civ - 1 point
10. War of the Four Kings - 1 point

Guest Judge: Todd Sanders - Top 3 Designs

1. Arctic Dash: A Narwhal Race
2. Hybris
3. 1572: The Lost Expedition

GeekGold Payouts

Paper 'Mech - 236 bag
Charybdis - 202 bag
JellyBeanstalk - 105 bag
30 Rails - 74 bag
Quest for the Sampo - 65 bag
1572: The Lost Expedition - 64 bag
Arctic Dash: A Narwhal Race - 62 bag
Hauling A' - 40 bag
Hybris - 37 bag

Contest Rules

Contest Dates

Official Start Date: 1/1/16
Submission Deadline: 4/15/16
Voting Closes: 4/30/16

Entry Requirements

1. Games can have 1 page of printed components (not including the rules). The one page can contain a variety of custom printed components. Examples include: game board, counters, dice labels, tiles, cards, etc.
2. The printed components are allowed to be cut out.
3. The entries should be able to be printed on both A4 and American letter paper.
4. Only one side of the page can be used.
5. There is no limit regarding the length of the rules and the rules do not need to be part of the 1 page.
6. The games can also have a reasonable amount of generic & common components which aren't part of the one page. Examples include: dice, cubes, tokens, standard playing cards, poker chips, etc.

Here is a geeklist of 1 page PNP games for reference.

Additional Rules

1. Team design work is allowed for this contest.
2. Designers may submit up to 2 games to the contest.
3. Games must be available as free PNPs during the contest.
4. Copyright laws must be respected.

Recommendation

Please try to contribute to at least 3 other designs by the time of the submission deadline. Examples of contribution include: playtesting other games, reviewing rulebooks, providing detailed feedback and feedback on graphical design and layout. If you have the time, please feel free to contribute to more than 3. Providing good feedback is an important aspect of this contest and helps other designers.

Submission Guidelines

1. Create a Work-in-Progress or WIP thread here.

2. Please include the following in the first post of your WIP thread:

Game Name
Designer
Overview (1-3 Sentences)
# of Players
Suggested Play Time
List of Components
Picture(s) - Proof of Concept
Link to Files (Rules & Components)


3. Post a link to your WIP thread here in the contest thread or send me a message so I can include it in the Entries list below.

4. By the Submission Deadline, all entry files must be marked as "Contest Ready". These files should not be modified during the duration of the voting period.

5. Include the current status of your game in the WIP Thread's title.

a. Idea Phase (Private Playtesting. No publicly available printed components yet.)
b. Components Ready (Public Playtesting. Printed Components are available. Game may be changed as a result of playtesting.)
c. Contest Ready (Game is complete and ready to be entered. The files cannot be changed in this status.)


Voting

All registered BGG members are encouraged to vote. 1st place votes receive 3 points, 2nd place votes receive 2 points, and 3rd place votes receive 1 point.

Prizes

All GeekGold tipped to the posts below will be applied to the appropriate prize categories and distributed to the top 3 entries in each category after the contest ends. I will contribute a total of 700 bag.

Categories

1. Best Overall Design
2. Most Innovative Mechanic
3. Best Theme
4. Best Artwork & Graphic Design
5. Best Written Rules
6. Guest Judge (Todd Sanders) - Top 3 Designs

FAQ

1. What size image will print on both A4 & US Letter paper?

8 x 10.5 inches (203.2 x 266.7 mm) fits neatly onto Letter and A4 paper and is usually the size I target for PnP designs. (It has a 1/4 inch margin on all sides of a letter sheet.)

2. What is a reasonable number of generic and common components?

It is up to each designer. However, if a design requires a large amount of various components, it may discourage some people from testing it out.

3. Can score sheets or scratch paper be used?

Scratch paper for tracking basic information is allowed, but a separate Yahtzee-style consumable score sheet is not.

4. Can the one page be used to make double sided components?

Only 1 side of the page can be used, but you can make double sided components such as tokens and cards, or things like dice labels (just a bit harder to build though).
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Entries List

30 Rails by Julian Anstey
Entry Thread
# of Players: 1
Overview: A pencil and paper game of building railway networks.

1572: The Lost Expedition by Mike Heim
Entry Thread
# of Players: 1
Overview: You and five of your fellow conquistadors are all that's left of a failed trek into this virgin wilderness. Now you must trudge your way out of the mountains to the the coast.

antExpress by Stefano Molinari
Entry Thread
# of Players: 2
Overview: antExpress is a 2 player game where each player control ants and try to collect food, kill insects and fight against the opponent’s ants to get victory points. Ants in this game are represented by dice.

Arachne by Kai Bettzieche
Entry Thread
# of Players: 2
Overview: Arachne is an abstract strategy game played by the sinister sub surface dwellers on the strands of a spider's web.

Arctic Dash: A Narwhal Race by Marianne Waage
Entry Thread
# of Players: 3-5
Overview: All the tasty fish have been eaten and it's time to make the yearly trek to the wintering grounds. Dash beneath the ice and be the first to the other side.

Blizzard Bolt by Jason Banks, Zack Jozwiak, and Joe Butkus
Entry Thread
# of Players: 2-4
Overview: Do you think you have what it takes to reach the summit of the mountain before the snow storm hits? Or Will you end up being carried by the frozen tundra? Form a team of three and take on the challenge in this easy to play and craft game.

Bounce by Tim Wylie
Entry Thread
# of Players: 1-4
Overview: Bounce is a survival game of pure luck designed to test the patience and stomachs of every board gamer. If there's one thing everyone loves, it's jumping on a trampoline.

Castle Conquests by Jeffrey Henning
Entry Thread
# of Players: 2-4
Overview: You and your rival kings have united to invade the neighboring kingdom of Norshire (pronounced /nôrsh’ər)/; like Cheshire). While you besiege castles to plunder them, you need to win sufficient gold to pay for your armies. Can you raise more gold than your rivals?

Charybdis by Todd Fast
Entry Thread
# of Players: 2-4
Overview: In Charybdis, you captain a ship and crew trying to escape from the orbit of a black hole that is relentlessly expanding. Your engines are affected by the singularity, so there is only one way to guarantee survival: by targeting other ships with your tractor beam to pull yourself to safety, while dragging them closer to their ultimate doom. At the edge of forever, it’s everyone for themselves.

Chills! by Maciej Kozlowski
Entry Thread
# of Players: 1
Overview: In Chills you must help Urgh and his family survive through the harsh winter - you must gather wood to kindle the fire, hunt to provide food and gather magic berries to concoct medicine while not freezing to death. You win if you manage to survive the 3 months of winter (each consisting of 4 weeks - turns of the game). You lose if any of your family dies, if the fire goes out or if you can't feed your family at the end of any given month.

Chitpull Football by P A
Entry Thread
# of Players: 1-2
Overview: This is meant to be a somewhat abstracted, euro-style game about football. My idea was to have a system that would be fairly easy to set up, cheap, and could use pieces you likely already have to play a game of football. I love playing solitaire euro’s in the evenings, but it is a bit odd to play Agricola and watch college football, so I thought that this would make a bit more sense.

Democracy? by Milo Roth
Entry Thread
# of Players: 3-5
Overview: Kaften, a world inhibited by monsters is run democratically, well sort of, laws will be passed, and players will try to get their bills passed and vote down others, you won't know what law will help or hinder who.

Elementium by Brian Rodgers and Rhianna Guptill
Entry Thread
# of Players: 2
Overview: In Elementium players battle an opponent by wielding the forces of nature. It is fast-paced strategic game of prediction.

Eyy Pizza by Gage Melton
Entry Thread
# of Players: 2-10
Overview: Eyy Pizza is a radical dice game where you roll die to do sick skateboard tricks to earn hot ‘zza from tournaments.

Four vs Four Flag Football by Sturv Tafvherd
Entry Thread
# of Players: 1-2
Overview: A frantic head-to-head game of Flag Football, featuring Dice-men on a Hex-Grid-iron!

Half and Half by Quentin Young and Connor Murphy
Entry Thread
# of Players: 4
Overview: In "Half and Half", a social deduction game, half of the game's players pass an "object" between each other without the other half knowing the position or identity of the "object".

Hauling A' by Scott A
Entry Thread
# of Players: 2
Overview: There’s not much money to be made on Mars, but there’s plenty to be made getting people there. Hauling Astronauts (or Hauling A’, for short) is a game that pits two space transport companies against each other as they try to make the most money transporting astronauts to Mars.

Hidden Agenda by Tim Wylie
Entry Thread
# of Players: 2-4
Overview: Hidden Agenda is a strategy game that pits players against each other as they move pieces around the board to try and get the highest score. Some of the pieces help their score, and some of the pieces hurt their score, and those pieces help other players. Each player guards the pieces that help or hurt them as secret. Enjoy this give and take game as you try to figure out who your real opponents are and who just doesn't want you to win. It's not easy to discover a player's hidden agenda.

Hybris by Timo Aho
Entry Thread
# of Players: 2
Overview: Hybris is a quick 2-player 4X space game, where players research technologies, build wonders, expand their civilization and fight against each other.

JellyBeanstalk by Mark Tuck
Entry Thread
# of Players: 1-4
Overview: Together players grow the JellyBeanstalk and help Jack climb it, collecting their favourite flavour of Jelly Bean along the way. Be careful not to upset Jack's balance however, or he, and the JellyBeanstalk, will come tumbling down. And then there's the problem of that Giant.

Mage Conquest by Omar Mariotti
Entry Thread
# of Players: 2
Overview: powerful wizards, in the final fight, in the final battle of a great war. If one or the other will prevail no one knows, but one thing is certain, will emerge only one winner.

Mini-Civ by Jack Neal
Entry Thread
# of Players: 1-4

Mini Monarchy by Selene Tan
Entry Thread
# of Players: 1
Overview: Mini Monarchy is a solo kingdom-building, map-drawing game that's like *Roll Through the Ages* crossed with *How to Host a Dungeon*.

New Terra Age by Brien Jackson, Jake Hilligoss, and Matthew Heerdegen
Entry Thread
# of Players: 3-5
Overview: New Terra Age revolves around exploration and expansion. Players start the game on one of 15 planets on the game board, then gather different resources via dice rolls and trading to travel to and build on other planets. The player that has the most structures on other planets wins - will you decide to cooperate with other players, or build an empire on your own? The choice is yours!

Paper 'Mech by Chris Alton
Entry Thread
# of Players: 1
Overview: The time is now. Our enemy have been attacking us for weeks and we cannot hold out for much longer. Our scouts report that a large force is on their way to our location. We would have liked to have let you train for longer but we must use the 'mech now, before it is too late. They do not yet know that we have salvaged this technology, so the element of surprise is with us. Rest assured, however, that as soon as you make yourself known, they will throw everything at you. Hold them back, cover our escape, and luck be with you...

Quest for the Sampo by Caroline Berg
Entry Thread
# of Players: 1
Overview: A solo quest on a single page. This game is based on one of the most intriguing items from Finnish mythology: the Sampo.

R↺undab↻ut by Scot Eaton
Entry Thread
# of Players: 2
Overview: The goal of ↻This Way Round↺ is to get the largest interconnected group of pieces on the board. Each piece is a double-edged sword, and players must take care to place the pieces that help them while limiting options for their opponent. Can you position your pieces to give you the largest grouping without helping your opponent?

Scharade by Trent Cornwell, Hannah Evers, & Luke Grebe
Entry Thread
# of Players: 4-8
Overview: Fantasy creatures from all over the land to meet up for peace talks. All of the representatives show up as humans so no one knows for certain who is representing what race. Unfortunately things do not go so smoothly and one of the representatives was murdered.

Spiral by Raymond Gallardo
Entry Thread
# of Players: 1-2
Overview: Spiral mashes up abstract strategy games like Unlur or The Game of Y with trick taking. Two cards from a trick determine where you may place your piece. Spiral is intended to be a system with which you can combine different abstract strategy and traditional card games.

Starship: DISASTER! by Michael Walker Jr, Matt Kolakowski, & Gage Melton
Entry Thread
# of Players: 3-5
Overview: Your home star is going Super Nova! You and your ship crew must escape on a damaged ship to outrun the explosion. In Starship: Disaster! players distribute energy to ship systems to keep them running and supplying needed resources to the crew to stay alive.

The Bowline Tree by Nancy Hutchins
Entry Thread
# of Players: 2-6
Overview: You live happily with your warren in a rabbit hole. Every year the warren holds the annual Bowline Tree Race. And you really want to win this year and be top dog . .er . . rabbit. The race is simple: you exit the rabbit hole, travel around the Bowline Tree, and then return back to the rabbit hole. Be the first and you are the winner. Ah, but watch out for the rocks - ouch!

War of the Four Kings by Abdul Rahman Ibrahim
Entry Thread
# of Players: 2-4
Overview: You play as a king in the tumultuous land of Garros. Vie to become Garros' High King by either conquering enough cities that you'll be recognize as one, or by taking out the other Kings.

Yokai Run by Mike Heim
Entry Thread
# of Players: 2-3
Overview: You are a family of magical spirits called Yokai (cats, foxes, and badgers) living in the ancient Japanese village of Shokawa. Your antics have caught the attention of a hijiri (shaman). You must now flee the village before he notices you.



Total Entries
Total Idea Phase Games: n/a
Total Component Ready Games: n/a
Total Games: 33
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Please tip this post to contribute to the Best Overall Design Category.

I will contribute 200 GeekGold to this category.
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Please tip this post to contribute to the Most Innovative Mechanic Category.

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Please tip this post to contribute to the Best Theme Category.

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Please tip this post to contribute to the Best Artwork & Graphic Design Category.

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Please tip this post to contribute to the Best Written Rules Category.

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Nate K
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Ooo, just one side of the page, eh? Tricky.

Can I stipulate that the game must be printed on cardstock? I've been toying with an idea for another bookmark-based game, and that bookmark component needs to be pretty sturdy.
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A bookmark-based design sounds quite interesting! I'm not sure if everyone has access to cardstock so I'd make it a recommendation in this case. Or perhaps allow people to print the game on regular paper and then glue onto something suitable. Hope to see you participate.
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I'm pleased to announce that Todd Sanders will be the Guest Judge for the 2016 One Page Design Contest. Todd has a lot of experience with design contests on BGG, and I believe he will be a great judge as well!

I had the privilege of interviewing Todd earlier this year and we discussed board game design and design contests. Here is the interview. Please join me in giving Todd a warm welcome to the contest.

Hope everybody has a Merry Christmas and a Happy New Year!
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Caroline Berg
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...124 to run fleeing from the mountain. ...125 to use a rope to climb the cliff. ...126 to quickly cast "summon stairs." ...127 to dodge under the falling rocks.
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I'm totally going to make a game for this! Now to choose a theme...
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Tom Hardy
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Count me in as well. I don't have an idea but sounds quite interesting. Also happy to see todd as a guest judge.
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Julian Anstey
Wales
Barry
Vale of Glamorgan
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I'm currently working on an idea that I hope will be better than my first idea...
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Blake Womack
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I just joined a few days ago. I don't think I have ever been part of a more creative community. I love the ONE PAGE limitation! Count me in. This will be my first game design and I am already sketching it out. I might actually be able to put my Art degree to use.
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Niklas Hook
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Coppenhagen
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Hook says :"I can paint for you if you need artistic help with you game"
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When setting up a print file that works both on letter and A4 I read somewhere you could use the shortest of both medium dimensions - ie a page that is 210mm x 279mm

Is this the best solution in your opinion?
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Julian Anstey
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hoek wrote:
When setting up a print file that works both on letter and A4 I read somewhere you could use the shortest of both medium dimensions - ie a page that is 210mm x 279mm

Is this the best solution in your opinion?


That's what I'm planning on doing.
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8 x 10.5 inches (203.2 x 266.7 mm) fits neatly onto Letter and A4 paper and is usually the size I target for PnP designs. (It has a 1/4 inch margin on all sides of a letter sheet.)

The margins are a bit thin on the A4 side (7mm width-wise) but that's usually good enough to be inside the printer margins of modern printers.
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Tim Davidson
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R4D6 wrote:
8 x 10.5 inches (203.2 x 266.7 mm) fits neatly onto Letter and A4 paper and is usually the size I target for PnP designs. (It has a 1/4 inch margin on all sides of a letter sheet.)

The margins are a bit thin on the A4 side (7mm width-wise) but that's usually good enough to be inside the printer margins of modern printers.
That's a great idea. So you release a PDF that's exactly 8 x 10.5 inches.

Can you ensure that it is centered correctly on both A4 or Letter, or is that dependent on the prints software settings? (I assume this would be why this method isn't reliable on a 9-card situation where you want card front and backs to line up perfectly?)
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I think it should be centered on both but it could be dependent on your printer's settings.

I look forward to seeing what everyone comes up with!
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Kai Scheuer
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Go for it, folks!

1 page of components is a clever restrictment, forcing you to think!
The 2010 contest has been a great challenge and I'd like to contribute a piece of insight, just in case you might need it:

If you run out of space for components, try to create components you can combinate to generate different "new" components:
If you have a green, a red and a blue counter and combine the colours and you make the order of the colours important, you get 6 combinations:
GRB, GBR, BRG, BGR, RGB, RBG - that's 6 potential components, even though you only have three to cut out!

I'm not sure, whether I'll enter this contest, but I'll follow it for sure!



Kind regards,
Kai
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Quote:
6. The games can also have a reasonable amount of generic & common components which aren't part of the one page. Examples include: dice, cubes, tokens, standard playing cards, poker chips, etc.


What is considered reasonable?

I'm planning on trying to make a game that may require many "resources" which will be represented by generic cubes / coins / tokens
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Steven Tu
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I'm slightly worried that this one might end up being another race for miniaturisation rather than smart use of design and space... Hopefully we don't get reams of single-pages with 3 point font tightly packed next to 0.5cm square cutout tokens
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Tuism wrote:
I'm slightly worried that this one might end up being another race for miniaturisation rather than smart use of design and space... Hopefully we don't get reams of single-pages with 3 point font tightly packed next to 0.5cm square cutout tokens


What is a ream of copy paper?

"This ream of 500 sheets (20 quires of 25 sheets) is also known as a 'long' ream, and is gradually replacing the old value of 480 sheets, now known as a 'short' ream. Reams of 472 and 516 sheets are still current, but in retail outlets paper is typically sold in reams of 500."

Sorry, couldn't help myself!

But I do agree, though the rules do not have to be a part of the 1 page, so it does grant a bit more freedom in the use of the 1 page of printed components. I am really looking forward to this one!
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Tyraziel wrote:
Quote:
6. The games can also have a reasonable amount of generic & common components which aren't part of the one page. Examples include: dice, cubes, tokens, standard playing cards, poker chips, etc.


What is considered reasonable?

I'm planning on trying to make a game that may require many "resources" which will be represented by generic cubes / coins / tokens


This is a good question and it is up to each designer. However, if a design requires a large amount of various components, it may discourage some people from testing it out.

Hope this helps.
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