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Subject: Dead Man's Draw dice variant (push your luck mechanic) rss

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Jiryfoe Man
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You will need 10x D10 dice and the template from this page:

Each D10 is an action a model can use (a model may use more than 1 in a turn).
Note: You roll 1 die at a time and may keep rolling an additional die to have more available actions in your turn BUT if you roll the same number twice, you "bust" and lose the lot and your turn passes to the next player.

The Symbols from the template:

1 target model may shoot twice.

2 move a friendly model which may then shoot.

3 move a friendly model three times.

4 place a vest token on a friendly model which is only removed to cancel one shot before it would otherwise be taken, models may accrue any number of vest tokens.

5 roll 3D10 and pick 1 even if it causes a bust.

6 each of your models may move.

7 mark a friendly model 'lookout' until the start of your next turn. Each move an enemy model makes in sight of a lookout incurs a single vest loss or lacking a vest must temporarily stop (place back anywhere along the move the lookout specifies, the meeple angled towards its destination) for the lookout to shoot at once. If the lookout misses, the target model completes the original move, if the meeple is hit it does not get to complete its move but remains where it was hit.

8 move a friendly model, the first model it contacts - if any - suffers one wound.

9 target model may use dynamite.

10 when finished rolling, move this dice to another number you have rolled, you now can perform that action twice. OR, discard this dice to move another dice to an action you did not roll.
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