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Subject: Ward Ability: Free Basic Research rss

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Ava Jarvis
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If I cure in a ward with this ability, can I do a basic research even if I don't have a research facility?
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D. Kodeski
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I wondered that as well. We played it as "nope."

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Nathan Hansen
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Short answer is yes.

The full ability text is "On Cure: One free basic research" So, if you fully cure a patient to the point of discharge you get a free basic research. You get no benefit for just treating a patient, they have to be fully cured.

Source = I'm the game's developer.
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Scott Nelson
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Yes, what Nathan wrote.
In theme it could be considered that after performing a life-saving procedure, an epiphany occurs or a long drawn out training finishes that advances your doctor's training/knowledge.
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Ava Jarvis
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Thanks, Nathan and Scott!

I really like this game so far. I hope to get several more plays in and review it in the New Year. Possibly as the New Year's review at that.

Hopefully I can also put together a player aid. ^_^
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Scott Nelson
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BilboAtBagEnd wrote:
Thanks, Nathan and Scott!

I really like this game so far. I hope to get several more plays in and review it in the New Year. Possibly as the New Year's review at that.

Hopefully I can also put together a player aid. ^_^


I'm glad you are having fun playing hhh!

What sort of info do you need on the player aid? I use the last page when I teach, but it is definitely not going to cover all the rules briefly or at all. If you need anything that I can help with, just ask.
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Delton P.
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BilboAtBagEnd wrote:
Thanks, Nathan and Scott!

I really like this game so far. I hope to get several more plays in and review it in the New Year. Possibly as the New Year's review at that.

Hopefully I can also put together a player aid. ^_^

Looking forward for your review, Ava, since that's one of the ones that helps me decide on my next purchase. My FLGS has a copy on the shelf, but they haven't received a demo copy, so a bunch of the people are waiting for someone to be the first to buy it before jumping the gun.
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Ava Jarvis
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Extra stuff on the player aid that I need (bolded indicates easily forgotten rules):

- Healing patients summary:
--- Draw how many cubes
--- Bonuses stack
--- Cube color match reduces illness by 1
--- Black cube increases illness by 1
--- Return number of cubes to cup equal to bonuses used.
--- Collect $1 per Illness level reduced) times PV
--- Complete cure, gain prestige == PV

- Research
--- Need research lab
--- Basic research (a) or (b)
--- Advanced research: two of (a), (b), (c)

(Also list what a, b, and c are.)

- Building/Upgrading areas
--- $10 cost unless Doctor with discount in play

- Hiring Staff
--- $5 ($2 with H.R.)

- Train a doctor for $5

Yes, hiring staff and training costs are on the board, but I like these things in one area for help with consolidating information for decision-making.

By the way, if I draw enough black cubes to kill a patient but there are enough color-match cubes to keep them alive (say 2 black cubes, 2 red cubes in cardiology) are they alive or dead?
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Scott Nelson
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BilboAtBagEnd wrote:
Extra stuff on the player aid that I need (bolded indicates easily forgotten rules):

- Healing patients summary:
--- Draw how many cubes
--- Bonuses stack
--- Cube color match reduces illness by 1
--- Black cube increases illness by 1
--- Return number of cubes to cup equal to bonuses used.
--- Collect $1 per Illness level reduced) times PV
--- Complete cure, gain prestige == PV

- Research
--- Need research lab
--- Basic research (a) or (b)
--- Advanced research: two of (a), (b), (c)

(Also list what a, b, and c are.)

- Building/Upgrading areas
--- $10 cost unless Doctor with discount in play

- Hiring Staff
--- $5 ($2 with H.R.)

- Train a doctor for $5

Yes, hiring staff and training costs are on the board, but I like these things in one area for help with consolidating information for decision-making.

By the way, if I draw enough black cubes to kill a patient but there are enough color-match cubes to keep them alive (say 2 black cubes, 2 red cubes in cardiology) are they alive or dead?


A single black cube is "canceled out" by a single correct color cube. Do not check for death until all cancelling affects happen. a draw of 3 red and 4 black cubes when healing (going for red cubes), would result in only counting 1 black cube towards getting worse.
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Ava Jarvis
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ropearoni4 wrote:

A single black cube is "canceled out" by a single correct color cube. Do not check for death until all cancelling affects happen. a draw of 3 red and 4 black cubes when healing (going for red cubes), would result in only counting 1 black cube towards getting worse.


Awesome! I thought it was that way, but wanted to make sure. Thanks!
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David Kennedy
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msoul01 wrote:
BilboAtBagEnd wrote:
Thanks, Nathan and Scott!

I really like this game so far. I hope to get several more plays in and review it in the New Year. Possibly as the New Year's review at that.

Hopefully I can also put together a player aid. ^_^

Looking forward for your review, Ava, since that's one of the ones that helps me decide on my next purchase. My FLGS has a copy on the shelf, but they haven't received a demo copy, so a bunch of the people are waiting for someone to be the first to buy it before jumping the gun.

Here is The Chief's review.

https://boardgamegeek.com/video/86171/healthy-heart-hospital...
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Ava Jarvis
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Another question -- the rules say that the PV of the ER is 2, but the PV looks to be 1 on the expansion card for the ER. Is the card misprinted or am I missing a rule?

Also, what happens in the case that an ER cube patient gets sicker, and there are no free cubes in the discard for it?

Third question - Doctors with room discounts, do they have to be the ones spending the administrative action in order to get the discount? Or does anybody get the discount as long as the associated doctor is in play?

Fourth question - I was unfortunate enough to have 3 grey cubes and then have three more grey cubes come in. I have the ER. Do I get a 5-cube ER patient and then a 1-cube waiting room patient, or do I get a dead patient?

P.S. -- this game did not go very well.
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Scott Nelson
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BilboAtBagEnd wrote:
Another question -- the rules say that the PV of the ER is 2, but the PV looks to be 1 on the expansion card for the ER. Is the card misprinted or am I missing a rule?


PV1, rule is wrong. I'll let Nathan know (though he will most-likely read this). Page 9.

Quote:

Also, what happens in the case that an ER cube patient gets sicker, and there are no free cubes in the discard for it?

Move the last cube in the line one space further right.
Quote:

Third question - Doctors with room discounts, do they have to be the ones spending the administrative action in order to get the discount? Or does anybody get the discount as long as the associated doctor is in play?


the doctor with ability needs to spend the action for the discount.

Quote:

Fourth question - I was unfortunate enough to have 3 grey cubes and then have three more grey cubes come in. I have the ER. Do I get a 5-cube ER patient and then a 1-cube waiting room patient, or do I get a dead patient?


Dead. 6+ is time to hide the body.

Quote:
P.S. -- this game did not go very well.


play with Dr Lucky devil
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D. Kodeski
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Glad to hear it - but, it's not explicitly clear. The Ward tiles could have used a section in the rulebook, maybe.

With "Automatically Get Worse" - I assume this is during Housekeeping? Seems to be the most logical.
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Scott Nelson
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Tourguide674 wrote:
Glad to hear it - but, it's not explicitly clear. The Ward tiles could have used a section in the rulebook, maybe.

With "Automatically Get Worse" - I assume this is during Housekeeping? Seems to be the most logical.


Ambulance phase actually - making rounds.
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Ava Jarvis
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Clarity could be made that the Break Room provides shared tokens once on building/improving.

Also it's not clear to me if Dr. Lucky or the Morgue result in prestige loss or not. Do they?
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Scott Nelson
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BilboAtBagEnd wrote:
Clarity could be made that the Break Room provides shared tokens once on building/improving.

Also it's not clear to me if Dr. Lucky or the Morgue result in prestige loss or not. Do they?


That would be really nice if they didn't lose you prestige, but current rules say that all deaths require the loss of prestige and money.

Earlier prototypes had no prestige loss, but also only 4 deaths allowed. Plus, not as fun - we went with the fun version. devil
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Ava Jarvis
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ropearoni4 wrote:
BilboAtBagEnd wrote:
Clarity could be made that the Break Room provides shared tokens once on building/improving.

Also it's not clear to me if Dr. Lucky or the Morgue result in prestige loss or not. Do they?


That would be really nice if they didn't lose you prestige, but current rules say that all deaths require the loss of prestige and money.

Earlier prototypes had no prestige loss, but also only 4 deaths allowed. Plus, not as fun - we went with the fun version. devil


Ah, ok, so the Mortgage and Dr. Lucky (and the Coroner apparently) get you "freebies" for money (and cheapies for later spaces in the morgue) but otherwise the multipliers still exist.

That works for me!
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Delton P.
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HitchKennedy wrote:

Don't know how I missed this, but thank you!
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D. Kodeski
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ropearoni4 wrote:
Tourguide674 wrote:
Glad to hear it - but, it's not explicitly clear. The Ward tiles could have used a section in the rulebook, maybe.

With "Automatically Get Worse" - I assume this is during Housekeeping? Seems to be the most logical.


Ambulance phase actually - making rounds.


But, still pulling cubes? If at game start I have 3 patients randomly drawn as 2s - I'd flip them to 3 during rounds-- but, if I pull cubes in the wards that match they'd get worse again?
 
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Scott Nelson
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Tourguide674 wrote:
ropearoni4 wrote:
Tourguide674 wrote:
Glad to hear it - but, it's not explicitly clear. The Ward tiles could have used a section in the rulebook, maybe.

With "Automatically Get Worse" - I assume this is during Housekeeping? Seems to be the most logical.


Ambulance phase actually - making rounds.


But, still pulling cubes? If at game start I have 3 patients randomly drawn as 2s - I'd flip them to 3 during rounds-- but, if I pull cubes in the wards that match they'd get worse again?


No need to pull cubes for the "automatically get worse"-stricken ward
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Murr Rockstroh
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ropearoni4 wrote:
Quote:
Also, what happens in the case that an ER cube patient gets sicker, and there are no free cubes in the discard for it?
Move the last cube in the line one space further right.

How can an ER patient get sicker without dying? The rules on page 10 state:
If a patient in the Emergency Room drops below 5 cubes, it will be immediately transferred back to the empty chair in the Waiting Room / Triage where it came from.

Also, how do you track which chair it came from if both sides are empty? I actually had this happen and couldn't recall which side I had moved it from. I guess it really doesn't matter in the long run since Ambulance draws are random.
 
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Scott Nelson
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Murr wrote:
ropearoni4 wrote:
Quote:
Also, what happens in the case that an ER cube patient gets sicker, and there are no free cubes in the discard for it?
Move the last cube in the line one space further right.

How can an ER patient get sicker without dying? The rules on page 10 state:
If a patient in the Emergency Room drops below 5 cubes, it will be immediately transferred back to the empty chair in the Waiting Room / Triage where it came from.

Also, how do you track which chair it came from if both sides are empty? I actually had this happen and couldn't recall which side I had moved it from. I guess it really doesn't matter in the long run since Ambulance draws are random.


This was the older rules for the ER.
The new ER will not allow this to happen. You quoted the new ER, so this thread might not sync for those who have not read the old ER.
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