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Subject: Solo? rss

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David Chapman
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The description of the game has it as solo playable. Has anyone tried this yet, and if so, how does it play?
 
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Neil Randall
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Jedit wrote:
The description of the game has it as solo playable. Has anyone tried this yet, and if so, how does it play?


I soloed quite a bit during the game's development. It plays very well solo. All three crusades have randomly drawn activations, which means you never know who's up next (an excellent system for solitaire), and there's plenty of randomization throughout the system to make all the sub-systems work in solo mode. Even combat works well here (especially since there's a formation dieroll followed by the combat diceroll).

I recommend using a semi-random system for decisions of withdrawal before combat, except when it's obvious that a force would want to do that (withdrawal does not itself depend on a dieroll in this game). In the First Crusade, you should treat most or all hold-in-hand cards and play-immediately cards; that will also help.

In fact, now that I think about it, I should have put a section in the playbook about playing solitaire, because the game can certainly support it.
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Dean Zadiraka
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I like playing it solo. And it goes quite quick too.

But I think that what you'll find is that despite how much fun you may have playing it solo, you'll come to crave playing it with others once you can imagine how great that must be! Enjoy.
 
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David Chapman
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nrandall wrote:
I soloed quite a bit during the game's development. It plays very well solo. All three crusades have randomly drawn activations, which means you never know who's up next (an excellent system for solitaire), and there's plenty of randomization throughout the system to make all the sub-systems work in solo mode. Even combat works well here (especially since there's a formation dieroll followed by the combat diceroll)


Hmmm. Seems to me that the solo variant is a Crusades-themed Yahtzee.
 
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Antigonus Monophthalmus
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Jedit wrote:
Hmmm. Seems to me that the solo variant is a Crusades-themed Yahtzee.


You still have to decide where to move, when to besiege, how to commit your forces. The activation is random solo or no, the combat is random solo or no, so all the important decisions are still being made by yourself. Specifically, what to focus on, how hard you'll put your focus there, what risks you'll take with the moving and attrition, how to besiege a city with the forces you have, what kind of guard to set up once you go to conquer another city. These are all the "core" of the game, while activation and combat are the peripherals that drive the action. This game is no more random played solo than many others. In fact, the random activation really does facilitate the solo play, since you don't have to pretend to "forget" that you're going to react to the move you just played.
 
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Neil Randall
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Quote:
Hmmm. Seems to me that the solo variant is a Crusades-themed Yahtzee.


Not even remotely. I don't even understand how you got that out of what I wrote.
 
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pronoblem baalberith
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Jedit wrote:
Hmmm. Seems to me that the solo variant is a Crusades-themed Yahtzee.


From the guy who rates Go a '1'.

I'll take a salt lick with that.
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David Chapman
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pronoblem wrote:
From the guy who rates Go a '1'.


Yes, you will keep banging on about that, won't you? Even after I've explained why - specifically, that I find the game tedious and that far too many of the players are complete dicks with the social skills of a decomposing badger carcass. People like you, in other words.
 
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Severus Snape
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Setting aside your most colourful response, you still have not answered how you feel that "the solo variant is a Crusades-themed Yahtzee." David, do you have better ideas for solo play? goo
 
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David Chapman
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bentlarsen wrote:
David, do you have better ideas for solo play? goo


No, but then not every game can be played solo with any degree of success. Which I believe was my original question.
 
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Darrell Pavitt
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I've found that most games can be played solitaire, with the exception of games with simultanous , preplotted movement, hidden movement (especially carrier games) and games with auctions. Even many card games can be (and I include Up Front, CC:E and all CDGs).
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