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Rogue Trooper» Forums » General

Subject: Component Listing Anyone? rss

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Senor EvilMonkey
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List of Cards for Rogue Trooper Game.

24 Clue Cards: (6 sets of 4 cards numbered 1 to 4).

43 Mission Cards: (3 x Battle Computer, 2 x Bridge, 2 x Genies, 11 x Nort General, 6 x Nort Spy, 6 x Souther General, 11 x Souther Spy, 2 x Wedding Bells).

69 Encounter Cards: (Alarm Beam x 2, Amok x 2, Atmocraft x 2, Azure, Battlefield HQ, Biowire x 2, Blackmare, Cadet, Col.Casanova, Decapitators, Deserter, Dying GI, Flagship, GI Pistol, Hard Rain x 2, Heatseeker, Hellstreak, Hopper x 2, Hunter, Jetfoil x 2, Kashan Legion, K for Ken, Laser Cannon x 2, Las Nest x 3, Las-Sword, Lazooka, Marauders x 2, MCV x 2, Mega-Minefield, Millifuzz x 2, Morgen, Nort Chem-Suit x 2, Nort GIs, Old Guard, Patrol x 2, Pillboxes x 2, Point, Rob-Spierre, Ro-Ger, Scum Marines x 2, Sentry x 2, Sister Sledge, Sniper x 2, Staff Car, Stammel Riders, Sun Legion x 2, Supply Dump x 2, Venus Bluegenes).

77 Rogue Cards: (Ambush x 2, Battle Computer Missions x 4, Cover x 2, Easy Going x 2, Escape x 4, Forewarned x 2, Hello James, Hide x 2, High Ground x 2, Hijack x 4, Lost x 2, Mantrap x 2, Nort General Missions x 5, Nort Offensive, Nort Spy Missions x 6, Player x 2, Reinforcements x 3, Security Pass x 2, Sister Sledge, Short Cut x 2, Shuttle, Shuttle Malfunction, Souther General Missions x 6, Souther Spy Missions x 6, Surprise Attack x 2, Traitor x 7, Traitor at the Marauders Base, Traitor on Milli-Com, Wedding Bells Mission).

71 Supply Cards: (Anti-Stammel Gas x 3, Binox x 2, Camu-Cape x 2, Digi Pin-Ups, GP Mags (1) x 12, GP Mags (2) x 8, GP Mags (3) x 4, GP Mags (4), Las-Scalpel x 2, Medi-Kit x 4, Mini-Nuke, Plasma Grenade (1) x 6, Plasma Grenades (2) x 3, Plasma Grenades (3), Sammy x 4, Scum Sea Survival Kit x 2, Sealburster (1) x 4, Sealbursters (2) x 2, Set Micro-Mines (1) x 4, Set Micro-Mines (2) x 3, Smoke Grenades x 2).

There ya go!
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Ben Turner
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Seem to recall we never had any sealburster or mini-mine cards - 2 of the 4 types of ammo. Played the game dozens of times, could never figure out what we were doing wrong. Now much older, I guess we were simply missing a sheet of cards, but at the time I was desperate to figure out how you got this ammo in the game !
 
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Dan M
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I just picked up a used copy of this game so this helped me a ton. Thanks!

Does anyone know the proper count for the counters though?

What I have doesn't match the rulebook or the back of the box and even those aren't in agreement.

This is what my used copy came with:

6x Seal Busters
6x Plasma Grenades
6x Micro Mines
6x G.P. Mags
10x Lives
6x Drop Zone (numbered 1-6)
6x Bio-chip (matching the six player colors)
4x Bio-chips (blank)
4x Bio-chips (numbered 1)
9x Bio-chips (numbered 2)
3x Bio-chips (numbered 3)

Are those counts correct? The rules list 70 counters (I have 66). The back of the box lists 66 broken down as 36 Ammunition and Life Counters (I have 34), 24 Bio-chip counters (I have 26) and 6 Drop Zone Counters (I have 6).

Thank you to whoever is able to help me out.
 
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Raphael Edwards
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Hi counter manifest is:

12x Lives
6x gp mags
6x plasma grenades
6x micromines
6x seal bursters
6x dropzone (dropzone 1-6)
(Also 2x blank white small counters in the sheet - no function)


6x coloured bio chips (no numbers)
5x Biochip 1
9x Biochip 2
4x Biochip 2
4x Biochip blank

Looks like youre missing, a Biochip 1 and 3 and 2 lives, this would make up the 70.
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"Every Board Game I Reach Is Dead"
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Wibblenut wrote:
List of Cards for Rogue Trooper Game.

24 Clue Cards: (6 sets of 4 cards numbered 1 to 4).

43 Mission Cards: (3 x Battle Computer, 2 x Bridge, 2 x Genies, 11 x Nort General, 6 x Nort Spy, 6 x Souther General, 11 x Souther Spy, 2 x Wedding Bells).

69 Encounter Cards: (Alarm Beam x 2, Amok x 2, Atmocraft x 2, Azure, Battlefield HQ, Biowire x 2, Blackmare, Cadet, Col.Casanova, Decapitators, Deserter, Dying GI, Flagship, GI Pistol, Hard Rain x 2, Heatseeker, Hellstreak, Hopper x 2, Hunter, Jetfoil x 2, Kashan Legion, K for Ken, Laser Cannon x 2, Las Nest x 3, Las-Sword, Lazooka, Marauders x 2, MCV x 2, Mega-Minefield, Millifuzz x 2, Morgen, Nort Chem-Suit x 2, Nort GIs, Old Guard, Patrol x 2, Pillboxes x 2, Point, Rob-Spierre, Ro-Ger, Scum Marines x 2, Sentry x 2, Sister Sledge, Sniper x 2, Staff Car, Stammel Riders, Sun Legion x 2, Supply Dump x 2, Venus Bluegenes).

77 Rogue Cards: (Ambush x 2, Battle Computer Missions x 4, Cover x 2, Easy Going x 2, Escape x 4, Forewarned x 2, Hello James, Hide x 2, High Ground x 2, Hijack x 4, Lost x 2, Mantrap x 2, Nort General Missions x 5, Nort Offensive, Nort Spy Missions x 6, Player x 2, Reinforcements x 3, Security Pass x 2, Sister Sledge, Short Cut x 2, Shuttle, Shuttle Malfunction, Souther General Missions x 6, Souther Spy Missions x 6, Surprise Attack x 2, Traitor x 7, Traitor at the Marauders Base, Traitor on Milli-Com, Wedding Bells Mission).

71 Supply Cards: (Anti-Stammel Gas x 3, Binox x 2, Camu-Cape x 2, Digi Pin-Ups, GP Mags (1) x 12, GP Mags (2) x 8, GP Mags (3) x 4, GP Mags (4), Las-Scalpel x 2, Medi-Kit x 4, Mini-Nuke, Plasma Grenade (1) x 6, Plasma Grenades (2) x 3, Plasma Grenades (3), Sammy x 4, Scum Sea Survival Kit x 2, Sealburster (1) x 4, Sealbursters (2) x 2, Set Micro-Mines (1) x 4, Set Micro-Mines (2) x 3, Smoke Grenades x 2).

There ya go!


That's 284 cards and the rulebook says there's 283!

I've just counted all mine and I've got 310!

Supply x104
Rogue x77
Clue x24
Encounter x65
Mission x43

Does ANYONE know the exact, correct quantities there is supposed to be in this game!? goo
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rob
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Difficult to know officially but I will add my name to the list of those confiming Wibblenuts' card quantities (with JimtheBrit's subtle ammendment).
 
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chris thatcher
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mmm..i have

rogue cards: 80
encounter: 70
Supply: 72
Mission: 40
Clue: 24

These include the expansion from a magazine (White dwarf??)

Im sure i also read that the component count on the box/rulebook was wrong
 
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Don Clarke
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Like Chris, I also have 286 cards in total, including Clues.
 
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Val Cassotta
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My set has:

Card Type - Base Game/White Dwarf (Quantity)
Encounter - 69/3
Mission - 43/0
Rogue - 77/3
Supply - 70/3
Totals - 259/9

Looks like I may be missing 1 Camu-Cape, based on Wibblenut's list.
 
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SAKURA in KYOTO 2018 Back to Kansai
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ecoraph wrote:
Hi counter manifest is:

12x Lives
6x gp mags
6x plasma grenades
6x micromines
6x seal bursters
6x dropzone (dropzone 1-6)
(Also 2x blank white small counters in the sheet - no function)


6x coloured bio chips (no numbers)
5x Biochip 1
9x Biochip 2
4x Biochip 2
4x Biochip blank

Looks like youre missing, a Biochip 1 and 3 and 2 lives, this would make up the 70.


6x coloured bio chips (no numbers)
5x Biochip 1
9x Biochip 2
4x Biochip 2
4x Biochip blank

should read

6x coloured bio chips (no numbers)
5x Biochip 1
9x Biochip 2
4x Biochip 3
4x Biochip blank

Also, the components list should include the rest of the contents, such as the six board peices, rule book, players sheets, survival guide, traitor card and stand and six figures.

I'm selling my copy and having a fully worked out manifest would help other users.
 
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