reaching out from the in-between spaces...
Oh, yes! I just unboxed and can't believe how great everything looks. I'll keep updating this post for my impressions as I play for the New Year.
Here we go. For solo play, you play 2-handed (2 heroes). I went with the Sniper and Close Combat heroes. This is from Turn 3:
Not good. Rat, my close combat hero, is knocked down and surrounded. This flips THE COIN to tails. If a hero is ever knocked down when the coin is tails, game over. It's best to let my hero play dead. Monsters ignore inactive heroes. With only 1 active hero, I don't have a lot of options. I'm hoping to get Rat out of there and find an event that will flip the coin back to heads.
Ugh. Another Corrupted Animal has spawned next to Rat. This is getting bad...
...to worse. A third Corrupted Animal has randomly spawned right on my spot. An active hero shuts a gate down (that round disc). A knocked down hero is inactive. There are only 4 Corrupted Animals in this scenario total (2 per hero). You have 12 spawn points scattered over 4 tiles. So some poor rolling has them right on top of us. Since all killed enemies return at the end of the round, it's important to manage them when they are on the board. In other words don't try to kill as many as possible, only the ones you need for the turn at hand.
The Sniper to the rescue! I decide to activate Rat with 2 Corrupted Animals in his spot. He can't leave if he is outnumbered. Since the Sniper goes first, I decide to have him pop the enemy (his 'focus' card, a special ability, allows him to split damage up among enemies in a zone). If the Corrupted Animal is killed by bullets or explosives, they POP causing 1 damage to all heroes in the zone. So I have to discard 2 cards from Rat's hand (for both enemies). That leaves me with 3 cards as my health, like Gears of War (you get a 5 card hand).
At least now Rat can get away. But first, I'm going to have him search the spawn point, which allows me to draw from the Recon deck (in this scenario, we are looking to fix a ferry and refuel it. These 2 cards were randomly inserted into the Recon deck, which itself was randomly created. Lots of replayability).
I draw a Recon card that is an event. The flavor text speaks of spawning nasties right under me. In game mechanics, I take the 1 Elite monster and the 2 Corrupted Animals that the Sniper JUST killed and place them on Rats spot:
Rat isn't going anywhere. With the Sniper's turn over and Rat holding only 3 cards, I don't have anyway to take out the 2 minions and 1 Elite. With only 3 'Health' (my cards in hand), I have no way to avoid getting knocked down (unless I rolled REALLY, REALLY well, which I didn't). With the Coin on tails, the game is over.
I really like the simplicity of the game combined with tough decision making. Your hand is your health. Each card can be used in 2 ways. Either as a type of attack (Brawl, Shot or Explosive), OR as a reaction that can help your allies or hinder an enemy (some special cards instead of being a reaction are tactical, allowing you to do something big, mean, brutal and basically super helpful, but at the expense of leaving you weakened for the rest of the turn).
(Reposted from the Solitaire Games on Your Table - January 2016 geeklist)
I have been waiting for this game and it did not disappoint. I do not have lots of time to play games right now. I just do not have time to relearn Mage Knight whenever I do. I need quicker to relearn, quicker to play games. This is it.
An ACT could take you an hour and a half to play from set up to tear down. Less if you fail (game plays quick, so you can reset if need be). Each Mission is comprised of three Acts, so if you have more time, you could keep going. When you successfully complete an Act, you can upgrade your hero deck with a set of more powerful cards, so your heroes 'level up' from 1st act to 2nd act, than from 2nd to 3rd act. However, you do reset when going from mission to mission.
The card mechanics are a smash up of Myth and Gears of War.
The game board play is abstract, so it's unlike either of those two. I need to play more, but at this time I have nothing to compare it too.
- Last edited Sun Jan 3, 2016 2:25 am (Total Number of Edits: 1)
- Posted Sat Jan 2, 2016 5:49 am
I just do not have time to relearn Mage Knight whenever I do. I need quicker to relearn, quicker to play games. This is it.
This is a huge positive factor in my world too. I am glad to hear that.
I had to back out due to finances for both the 1st and second KS. The above(thanks Jorune) pushed me over into picking up a not super inflated copy on BGG. I have the same issue with many of my games, the time to set up, is about half the time I have to play.. MAge knight went to a more deserving household as a result, not because I didn't enjoy my solitaire time with the game.