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Subject: Purpose of placing Advertising Posters? (Answered) rss

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Barry Miller
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During the Advertising Phase, is there an actual purpose to placing the Magicians Posters, that I'm missing? Otherwise, I see the placement of the posters as a device to merely paste some theme on to a standard Euro catch-up mechanic.

My tone may bely the fact that I really, really like this game. I'm mostly an Ameritrasher, but this Euro is a wonderful game and will stay on my shelf, I'm certain! Euros always struggle to incorporate theme into the design of the game's mechanics. Mostly, I've noticed that Euros add theme to standard mechanics (some would say, "paste on"), and also provide theme through the game's narrative and back story. Trickerion's example of this is the backstory written inside the front cover of the rulebook. It has absolutely zero to do with the game play, but it sets a thematic tone nonetheless. (BTW, this is not a slight against Trickerion - this can be said for just about any other game in existence).

Other examples of how Trickerion struggles to incorporate theme, but does so regardless, is with the game's concept of Learning and Performing Tricks. So simply pulling a trick card from a pile equals learning it? Thematically, of course not. But mechanically, the designer has to put a label on the action, and I guess that label is just as good as any.

But I have to admit that Performing a trick was a bit of a thematic let down, even for a Euro. I mean, players don't even need to move their hands during this phase of the game! So the whole notion - thematically, or mechanically - that you're performing the tricks - even if only a label given for the action - is the only part of the game that falters for me - thematically and mechanically, again.

Wow, did I ever digress! Sorry about that. So why did I go there when I was asking only about placing the posters? I guess it's because I understand how hard it is for a Euro designer to put theme into his/her game. And for the most part, Trickerion does theme incredibly well for a Euro (well, except for the Performing Tricks part, that is).

But the act of placing the posters really does seem like a stretched attempt to simply "paste-on" some theme without adding anything to either the game play or the story. Which is why I'm wondering if there's something deeper that I'm missing. It's definitely a cool touch, but I'm not getting it.


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Grant Holzhauer
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Who knew Euro games could be thematic?
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Re: Purpose of placing Advertising Posters?
This was discussed in a previous post, and the consensus was that it's just for theme, as there was no card/power anywhere that anyone was aware of that would reference whether or not you placed the poster.
 
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Lawrence
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Re: Purpose of placing Advertising Posters?
We use it in the advertising phase. If a player chooses to advertise, they put their poster up for a turn. It's a little fiddly, but it's also a nice little bit of theme that my group likes.

Other than that, I think there may be a magician power that interacts with advertisements IIRC, so there may be an advantage to having a reminder you did so.
 
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Sergio Macias
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Re: Purpose of placing Advertising Posters?
bgm1961 wrote:
Which is why I'm wondering if there's something deeper that I'm missing. It's definitely a cool touch, but I'm not getting it.




You are not missing anything, the placement is just there to add to the theme. I think it's quite charming actually and it's silly, but it kinda is my favourite part of the game ^^
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Trent Hamm
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Re: Purpose of placing Advertising Posters?
Victor Mancha wrote:
bgm1961 wrote:
Which is why I'm wondering if there's something deeper that I'm missing. It's definitely a cool touch, but I'm not getting it.




You are not missing anything, the placement is just there to add to the theme. I think it's quite charming actually and it's silly, but it kinda is my favourite part of the game ^^


Of course, the last game I played some guy advertised four times and then won the game on tiebreakers. Without ads, no victory for him.
 
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Barry Miller
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Re: Purpose of placing Advertising Posters?

dojogrant wrote:
This was discussed in a previous post,...

Whoops... sorry about that. Didn't mean to submit a repeat thread. I usually search for similar threads before I start a new one, but I didn't do that this time, for some inexplicable reason.

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Dirk Rieberghs
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Re: Purpose of placing Advertising Posters?
dojogrant wrote:
This was discussed in a previous post, and the consensus was that it's just for theme, as there was no card/power anywhere that anyone was aware of that would reference whether or not you placed the poster.

It's NOT just for the theme, if you play with the Dark ally expansion there are some prophecies that actually use the advertisement for something extra !! This is just an easy way to see who has advertised and who not
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Donny Behne
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Re: Purpose of placing Advertising Posters?
I know of at least one Dark Alley prophecy that gives your assistants an additional action point if you promoted yourself that round. Definitely useful beyond theme.
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Barry Miller
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Re: Purpose of placing Advertising Posters?

dirkske wrote:
It's NOT just for the theme, if you play with the Dark ally expansion there are some prophecies that actually use the advertisement for something extra !!

kelann08 wrote:
I know of at least one Dark Alley prophecy that gives your assistants an additional action point if you promoted yourself that round. Definitely useful beyond theme.

Well, I guess that answers that! Exactly what I was wondering, as I haven't played the Dark Alley version, nor studied any of its components.

I was wrong by guessing it was merely an attempt to paste theme onto a standard mechanic. Thanks for setting me straight. Guess I gotta try the Dark Alley version!

 
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Viktor Péter
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It's also nice to have some further design space for a potential future expansion
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Dan
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I always wondered about a rule that gave you an extra benefit when performing if you had advertised that round. After all, if you've been advertising your show all day/week/length-of-a-turn long then surely more people are going to turn up to see it?
 
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petervik wrote:
It's also nice to have some further design space for a potential future expansion


Oh, you have to tell us more now...
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David Turczi
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Shauneroo wrote:
petervik wrote:
It's also nice to have some further design space for a potential future expansion


Oh, you have to tell us more now...

Well, you'll have to put stickers on those posters to unlock the zombie miniatures.

Obviously, duh.
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Donny Behne
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bgm1961 wrote:
Guess I gotta try the Dark Alley version!



I don't play without it. Basic version feels fine for teaching non-heavy gamers, but for anyone else, it falls flat. The bonus effect cards you get from the Dark Alley and the shifting prophecies are huge for creating variety and interesting decisions.
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