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Subject: Know Which Way the Wind Blows - A Review of Djinn's Game rss

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Chris Hansen
United States
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If given the option, I would prefer to play with the green pieces, please.
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Game Summary

Djinn’s Game is a game for three players. Each player is a genie trying to control the wind to blow coins that are falling from the sky into their personal stash. The coins are falling onto a special track between the genies and will move back and forth until a genie can claim them. The genies all have identical powers to control the wind, which can work for against them. As the game is played, whirlwinds will arise that blow the coins further. Once all the coins are used up, the game is over.

Game Play

The game is set up in a triangle, with a genie in each corner and a track between them. There are three types of coin, a common coin, which is worth 1 victory point, a rare coin, worth 3 victory points, and a foreign coin, which has a variable value (based on a randomly drawn card). The game begins with a common coin set up in the center of each track.

The coins of Djinn’s Game.

Each genie is represented by a dial, which has two small windows. The player can choose how much power they would like to exert over the wind by rotating the dial so that different numbers and symbols show through the windows. Each turn, the players will secretly rotate their dials to the desired position and then reveal their choices simultaneously. The windows are aligned with the tracks. You’ll compare your value to your opponent’s value on the opposite end of the track and move the coin the difference between the two values. If you played a three and your opponents played a one, the coin would move two spaces towards you.

A genie dial.

The genie also have a few special powers. A player can opt to play a four, but doing so in one window means the other window will have a gust of wind, which actually blows the coin on that track one space closer to that opponent. A player can also use the moon symbol, which will transfer an opponent’s four to the the player with the moon and leave the opponent with a zero. Be careful though, the moon counts for zero against all other numbers.

If all coins are blown in the same direction, a whirlwind will start that will add one to each coin’s movement in the following turn. This will last until the coins do not move in the same direction. Every time a coin gets blown off its track and onto a genie, the player claims that coin and randomly draws a new one to place in the center of the track. If the claimed coin is foreign, they player will also get a card the reveals the value of the coin. When there are not enough coins to refill the tracks, the game is over and players score their points.

The game set up and ready to play!

Quality of Components

This is a PNP game so obviously the component quality varies based on how much effort you put into the crafting. However, the game parts are still excellently designed and will be very playable even if you make a quick and dirty build of the game. All of the artwork and game pieces are of high quality. The rulebook is very clear and explains the game well. I didn’t have any questions after reading it.

All of the components in the game.

Nick Hayes is a terrific artist and graphic designer so the game so this game looks fantastic. The coins have an ancient look and the artwork on the genies is creative and fun. The tracks clearly mark the spaces the coins should go and there are big differences between the coins so you’ll never confuse them. I give the components very high marks.


As with some of Nick’s other games, the theme of this game is kind of silly. Why exactly are coins falling from the sky? And why do genies who control the weather care about coins? Who knows. But it doesn’t really matter that much. The game is playable by kids as young as six-years-old so the theme and the artwork will probably appeal to them, even if it doesn’t make a lot of sense.

The mechanics of the game work well with the theme. As the genies blow coins around, they can inadvertently cause whirlwinds which blow the coins even further. If the genies blow the winds very heavily toward themselves, the wind on the opposite side will blow away from them. The powers on the dial make sense within the world the game has created.

Print and Play Information

How Much Time to Make? How Difficult is it to Make? And What Components Will You Need?

Djinn’s Game doesn’t have a huge number of components, but it is still a somewhat complicated build. The coins and cards are double sided. There is plenty of wiggle room on the reverse side in case things aren’t perfectly aligned, which is nice. The top and bottom of the dials must be attached with a brass fastener to allow them to spin. In addition, you must cut out two small windows from the top of each window.

For this game you will need a few tools. A straight edge and an X-acto knife will help with the cuts for the tracks and cards. For the coins, whirlwind tracker, and genied dials, you will probably want a compass circle cutter or at least a pair of scissors and a steady hand. Since everything is double sided you’ll want some spray glue to affix the front and back of the components. I also mounted my components on thin cardboard to give them a little more heft.

How much ink is needed?

All of the components in the game are full color, but the PNP game is only a few pages long. There is no low-ink version available but the ink requirments really aren’t that bad. The components probably could be printed in black and white if needed since the coins and genies all feature different artwork to help differentiate them.

Final Comments and Rating

This is a simple game which can be learned and played in minutes. There are elements of bluffing in the game and opportunities to take risks that can pay off in big ways or backfire. Every time you play a four, you risk your opponent playing a moon and pushing the coin away from you. The game rules are easy enough that kids can understand so it works well as a children’s game. The game could also be played if three players had downtown between other larger games.

The biggest downside of this game is the strict requirement for three players. There is no way to play this game with more or less people. This has probably kept it off my table a little more than it might otherwise be. I don’t see a way to avoid this though and the game does work very well with three.

The perfect game to play with a budding gamer!

If you’re looking for a fast playing three-player game that plays well with children but is also fun for experienced gamers, this is an excellent choice.
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