This is a system we use in our group. It doesn't change the rules but I think simplifies the tracks scoring system during the game.

At the start of the game, we put a marker (an unused sanity disc, for example) on the final space of the victory point track (28 with 2 players, 24 with 3 players etc.). When the loyalist/restorationist tracks are moved, we only move this marker instead of all players' markers. Our marker now serves as the point threshold instead of the space with the number of players. If a player reaches the marker, the game ends.

Example:
In a four-player game, we put the marker on 22. A player then moves the loyalist track up 3 spaces. We don't move the player markers but move our marker down to 19 (instead of giving all players 3 points, we lower the game goal by 3). Another player then moves the restorationist track up 2 spaces, reducing the difference to 1. We move our marker to 21. If a player reaches the position of the marker at any time, it triggers the end of the game.
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Greg Wilson
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And then at the end of the game you give the leading team VPs equal to the difference, right?
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Fab P
France
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Good idea and really more simple!
 
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birchbeer
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Colorado
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Great idea!

No reason why this couldn't be applied to the original game as well.
 
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Jeff McLeod
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kajinek wrote:
This is a system we use in our group. It doesn't change the rules but I think simplifies the tracks scoring system during the game.

At the start of the game, we put a marker (an unused sanity disc, for example) on the final space of the victory point track (28 with 2 players, 24 with 3 players etc.). When the loyalist/restorationist tracks are moved, we only move this marker instead of all players' markers. Our marker now serves as the point threshold instead of the space with the number of players. If a player reaches the marker, the game ends.

Example:
In a four-player game, we put the marker on 22. A player then moves the loyalist track up 3 spaces. We don't move the player markers but move our marker down to 19 (instead of giving all players 3 points, we lower the game goal by 3). Another player then moves the restorationist track up 2 spaces, reducing the difference to 1. We move our marker to 21. If a player reaches the position of the marker at any time, it triggers the end of the game.

We played two games last night with this idea in effect, and it seems to have solved everyone's problems. Thanks for a great idea!
 
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Shoosh shoo
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This is really interesting but i havent played this game in years. Can you please explain WHY you started doing this? I mean, what were the original problems that caused you to develop this?
 
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John Harrington
United Kingdom
Hertford
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It's easier to move one counter than 3/4/5?

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Jeff McLeod
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Everyone who played it initially had problems with the track. Once we starting using this method, those people no longer had problems. So we kept using it.
 
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