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The Big Book of Madness» Forums » Rules

Subject: Player marker rss

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Logan Daugherty
United States
Louisville
Kentucky
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We've had about five person read the rule book and we've all come to the same conclusion. When the book marker moves along the monster track, that means a player's turn, right? When a player does their recuperation phase, they pass the player marker to their left and then you move the book marker. However, in a five player game, this often ends up with the last person not being able to do much of anything except prepare.

My assumption would be that the "first player" would move after each monster is resolved so one person isn't always first and one isn't always last. Is this not the case? did we interpret it wrong?
 
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Dustin Crenshaw
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Kentucky
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That's how we played it. I guess 5 players would be a bummer. Just have to make use of the "give other players actions" spell.
 
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Logan Daugherty
United States
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I'm probably gonna house rule the first player moves such as in Arkham Horror. Brian got pretty bored.
 
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Craig Sanner
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In our 5 player games we played as described. Then we house ruled to pass the first player position during the new monster phase. I liked it better that way.
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Eric Taylor
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You are correct that in 5 players each player will always have the same monster round for their turn.

We've found the game is not very enjoyable at 5 players. It tends to drag and it gets very predictable as to who is doing what because they're always in the same order. You will get a total of 6 turns throughout the entire game (assuming you don't get eliminated earlier) which means a lot of the game is just screaming and dealing with whatever crisis is happening right now. You don't really get to improve your deck/spells very much. In general the game seems to be harder with more people due to those reasons.

I would highly recommend Big Book of Madness for 2-4 people (and so would my group, it's particularly good with 2-3, making it a rather odd duck so far as co-op games are concerned) but we avoid it at 5.
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Michal Starek
Czech Republic
Sezimovo Usti
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The official recommended variant to remedy this is:

In 5 players only, the last player of each round is also the first player of next round. Therefore she has two consecutive turns, first with Invocation marker on 5 and then another turn straight away, with a new Monster and Invocation on 1.

This wasn't included as a rule, because it was considered to needlessly complicate the turn order, but you might try it out, if you find the "constant first player" to be a game-breaker.
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Beau Bocephus Blasterfire
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Berrien Springs
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I play a variant that does away with the clockwise turn order altogether in favor of a variable turn order where players get to choose when they want to take their turn. The only condition is that a player is not allowed to take another turn until everyone has taken a turn. I suspect that the clockwise turn order was put in place for simplicity purposes. A variable turn order makes much more sense thematically.
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Matthieu BONIN
France
Villeurbanne
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bbblasterfire wrote:
I suspect that the clockwise turn order was put in place for simplicity purposes. A variable turn order makes much more sense thematically.
You're actually right, Maxime changed this halfway through developing the game. But we really can't guarantee balance if you don't follow clockwise order. The game might become too easy or too much of a brain burner… whistle
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