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Combat Commander: Europe» Forums » General

Subject: Favorite Solo Variant? rss

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Sam DiRocco
United States
North Lima
Ohio
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M27 - The DumbBell Nebula - Photographed 10/15/2018
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Poll
I've tried a few and liked them but just wondering what others thinks give the best playing experience.
What Solo variant do you like best?
Combat Commander “Handless” Solitaire Variant
POUMs CC SOLO variant
Peter's Solo system v2
Solo system to enjoy Combat Commander alone
Solo rules for CCE
Other
Vassal
      30 answers
Poll created by Mondior
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Kevin L. Kitchens
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Gainesville
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Really requires minimal changes from the 2p version IMO... but I'll check these others out too.
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Sam DiRocco
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My first few Solo plays was just playing a two player game and doing my best for both sides. Played very well but I'm kind of looking for something that has more of an AI
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Voted Vassal because it's a lot easier than setting up the physical game when I want to solo. I just play the best for each side and don't look at drawn cards until I need to check for op-fire, ambushes, etc. which someone suggested in a thread here. While I'm sure the solo systems are entertaining I like how I learn about the game when I play both sides at once. I get to think about both sides of scenario instead of just one, and embarrass myself with my consistently poor defensive setups.
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HEEREN Xavier
Belgium
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Lièe
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I don't like play solo...
I used Vassal only to playtest personal extension or to think about my tournament setup ...

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Chick Lewis
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Claremont
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I always have a ready opponent. I've played a couple of times solo by alternately playing each side.
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Andrew W
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Really enjoy Peter's solo variant, but it does need some clarification when your 'opponent' is reaching the end of their deck - since they draw each time they attempt to activate, and leave cards face-up for potential concealment cards, for example, they often end up with nothing to draw for defense rolls.
 
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David Hassell
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I play both sides to the best of their ability, and I implement a system I developed to play Up Front solo that provides a level of uncertainty over the contents of a side's hand. I've posted the Up Front variant here:

https://boardgamegeek.com/thread/1276363/solo-variant-sidebo...

This system works equally well for Combat Commander. As with Up Front, I give each side a sideboard of 3 cards.
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