Rating: 55 – 45 % Pro-Italian
Description: New Zealand infantry attack an Italian-held hill in Tunisia.
As this scenario is using a Desert Board (F.1), Entrenching is more difficult (F.1B) but routing is easier (F.1C).
As the New Zealanders are entering from off-board, all the Italian units set up concealed (A12.12) and the Foxholes are HIP (A12.33).
Stack the 9-1 leader with a squad and the MMG in BBo5. The +4 TEM (F12.43) and immunity to PBF from non-Climbing units (A7.21, B11.431) of this location should keep these units unbroken. At level 4, there should not be many Blind Hexes caused by non-cliff Crest Lines (B10.23).
Put a HS and MTR in a Foxhole in U8. If the New Zealanders attack in the south, the MTR can hit them with a -1 TEM (F3.4) in the Hammada hexes R9, S10 and U10. Put squads in R7, T7 and W8 to support this flank.
Put a squad and LMG in a Foxhole in Y8, AA8 and AA6. These units will defend against an attack through the wadis in AA9 and BB6.
Put a HS and MTR in a Foxhole in CC6 to cover the north. Put squads in BB8 and FF7 in support.
The main line of defence is in front of the village. Put squads in Crest status (B20.9) in BB6, CC7 and DD6. The 8-0 leader goes in CC7.
Also note that Moderate Dust is in effect, which adds a 1d3 LV to all fire, but not residual. Since the minimum +1 of the LV is about equivalent to the one column shift of most residual (5 FP attacks and under), residual will often be more effective than regular fire attacks.
From personal experience, attacking in the south is not advised. Much of the initial terrain involves going up-slope into crags, which is very slow going. The combination of cliffs and gully cliffs then channels everything coming off the hill into T6 and U6—see earlier comment on residual.
The generally viable areas of attack seem to be the north (utilizing the five hexes of brush in the corner to get at the wadi), or the center (with a wall for initial cover and good access to Z10/AA10 wadi entrance).