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Formula D» Forums » Rules

Subject: Motor Damage rss

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Bill Curran
United States
Nevada
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One thing that bugs me a little with the rules of Formula D is when a player takes motor damage by rolling a 20 in 5th gear or a 30 in 6th, he has to roll the black die to see if his engine withstood the strain. Ok, that I am completely fine with but why would other drivers in 5th and 6th gear have to roll too? I just don't see the reasoning for this and was curious on other player's thoughts...

Thanks..

I do love the game though, very fun...
 
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William Korner
United States
Tomah
Wisconsin
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The way we see it is if im pushing the limits in 5-6 gear the other racers in 5-6th gear also have to in order to keep up.
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René Christensen
Denmark
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Apocalypse Dude wrote:
The way we see it is if im pushing the limits in 5-6 gear the other racers in 5-6th gear also have to in order to keep up.


Correct answer.
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Berthold Nüchter
Germany
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NRW
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This has been asked and answered a couple of times already.

Please take a look at these:
5th and 6th gear, engine damage, who rolls?
Motor Damage affects everyone?
Motor Damage - everyone rolls...? Why?
Motor damage check and result
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Tor Sverre Lund
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Berthold wrote:


This. And, if you don't like it, change it! We did. In our league only the roller checks for damage now, but we do it on 19-20 and 29-30. Simple fix.
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Berthold Nüchter
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I think the official rule is a bit strange, because the risk of motor damage is being increased by increasing the number of cars.
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Bill Curran
United States
Nevada
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Thanks everyone... Only had the opportunity to play the game once so far and on initial read, we ignored it. We wanted to check into it a bit more and see what others thought of it...

Since it was our first game, we probably played a bit conservative so didn't run into it much anyway..
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William Hoyt
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The entire game is an abstraction of a Formula 1 race. Those elements (motor damage, weather..etc) are chance elements put in to simulate those events during the entirety of the race boiled down to a very few number of "game-time" laps.

The way we look it is, each turn is a snap shot of each cars relative positions during the race in progress. You could, if you like further boil it down to literal laps with each persons roll. For example if it took roughly 18 rolls of the die to navigate Monaco's track from start to finish. And a real race was 78 laps and you were doing a two lap race. Then that would be around 2.166 laps per dice roll. (36 rolls for a 2 lap race for each driver)

Just something to keep in mind when the abstraction of the rules seems odd. It does actually work pretty well.

~Will
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