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Guards of Atlantis: Tabletop MOBA» Forums » Reviews

Subject: Guards of Atlantis - short review rss

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Jochen Eisenhuth
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Hey Geeks,

here is my first review on BGG: it’s about “Guards of Atlantis – a Tabletop MOBA” which is currently live on Kickstarter (https://www.kickstarter.com/projects/697125425/guards-of-atl...).

I was lucky to get in contact with the designer (as I’m generally interested in MOBA-Style board games and I’m in the process of designing one as well), did a lot of early playtesting (via Tabletopia) and discussed the mechanics, dynamics and gameplay of Guard of Atlantis a lot. I’m one of the first backers and I’d love to see that game to get funded/ be successful – and I’ll tell you why in the following section:

1. Components: I cannot say much about these, as I never played a physical prototype, but the artworks look gorgeous and the miniatures are cool. I have to admit, that I don’t 100% dig theme and art style, but for me it is the gameplay where the game really shines.

2. Gameplay: I know that for some people the terms MOBA and board game in one sentence leave a bad taste - give it a chance nevertheless! This game succeeds in taking all the fun stuff of computer MOBAs (teamwork, synergies, lane-pushing dynamics, anticipation of enemy actions and hero progression to name a few) while leaving out things that could be unfun /too complex or slow the game down. Combat resolution is elegant and not luck dependent as you use your action cards for defensive purposes, too, and every game round builds up more and more tension as players play cards to do stuff and things get pretty dangerous when there are only one or two cards left in hand. One fault and you are dead. You cannot stay passive as the minions will move towards you if your opponent kills more of them than you do and you will lose the game if that happens more often, so the game has a frantic feel and plays very aggressive which I like a lot.

3. Pacing: I love that one game can be played within (less than) one hour and that setup time is close to zero. You can easily have some more games in one session, and the fun/time-investment relation is great.

4. Complexity: This game is incredibly easy to learn, and I plan on playing this with my wife and casual-gaming friends (risk alternative ). I think teaching the game will take about 5 minutes, and you can explain how to upgrade you hero when it happens the first time so you can get started very quick. On the other hand, if you start to think about the stuff you are doing (and of course what your opponent is probably going to do ) this one gets quite demanding and offers a lot of tactical thinking and strategy – so don’t be fooled by the easy-to-learn rules!

5. Overall: This is a really fun game, and for sure it is not only for MOBA-veterans! The designer is super responsive, so in case you have question you can ask here or the designer directly.
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Stefan Lopuszanski
United States
Windham
Connecticut
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So hear me roar! RAWR! (Or ask me about it)
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Her Serenity, The Lady of Pain.
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Welcome. Did you read any of the discussion threads on AoS / MOBA board game design? I posted one a few years ago when I was working on a prototype. It never really went anywhere due to other things happening in life and a few major problems I found. But it might be helpful for you to check out.
 
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Haz Dhim
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Chordcommander wrote:
One fault and you are dead. You cannot stay passive as the minions will move towards you if your opponent kills more of them than you do and you will lose the game if that happens more often, so the game has a frantic feel and plays very aggressive

Ahh, the thrill of moba games, such nostalgia... Back in the day when no girlfriend was giving me awkward glances when I sat clicking frantically for 45 minutes per game behind my pc. Those were the days.

Thanks for your review! From what I gather it seems indeed that they managed to create the 'feel' that makes the video games so addictively exciting, leaving aside everything that would distract or hinder fluent gameplay. Waiting for the right time, not having a second to waste, the rush when you decide to go in and take out your enemy, finding the best build given the circumstances, ...

Hope we get to see some gameplay footage soon.
 
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Jochen Eisenhuth
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As far as I know they are in the process of producing some gameplay videos.
They dropped the price to 60 usd, too.
 
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Arty N.
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Gaedr wrote:
Hope we get to see some gameplay footage soon.

The ChordCommander is correct!
Expect those videos soon :)
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Stephen Daly
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Reviews:
Father Geek: http://fathergeek.com/guards-of-atlantis_prepub/
Undead Viking: https://www.youtube.com/watch?time_continue=4&v=ugAJoJiCeOU
Board Game Brawl: https://www.youtube.com/watch?v=xH6I4vyBqpA


PNP files
Low-resolution rulebook: https://drive.google.com/open?id=0Bx7Xl38G8LCCN2ROelJQeUhkN1...

High-resolution rulebook: https://drive.google.com/open?id=0Bx7Xl38G8LCCM21CckczWUJuNm...

Print&Play materials: https://drive.google.com/open?id=0B2t3SR4V2PkZYzdGN005MkRUb1...

Print&Play game board: https://drive.google.com/open?id=0Bx7Xl38G8LCCR2xadEJwZmJyMW...
 
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