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Subject: KBG Design Contest 2016 rss

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Welcome back to the annual Korea Boardgames Design Contest!
This year is a special one for us, because this is the fifth time that we are starting this contest. We can look back on a very successful history of contests.
Not only did we receive over 500 high quality submissions over the years, but there were also several which were published by KBG.

The winner of the contest in 2012, Love Means Nothing by Ariel Seoane, got published as Grand Slam in 2014.
Also the runner-up of that year, Grazing Lands from Christwart Conrad, got published as Boom: Runaway in 2014.
The winner of 2014, Last Dice Standing by Keewoong Kim, got a release in Essen 2015 as H.I.D.E.: Hidden Identity Dice Espionage.

But these three releases are only a tiny fraction of the amount of great games you send to us from all over the world.

We are very happy to announce the 2016 KBG design contest and in our special anniversary year we would like to keep what was great about our last contests and change stuff you proposed.
The goal is once again to find a family-style game with the hardcore gamer appeal. What we looking for are games that are easy enough to understand so that a 8 year old can pick up and play, but that an adult can enjoy as well.
All rights will remain with the authors at all times - same as in all previous KBG contests.
This time we try something a little bit different with the prize structure. There are going to be two different prizes to win:
For excellent games worth showing a wider audience we will award the silver prize, which is $500.
For great games we would like to publish, we will award $1000 + the offer of a publication contract and a royalty down payment of $1500!
Both prizes can be awarded multiple times to different entries.
New this year is that we will offer detailed feedback on all finalist entries.
Many of you critizised that we allowed KBG employees to participate in the contest last year. We hear you and from this year on we won't allow KBG employees to send in submissions.

KBG Design Contest 2016 Overview


I. Topic

Family game meets Gamer's game, 60 min or less, all themes and genres are welcome

II. Jury Criteria

Elegance (Easy rules that still provide interesting and engaging gameplay)
Technical Excellence (Well-rounded rules without loopholes or imbalances)
High Replay Value
Originality

III. Entry Conditions

Both new and experienced authors may participate
Only original, unpublished games
No games that have been entered into other contests or submitted to a publisher during the time of this contest, entries in community driven BGG contests are the exception
Rules may be sent in English or Korean
No submissions by KBG employees are allowed

IV. Required Submission Content

Complete rules (.pdf, .doc or .ppt)
1-2 Pictures of the game in progress
Game Description (not more than one A4-page)
Author Information Sheet with (scanned) signature (find it here: https://kbgdev.files.wordpress.com/2013/07/2016-kbg-gdc-ais....)
Prototype (only if selected for the final round)

V. Prizes

Gold: US$ 1000 + the offer to publish the game at KBG with a $1500 royalty down payment
Silver: US$ 500

VI. Jury and Selection Process


The Jury will consist of the Korea Boardgames Editorial Team.
Jury decisions are final and there is no right of appeal
No reason for elimination from the contest will be given, but we offer feedback on finalist entries.

VII. Other Rules

The rights to the games remain with the authors at all times.
Submissions should be sent to: go@koreaboardgames.com
KBG is not to be held liable for any unsolicited mailings
Entries that don’t fulfill the requirements outlined in section 3 of these rules will be disqualified
In case of fraud by participants, KBG reserves the right to withdraw or reclaim prizes as appropriate

VIII. Timeline


Contest Announcement
January 18th
Submission Period:
January 18th to April 1st

Evaluation:
April 1st to April 29th
Finalist Announcement
April 29th

Prototype Sending
April 29th to May 31st

Finalist Testing
until August 31th
Announcement of Winners
August 31st

For detailed information and a FAQ please visit our blog,
www.kbgdev.com

Edit 1: Added pic on top.
Edit 2: Cleaned the text, specified topic description.
Edit 3: Added clarification on contest rules (BGG contest entries)
Edit 4: Changed timeline
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Finalists 2016

Easter Island (Richard de Rijk)
The Ogels - Building a Tower (Per Landberger)
VOC - Dutch East India Company (Richard de Rijk)
Hedeby (Kalle Malmioja)
Lava Run (Mike Nudd)
Four Winds (Wes Crandall)
Cinderella and the prince (Tim Roediger)
Defuser (Liu Xiao)
King's Feud (Dany Adi)
510 (Mathijs Jansen)
Les Petits Pirates (George Jaros)
Iceberg (Markus Hagenauer)
Master Plan (Dave Myers)
Well of wishes (Theofilos Koutroubis)
니다벨리르의 예언자들(김나래)
왕의길(정종선)
로스트 앤 파운드(김태완)
밸런타인 에프터(서진우)
비욘더바이러스(신승원)
스내쳐(박영일)
신난다경매(황성엽)
마법사의 제자들(신형규)
마법회로(이부원)
멍청한 암살자(노성종)
모범시민(박민후)
최고의상인(김성현)
치킨 런(황보민)
플릿(제갈우진)
한덤(허아람)
히든(도정일)
청기백기(왕광민)
천사와 악마(김동화)
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Winners of the silver prize of the KBG Design Contest 2016:

Defuser by Liu Xiao

모범시민 (Model Citizen) by 박민후

최고의 상인 (The Best Traders) by 김성현
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George Jaros
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I'm looking forward to this contest again this year! I have a question though... I have a game I'd like to submit, but I've made a prototype available for purchase on The Game Crafter. It's not an officially published game, but it is available for purchase. Does that disqualify it? Do I have to take down the prototype from the sale page? Or can I leave the game there? Thanks!
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Theofilos Koutroubis
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Can you be a little more specific to the theme? Does it just means that it has to be a game with deapth but easy to learn and play with a less than 60mins playtime?
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Grantelith wrote:
Can you be a little more specific to the theme? Does it just means that it has to be a game with deapth but easy to learn and play with a less than 60mins playtime?

Yes, you are right. We are looking for games with easy rules and enough depth to engage kids and adults alike and which can be played in 60 minutes or less.
 
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gjjaros wrote:
I'm looking forward to this contest again this year! I have a question though... I have a game I'd like to submit, but I've made a prototype available for purchase on The Game Crafter. It's not an officially published game, but it is available for purchase. Does that disqualify it? Do I have to take down the prototype from the sale page? Or can I leave the game there? Thanks!

Thanks for your interest! Generally we will accept games that are available through The Game Crafter or Printerstudio, but we have to evaluate it case-by-case. Well established games with a professional approach on these platforms we can not accept.
Please add the Game Crafter link with your submission.
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Steven Tu
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Hi there, just checking something - the game cannot be entered into another contest - Cardboard Edison's award (http://cardboardedison.com/award/) is closing its submission at the end of this month, with the winners announced in March. Does entering there prevent the same game from being entered to this contest? What about entering to this contest knowing it hasn't won that award?

Thanks for running this again this year, along with improvements
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George Jaros
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Korea Boardgames Dev wrote:
Thanks for your interest! Generally we will accept games that are available through The Game Crafter or Printerstudio, but we have to evaluate it case-by-case. Well established games with a professional approach on these platforms we can not accept.
Please add the Game Crafter link with your submission.

Great, no the game is not a well established game, so that should make it allowable. I'm excited to enter it this year! Thanks!
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Theofilos Koutroubis
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Is there any mechanic or category requirements? For example: no dexterity games, no solo games etc.
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Matt Wolfe
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Korea Boardgames Dev wrote:
New this year is that we will offer detailed feedback on all finalist entries.

Thank you, thank you, thank you!
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Egor Kaparulin
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As it's not specified in the contest rules, I'll ask here:
Is it possible to submit 2 or 3 games by one designer? Or there is some limit as no more than one game per designer?
Thank you
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Tuism wrote:
Hi there, just checking something - the game cannot be entered into another contest - Cardboard Edison's award (http://cardboardedison.com/award/) is closing its submission at the end of this month, with the winners announced in March. Does entering there prevent the same game from being entered to this contest? What about entering to this contest knowing it hasn't won that award?

Thanks for running this again this year, along with improvements

Hi, glad you like our new approach. Yes it will be possible, since our submission period runs until April 1st and the winners for the Cardboard Edison award are announced in March. Just make sure the Card Edison's contest is over and then send us your submission.


Grantelith wrote:
Is there any mechanic or category requirements? For example: no dexterity games, no solo games etc.

No. I specified that in the original announcement. All themes and mechanics are welcome.


khorin wrote:
As it's not specified in the contest rules, I'll ask here:
Is it possible to submit 2 or 3 games by one designer? Or there is some limit as no more than one game per designer?
Thank you

We axed the rule of one design per author last year and stay with it this year, but we encourage all authors to focus on one game which is suited best for the contest.
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Marianne Waage
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Korea Boardgames Dev wrote:
Tuism wrote:
Hi there, just checking something - the game cannot be entered into another contest - Cardboard Edison's award (http://cardboardedison.com/award/) is closing its submission at the end of this month, with the winners announced in March. Does entering there prevent the same game from being entered to this contest? What about entering to this contest knowing it hasn't won that award?

Hi, glad you like our new approach. Yes it will be possible, since our submission period runs until April 1st and the winners for the Cardboard Edison award are announced in March. Just make sure the Card Edison's contest is over and then send us your submission.

Is this rule just for more formal contests with cash prizes and publication opportunities, or does it also include the rather informal BoardGameGeek contests, which are generally only 'Geek Gold' prizes?
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yamaraus wrote:
Korea Boardgames Dev wrote:
Tuism wrote:
Hi there, just checking something - the game cannot be entered into another contest - Cardboard Edison's award (http://cardboardedison.com/award/) is closing its submission at the end of this month, with the winners announced in March. Does entering there prevent the same game from being entered to this contest? What about entering to this contest knowing it hasn't won that award?

Hi, glad you like our new approach. Yes it will be possible, since our submission period runs until April 1st and the winners for the Cardboard Edison award are announced in March. Just make sure the Card Edison's contest is over and then send us your submission.

Is this rule just for more formal contests with cash prizes and publication opportunities, or does it also include the rather informal BoardGameGeek contests, which are generally only 'Geek Gold' prizes?

Yes, the rule is just for the formal contests. Entries on community driven contests here on BGG are welcome in our contest as well.

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Mayu Polo
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This will be my first ever design contest I submit anything to so I am wondering, if my game gets selected as one of the finalists, what is the level of quality expected for the prototype? Does it need to have final art? Does is need to be a physical prototype or is a PnP version ok? Thanks s much!

Edit: fixed typo.
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rapkannibale wrote:
This will be my first ever design contest I submit anything to so I am wondering, if my game gets selected as one of the finalists, what is the level of quality expected for the prototype? Does it need to have final art? Does is need to be a physical prototype or is a PnP version ok? Thanks s much!

Edit: fixed typo.

For the finalist entries we prefer PnP Versions over physical prototypes and are not looking for final art, but only solid gameplay. If you think it's needed to send in the prototype (because the game uses unique components, like a dexterity game for example) then we will cover the costs getting the game to us and back to you after the contest.
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Mayu Polo
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Korea Boardgames Dev wrote:
rapkannibale wrote:
This will be my first ever design contest I submit anything to so I am wondering, if my game gets selected as one of the finalists, what is the level of quality expected for the prototype? Does it need to have final art? Does is need to be a physical prototype or is a PnP version ok? Thanks s much!

Edit: fixed typo.

For the finalist entries we prefer PnP Versions over physical prototypes and are not looking for final art, but only solid gameplay. If you think it's needed to send in the prototype (because the game uses unique components, like a dexterity game for example) then we will cover the costs getting the game to us and back to you after the contest.

Thanks for the reply. No unique components for my game so PNP is great.
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Gary Boyd
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I notice the notification that KBG is not liable for unsolicited emails. Does that mean our email addresses may be sold?
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debiant wrote:
I notice the notification that KBG is not liable for unsolicited emails. Does that mean our email addresses may be sold?

Of course not!

Maybe that paragraph is a little ambiguous...

That paragraph pertains to mailings (of prototypes) that are sent to us. So if you send us any physical prototype without our consent, we can not guarantee that you will receive it back.
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Arturo Vicent
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Do you accept games based on licensed products (like books, filme, etc)?
 
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artdarkheart wrote:
Do you accept games based on licensed products (like books, filme, etc)?

Sure, in your prototype you can use any theme you want. Note though, that if we are going to publish that game we might have to change the theme, if we don't own the license.
But at first that doesn't matter. Send us the games with any artwork you think that is fitting.
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Just a little reminder that there are only 11 days left to send in your submissions. We already received some but keep 'em coming guys & gals.
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Isaac Shalev
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This contest looks cool, and I appreciate you posting it up. I'm not going to submit to it, but I thought it might help you to get some feedback about it.

The reason I'm not submitting is because of the rule that says that the game can't be submitted to any other contest or to a publisher during the time of the contest. If I have a game that's ready to be evaluated for publication, I want to be able to show it to many publishers and find one that fits. Submitting to this contest means being willing to sideline the game for 8 months, stretching over both Origins and Gencon, which are great opportunities for pitching publishers. If not for this requirement, I would gladly submit a game.

I hope this is helpful feedback.
 
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ender7 wrote:
This contest looks cool, and I appreciate you posting it up. I'm not going to submit to it, but I thought it might help you to get some feedback about it.

The reason I'm not submitting is because of the rule that says that the game can't be submitted to any other contest or to a publisher during the time of the contest. If I have a game that's ready to be evaluated for publication, I want to be able to show it to many publishers and find one that fits. Submitting to this contest means being willing to sideline the game for 8 months, stretching over both Origins and Gencon, which are great opportunities for pitching publishers. If not for this requirement, I would gladly submit a game.

I hope this is helpful feedback.

Sure, but you can't ask Korea Board Games to take the time to evaluate submissions only to potentially have a designer pull that design away from KBG without them having any chance to offer a contract should KBG like to. That could lead to a designer using KBG as leverage against another publisher. Should you submit something to KBG and they do not have any interest in it, it's not like you can never pitch that game again. Origins and GenCon will happen again.
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