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Pursuit of Glory» Forums » Organized Play

Subject: Pug ACTS Tourney VII rss

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Philip Thomas
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Ok, so the PuG ACTS Tourney 2016 is being launched, with a view to starting the 1st Round on 1st March 2016 if not earlier.

Detailed Instructions on how the tournament will work will follow in my next post, but this post is a roll call: anyone wanting to participate in the PuG ACTS Tourney should email me (philipthomas693@hotmail.com) with "Pug ACTS Tourney competitor" in the subject line and your ACTS username in the email. Please email me by 1st February 2016 so I can gauge level of interest.
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Philip Thomas
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Pug Tourney Instructions.
Pursuit of Glory PBEM Tournament Instructions

1. The referees for the tournament are Philip Thomas, Filip Spacek and Tom Slizewski. They are responsible for interpreting the tournament instructions and may change them if needed. In case of dispute, the referees will vote on the matter and the majority will carry it.

2. The Tournament will take place over 5 rounds. There will be 2 qualifying rounds, in which all competitors will play 2 games in each round, all 4 games being against different opponents. The 8 players with the highest score over their 4 games (see 5 below) will then go forward to a knock-out competition, seeded by score, which will involve each player in one game, the loser being eliminated, so that there will be 8 players in the first round of the knockout, 4 in the semifinals and 2 in the finals. [If player numbers vary significantly from expected, then the top 32 or 16 or 4 players may be chosen instead of the top 8].

3. In each game, the sides will be determined following the procedure in rule 19.8 Pre Game Bidding Phase, (p.4 of the playbook). The referee for the game will determine the player who starts the bidding by means of a 6-sided die roll on ACTS emailed to both players, with an odd number meaning that the player whose ACTS username’s first letter (and if, necessary, second and subsequent letters) is closest to the beginning of the alphabet starts the bidding and an even number meaning that the other player starts the bidding. The bidding should be conducted by emails between the players copied to the game referee. Once sides have been determined the referee will set up an ACTS game for the players.

4. The interface for the games will be ACTS, but players can use whatever method they choose to record their positions on the gameboard. Players are not required to exchange records of positions but may do so if both of them wish.

5. Points for games won and lost will be awarded in accordance with rule 5.4 Tournament play, with the addition that the losing player scores negative points equal to the amount scored by the winning player. The points totals over the 4 games each player plays in the qualifying rounds will determine which players go through to the knockout competition and also seeding within the competition. If there is a tie the average score of the tied player’s opponents will be calculated and the player whose opponents scored higher on average will be placed higher. If there is still a tie position will be determined randomly by die roll according to the procedure described at 3 above. During the knockout competition, although points will be recorded, they will not matter for who gets eliminated, as it will always be the match loser. .

6. The first round of the competition will last 4 months, from [to be confirmed](some games may start early or slightly late). At the end of the 4 months, if many games are still playing the round may be extended. Future rounds will have time limits determined on the basis of experience in previous rounds. If a game is still playing after the time limit expires the referee will call the result of the game. If it is evident that one player has been delaying much more than the other with no reasonable excuse, the referee will award the game to the non-delaying player with such points value as he sees fit. Otherwise, the game will be determined as if an Armistice had been declared. Games determined in this way can only score the winner 1 or 2 points, not 3, since there was no autovictory.

7. The rules in force are those stated in the latest Living rules version that was available at the start of the game [the current living rules may be found at http://talk.consimworld.com/WebX?233@977.rZaqbxSPX1E.27@.1dd... ] with the the latest errata [the current errata may be found at http://www.boardgamegeek.com/thread/725001/official-errata-5]. In any rules dispute within a game the referee for that game has the final word, even if he is wrong according to a ruling elsewhere. Optional Rules 18.13 (Anzac Desert Corps special movement) and 19.4 (Severe Weather Variant) will be used in all games. An additional rule that the Allied player may not organise non-RU LCUs in Russia, Azerbaijan or Caucasia will be in force. Additionally, Predictable Parvus will be in force (Parvus to Berlin is considered to have been played on Turn 5, regardless of when it is actually played: the Central Powers player MUST play Parvus to Berlin for the event on the turn that he draws it).

No other optional rules will be used, unless agreed to by both players and cleared with the moderator before the beginning of the game. (Some possible optional rules may be detailed in further posts) The scenario will be the Campaign Scenario.
 
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Philip Thomas
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Congratulations to Carlos Seiblitz on winning the Pug Acts Tournament 2016.
 
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