Recommend
 
 Thumb up
 Hide
4 Posts

Shadows of Brimstone: City of the Ancients» Forums » Rules

Subject: Dynamite rss

Your Tags: Add tags
Popular Tags: [View All]
dr oosp
msg tools
mbmbmb
So can someone help on this ..dynamite says range is strength plus 2..so this replaces the range attack say of 3 to the modified strength plus 2?
If so we have,been playing wrong
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Kevin Bender
United States
Knoxville
Tennessee
flag msg tools
badge
Avatar
mbmbmbmbmb
(EDIT: Added details about defense and critical hits)

I'm not sure I understand the question, but let me try to explain some things and see if that helps.

Normal Ranged Attacks

Ranged Attacks are normally conducted by using a ranged weapon, such as a Rifle or Pistol. The number of shots the weapon has determines the number of dice you roll to hit. The Range of the weapon determines how far away an enemy can be and still be in range of the shot. However, with ranged attacks you must attack enemies adjacent to you first, and take them out, before attacking enemies further away.

After you roll your ranged attack (number of dice rolled equal to the Shot value of the weapon) you compare the result with your ranged to hit number, which is on your character card. Each of your dice rolled that is equal to higher then your character's ranged value are hits.

For example: The Rancher starts the game with a Hunting Rifle (Range: 12, Shots: 1) and has a Range of 4+. When using the Rifle for a ranged attack she would roll a single die since the rifle only has 1 shot, and if she gets a 4 or higher on that die, she can choose any target within 12 spaces to hit (assuming no enemies are adjacent to her, in that case she would have to target one of those enemies first). She would roll a D6 for damage (and add +2 to the damage, because the hunting rifle does +2 damage), and subtract the monster's defense from the damage done. Unless, she rolled a 6 on a hit, which makes it a critical hit. In that case, the hit ignores the monster's defense.

Using Dynamite for a ranged attack instead.

You can throw the dynamite (it's range) up to your Character's Strength plus 3 spaces. You would choose a space within that range as your target location, then roll 1D6. If you succeed on the roll (again using your character's range value), you landed the dynamite where you aimed it and it does 1D6 damage to every model in that space and every adjacent space, ignoring defense, just like a critical hit. (This also damages any heroes in those target spaces tho, so be careful where you throw dynamite!).

If the 'to hit' roll is missed, then you roll a D3 to determine how many times it bounces, and it you roll that many times on the bounce chart at the back of the rulebook to see where it actually lands. Then it explodes there and does 1D6 damage to all models on that space and every adjacent space.

So, to use the Rancher as example again, if she wanted to throw dynamite, she could throw it up to 6 spaces (Her Strength is 3, then you add 3 to that for the range of the dynamite). She selects a target space within that range, and then rolls a single die, trying to get 4+ (her Range to hit value from her character sheet). If she gets a 4 or better on the to hit roll she lands the dynamite where she intended and rolls a D6 for damage to that space and all adjacent space models (remember this damage ignores defense). If she misses then she must roll a D3 to see how many times the dynamite bounces, and then roll on the bounce chart that many times, before determining the final resting place of the dynamite and rolling the damage.

Hope this helps.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Justin Parker
United States
Portland
Oregon
flag msg tools
badge
Avatar
mbmbmbmbmb
Once you get the hang of it Dynamite is VERY powerful. To accommodate for this and shake things up a bit I apply the following variant:

After Dynamite has been thrown, roll a D6 to see if it blows up. On a D3+ the Dynamite blows up as usual. On the roll of a 1 or 2, the Dynamite's fuse goes out and the Dynamite token remains where it landed. Dynamite that is laying on a tile can be picked up or shot. If you shoot Dynamite it will always blow up. In addition to throwing Dynamite, you may decide to drop it at your feet without lighting it (to be shot from afar later).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jee Fu
United States
Maryland
flag msg tools
mbmbmbmbmb
Dynamite is quite powerful at low levels (1-3), but after that its lack of scaling really starts to show. In my experience - unless you're a running an Explosives-spec Bandito - your standard Attack is better 90% of the time from Levels 4-5 on up.

That being said, a lot of new Monsters have been added to the game recently with the Tough ability. If you don't have a lot of +Damage, Dynamite becomes useful in these situations no matter what level you are.

- Jee
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.