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Greetings villain fans! I present to you the 4th member of my custom villain team World Wide Domination, and my most audacious creation to date... Stibium Black and the Eyes of Kronoculus!

I'm looking for some feedback from my fellow SotMers, so if you wouldn't mind taking a look through the rules and cards that follow and helping me figure out a way to pull this off, I'd greatly appreciate it. This idea might implode horrifically, so any thoughts, edits, questions, suggestions will be useful. Thanks in advance.

You can find the full-color deck posted here (FILE TOO LARGE FOR ONLINE PREVIEW SO PDF DOWNLOAD IS NECESSARY): https://drive.google.com/open?id=0BygBoX3Z9iH1bXEzdC1BQ1NlNG...

A BW playtest file is also available here (FILE TOO LARGE FOR ONLINE PREVIEW SO PDF DOWNLOAD IS NECESSARY): https://drive.google.com/open?id=0BygBoX3Z9iH1SE9TYllrMlFRNW...

Individual card files are here (not yet posted):

Background
The fight against Stibium Black and The Eyes of Kronoculus will twist and turn and stretch a team of heroes’ abilities across time to their breaking point. This pair of villains is designed to be a solid 4 on the difficulty scale. Each has its own full deck of 25, as well as a 6 card Duplicant deck tied to Stibium's main deck. Heroes need to defeat both villains across three time periods: Past, Present and Future!

At the start of the game, the heroes first fight Stibium Black in the present. When he is defeated, the Eyes of Kronoculus spawn one after another from their respective timelines. First, the Left Eye appears from the past, resetting the game midway through the first battle. Stibium is revived and is supported by the Left Eye, The Retrospector, forcing the heroes to defeat two villains at once. But even if that fight is successful, The Eyes of Kronoculus aren’t done. The Middle Eye spawns, The Inspector, having watched patiently from the shadows of the present, pouncing on the heroes in their weakened state. Should the heroes manage to defeat that enormous eye, the future eye, the Right Eye appears, bringing a future version of Stibium Black with it. Thus begins the battle’s 4th and final phase. If the heroes are able to beat both villains once more, they will have finally won the day… or have they?

Phase Summary
1. Stibium Black front side (d) -->
2. Left Eye of Kronoculus (d) + partially revived Stibium Black -->
3. Middle Eye of Kronoculus (d) -->
4. Right Eye of Kronoculus + flip side Stibium Black (Game Over)
(d) = Target’s defeat triggers next phase.

Origin
Stibium Black is the supposed top military attaché of the Terran Defense Initiative, a private global military branch created with funding primarily from Dr. Edward Alva’s (aka Cold Current) corporation to combat the growing alien threat to the world since the OSSCAD (Outer Solar System Colonization and Development) program uncovered evidence of a planned alien invasion of Earth. Stibium was genetically engineered to fight off world. His cells were hardened to withstand high levels of radiation, near absolute zero temperatures, and low atmospheric pressures. However, he was infected on his first exploratory mission to Pluto’s surface by the same alien life he and his team were created to stop. This infection transformed him, culturing a larval duplicant that killed the rest of his team. Since none survived who knew what his actual engineered body looked like, everyone back on Earth just assumed the horrific visage that returned from the mission was the result of his voluntary transformation. Since then, he's been slowly infecting humans with alien spores, turning them into controlled duplicants as the vanguard of the army that will invade Earth.

Yet this was only the beginning of Stibium’s story for he must have hit the galactic jackpot of bad luck. Only months after his duplicant’s return to Earth, he was infected yet again, but by a more terrifying monstrosity than the alien spores flaking off his flesh. Kronoculus, a creature older than the universe, had come to Earth. Kronoculus hated all of creation and sought to reset time to before the Big Bang, restoring the universe to nothingness. It manifested itself as 3 eyes, one searching the past, one observing the present and one constantly focused ahead, controlling future time streams.

The Eyes burrowed into Stibium's flesh, taking control of the duplicant’s body, redirecting its focus from building an alien army to hunting specific humans that posed threats as potential time travelers. The existence of such time-altering life forms was critical to the universe's continued evolution… its very existence. Thus killing them would bring an end to the universe and peace to Kronoculus.

The Eyes sent Stibium to the task, murdering dozens of humans across the eras, altering the timeline to Kronoculus’s pleasure. The Eyes even allowed Stibium to continue on his original mission, corrupting humans into alien duplicants. The combination was unstoppable. Unstoppable until they came across the energy shields of a single human girl called Twilight. The girl’s shields somehow blocked both Stibium’s infectious spores and the Eyes chronoton blasts. Kronoculus, the Ageless One, was stunned. This resistance hadn’t been in the timeline. It wasn’t in the probabilities. There was something about this human. Something he couldn’t see. Somehow she alone could stop his plans for the universe’s end.

Powers
Stibium Black primarily uses his toxic spores to damage targets. His spores can also infect heroes, causing them to spawn alien duplicants with superpowers of their own. The Eyes of Kronoculus can unleash chronoblasts, irresistible forms of energy that tear apart the very fabric of targets they hit by scattering their molecules across multiple timelines.

Nemesis
Twilight from the hero team Night Shield

Lair
Temporal Vortex
More on this mechanic when the environment decks are released!


Stibium Black’s Deck





Front Side Character Cards (2) – Phases 1 and 2
HP: 51 / 26
Title: Time-Warped Duplicant

Setup
At the start of the game, put Stibium Black’s character cards into play ‘Time-Warped Duplicant’ side up. Shuffle both his and the ‘Duplicant' decks and place them beside each other.
During the game, 'Alien Spores' are considered 1 HP villain targets.

Game Play
At the start of the villain turn, destroy 3 Alien Spores on a hero character and play the top card of the 'Duplicant Deck'.
At the end of the villain turn, Stibium Black deals the hero target with the highest HP (H) minus 1 melee damage.
The first time Stibium Black is defeated, put the deck for The Eyes of Kronoculus and the character cards for The Left of Kronoculus, ‘Retrospector’ side up, into play.

Advanced
Destroy 2 ‘Alien Spores’ to play the top card of the 'Duplicant Deck’.
-------------------------------------------------------------------------

Flip Side Character Cards (2) – Phase 4
HP: 51
Title: Time-Twisted Monstrosity

Setup
When Stibium Black is flipped to this side, place 51 HP on this card and shuffle his villain deck.
Change all card references for ‘Alien Spores’ to read 'Temporal Seeds’ instead.

Game Play
At the start of the villain turn, destroy 3 ‘temporal seeds’ on a hero character card and that hero gains the keyword 'Time Traveler'.

At the end of the villain turn, Stibium Black deals all non-villain targets (H) minus 2 melee damage. Any ‘time traveler’ that takes damage this way is dealt an additional 2 chronoton damage.

Advanced
Increase the additional chronoton damage dealt to ‘Time travelers’ to 3.

-------------------------------------------------------------------------
Team Villain Character Card (1)
HP: 26
Title: Time-Warped Duplicant

Setup
At the start of the game, put Stibium Black's villain character card into play, Time-Twisted Duplicant side up.
Remove the following cards from his deck: Spore Patch, Humoral Blobs (x2), Vitreous Beast and Eye Bite. Shuffle the remaining cards.
Shuffle the Duplicant deck and place it next to this one.

Game Play
At the start of the villain turn, destroy 3 Alien Spores on a hero character card and play the top card of the 'Duplicant Deck'.
At the end of the villain turn, Stibium Black deals 3 melee damage to the hero target with the highest HP.

Advanced
Destroy 2 ‘Alien Spores’ to play the top card of the ‘Duplicant deck’.

Apprehended
Out of Time: This card deals the hero target with the lowest HP 2 chronoton damage.
-------------------------------------------------------------------------

Deck Cards (25)
Title
Keyword
Description
Count


Spore Patch (3 HP)
Larva
At the end of the villain turn, this card deals the hero target with the most cards in hand 1 toxic damage. If that target is a character card, it gains three alien spores.
1

Humoral Blobs (5 HP)
Larva
At the end of the villain turn, the hero character with the least spores may gain two alien spores. If that hero does not gain spores this way, this card deals them 1 toxic damage and they must destroy one of their ongoing / equipment cards.
2

Vitreous Beast (8 HP)
Larva
At the end of the villain turn, this card deals the hero character with the 2nd highest HP 2 melee and 2 toxic damage. Any hero that takes damage this way gains 2 alien spores.
1

Gloom
One Shot
Stibium Black deals the hero target with the lowest HP (H) minus 1 toxic damage. If that target is a character card, it gains 1 alien spore.
3

Stibium Smash
One-Shot
Stibium Black deals the hero character with the highest HP 2 melee and 2 fire damage. That hero may destroy one of their equipment / ongoing cards. If they do not, they cannot use powers until the start of the villain turn.
3

Vitreous Spray
One-Shot
Stibium Black deals the two hero targets with the highest HP (H) minus 2 toxic damage each. If either or both are character cards they gain one alien spore each.
2

Vision of Doom
Ongoing
Place this card next to a hero character. That hero cannot play cards.
At the start of the villain turn, Stibium Black deals that hero 1 + X psychic damage where X = the number of alien spores that hero has. Destroy this card and the spores on that hero.
2

Tunnel Vision
One-Shot
Stibium Black deals all non-villain targets 2 infernal damage each. For each target that takes damage this way, Stibium Black regains 1 HP.
2

Burst Vitreous
One-Shot
Stibium Black deals the hero target that last damaged him (H) minus 1 toxic damage.
If that target is a character card, it gains 2 alien spores.3

Eye Bite
One-Shot
Stibium Black deals the hero with the most cards in hand 3 melee damage.
Play the top card of the Duplicant deck.
1

Infectious Smog
Ongoing
At the end of the villain turn, this card deals all hero targets 1 toxic damage each. All hero characters gain 1 alien spore each.
1

Larval Surge
Ongoing
At the start of the villain turn, reveal cards from the villain deck until a 'Larva' appears. Put it into play and shuffle the other revealed cards back into the deck.
At the end of the villain turn, this card deals all hero characters without spores 2 projectile damage each.
1

Humoral Residue
Ongoing
At the start of the hero turn, a hero may gain one alien spore. If all heroes gain a spore this way, destroy this card.
At the end of the villain turn, destroy 1 hero equipment / ongoing card.
1

Humoral Pool
Ongoing
At the end of the villain turn, all villain targets gain 1 plus X HP where X equals the number of 'Larvae' in play. If there are no larvae in play, search the villain trash for one and put it into play.
1

Runaway Contagion
Ongoing
At the start of the hero turn, each hero adjacent to a hero with any alien spores gains 1 spore. New spores will not spawn additional spores until the next hero turn.
1

-------------------------------------------------------------------------

Alien Duplicants Deck (6)




Title
Keyword
Description
Coun
t

Dancer (7 HP)
Duplicant
At the start of the villain turn, destroy a hero equipment / ongoing card.
At the end of the villain turn, this card deals the hero target with the least cards in play 1 melee damage.
1

Flow (6 HP)
Duplicant
While this card is in play, the words 'search' and 'reveal' no longer appear on hero cards.
At the end of the villain turn, this card deals three hero targets with the lowest HP 1 projectile damage each.
1

Ripple (8 HP)
Duplicant
Whenever a duplicant would take damage, redirect that damage to the duplicant with the most HP instead.
At the end of the villain turn, the duplicant with the lowest HP regains 2 HP.
1

Gurge (6 HP)
Duplicant
This card is immune to redirected damage.
At the end of the end of the villain turn, this card deals all non-villain targets 1 toxic each.
1

Bug (5 HP)
Duplicant
Reduce damage taken by all duplicants by 1 each.
When this card leaves play, play the top card of the duplicant deck.
1

Horny (8 HP)
Duplicant
Increase the damage dealt by all duplicants by 1.
While this duplicant is in play, all Damage dealt by Stibium Black is irreducible.
1

-------------------------------------------------------------------------

The Eyes of Kronoculus Deck







Left Eye of Kronoculus Character Cards (2) – Phase 2
HP: 15
Title: Retrospector

Setup
When this card enters play, place it with its deck to the left of Stibium Black's. Restore 26 HP to Stibium Black's Time-Twisted Duplicant character card. Shuffle his deck, but do not disturb the Duplicant deck.
Shuffle all environment cards in play back into the environment deck. Do not disturb its trash.
Restore all incapacitated heroes to 12 HP. Then, shuffle their decks. Each of those players may draw 4 cards.
All other players may shuffle their hands and cards in play back into their deck, then draw 4 new cards. Do not disturb their trashes.
The Retrospector deals any hero that does not draw 4 cards during this setup (H) minus 1 chronoton damage.

Game Play
At the start of the Retrospector's turn, the hero with the most cards in their trash may remove the bottom card from the game. If that hero does not remove the card, they gain the keyword 'Time Traveler'.
At the end of the villain turn, the players may discard a total number of cards equal to 1 + the number of ‘time travelers’ in play. Retrospector deals any hero who does not discard 2 chronoton damage.
When this Eye is defeated, put the villain character cards for The Middle Eye of Kronoculus into play, ‘Inspector’ side up.


Advanced
Reduce the damage dealt to The Left Eye of Kronoculus by 1.
-------------------------------------------------------------------------

Middle Eye of Kronoculus Character Cards (2) – Phase 3
HP: 41
Title: Inspector

Setup
When this card enters play, place it to the right of the second hero player. Shuffle the Eyes of Kronoculus deck.
Reveal the top (H) cards of each hero deck. Each player can either discard any one-shots revealed, or take 1 chronoton damage per card returned to the top of the deck in the reveal order.
Reveal the top 3 cards of each villain deck. Players may put all revealed ongoing cards into play or discard them to the trash. Reduce all hero damage dealt by 1 for the next X rounds where X = the number of villain cards discarded. Shuffle all other revealed cards back into their villain decks.

Game Play
At the start of the Inspector's turn, The Middle Eye of Kronoculus deals the hero target with the highest HP 2 plus X chronoton damage where X = the number of ‘time travelers’ in play.
At the end of the villain turn, reveal the top card of the environment deck. If it’s a target, put it into play. If it's not, discard it and destroy a hero ongoing / equipment card.
When this Eye is defeated, put the villain character cards for The Right Eye of Kronoculus into play, ‘Prospector’ side up.

Advanced
When this card enters play, put The Left Eye of Kronoculus back into play at full hp.
-------------------------------------------------------------------------

Right Eye of Kronoculus Character Cards (2) – Phase 4
HP: 15
Title: Prospector

Setup
When this card enters play, place it to the left of the environment deck. Shuffle the Eyes of Kronoculus deck.
Flip Stibium Black's character cards to their 'Time-Twisted Monstrosity' side.
Each player must discard his or her hand. Then, each player may draw a number of cards from the bottom of their deck equal to the number discarded. For each card drawn this way, The Right Eye of Kronoculus deals that hero 1 chronoton damage. If a hero takes damage this way, they gain the keyword ‘time traveler’.

Game Play
At the start of the Prospector’s turn, this eye gains 1 HP for each ‘Time Traveler’ in play.
At the end of the Prospector's turn, play the top card of each villain deck.

Advanced
When this card enters play, put both The Left and Middle Eyes of Kronoculus back into play at full HP.
-------------------------------------------------------------------------

Team Villain Card (1)
HP: 36
Title: Ever-Watchful

Setup
At the start of the game, put the Eyes of Kronoculus villain card into play 'Ever-Watchful' side up.
Remove the following cards from their deck: Temporal Mending (x2), Causal Loop (x2), and Chronoton Burst (x1). Shuffle the remaining cards.

Game Play
At the start of the villain turn, the non-villain target with the lowest HP gains the keyword 'Time Traveler'.
At the end of the villain turn, The Eyes of Kronoculus deal all 'Time Travelers' 2 chronoton damage each. When a 'Time Traveler' leaves play, The Eyes of Kronoculus gain 2 HP.

Advanced
Reduce the damage dealt to The Eyes of Kronoculus by 1.

Apprehended
Always Watching: whenever a player draws a card, place 2 HP on this card. If this card reaches 36 HP, flip it, shuffle its deck and reenter play. This card is immune to damage until it flips.
-------------------------------------------------------------------------

Deck Cards (25)
Title
Keyword
Description
Count


Chronoton Burst
One-shot
All non-villain targets take (H) minus 2 chronoton damage. Increase this damage by one for any target that is a 'Time Traveler'.
4

Temporal Mending
Ongoing
At the end of the villain turn, one hero may destroy up to (H) of their ongoing / equipment cards.
At the start of the villain turn, all villain targets regain (H) minus X HP where X equals the number of hero ongoing / equipment cards destroyed this way. Then destroy this card.
2

Fractured Timeline
Ongoing
The next time a hero target deals damage to an Eye of Kronoculus, destroy this card.
Each player must then remove one of their cards in hand from the game. If any player cannot remove a card, then reduce the damage to 0 and replay this card.
2

Causal Loop
Ongoing
At the start of the villain turn, play the top card of a hero's deck. Then, play the bottom card of Stibium Black's trash and the bottom card of The Eyes of Kronoculus's deck. If a second copy of Causal Loop is in play, play a 2nd hero card from the top of a different hero deck and repeat the villain card plays.
2

Temporal Selection
One-shot
Increase the next villain damage dealt by 2. Any target damaged by this attack gains the keyword ‘Time Traveler’.
3

Farsight
One-shot
Shuffle all villain trashes back into their decks.
Play the top card of each villain deck.
2

Chronoshift
Ongoing
Reduce the first damage dealt to a villain character each turn by 1.
At the start of the villain turn, destroy this card. All villain characters regain 2 HP.
2

A Villain For All The Ages
Ongoing
At the end of each hero turn, play the top card of each villain's deck.
1

A Stitch In Time
One-shot
The hero target with the most cards in play cannot use powers from their ongoing / equipment cards until the start of the next villain turn.
This target gains the keyword ‘Time Traveler’.
2

Distortion Field
Ongoing
The next time a hero character plays a card, that hero deals themself 2 chronoton damage. Then, destroy this card and that hero gains the keyword 'Time Traveler'.
2

Echoes in Time
Ongoing
When Stibium Black would take any damage, prevent that damage and destroy this card instead.
2

Hindsight
One-shot
Play the top card of the environment deck. If that card is a target, that target gains the keyword 'Time Traveler'.
All villain targets regain 2 HP each.
1


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