The Realm of the Heroes variant (available in the Files section) tries to adapt the scoring system from Magic Realm to RotH. Basically, each player chooses how to allocate four points between five categories (Gold, Experience, Notoriety, Magical Artifacts and Big Quests). Then, in order to win, the player must get the necessary points in each category within 60 turns.
This being the second time we used this system, we had refined the points, and they are as follows:
Gold - Each point needs 7 gold pieces
Experience - Each point needs 15 experience
Quest - Each point needs 1 completed big quest
Notoriety - Each point needs 10 damage done to monsters
Magical Artifacts - Each point needs 2 Magical Artifacts from tasks.
For this game I played the Elf and chose 2 Notoriety, 1 Quest and 1 Experience. My plan was to kill lots of monsters plus a Nameless One, completing one quest in the meantime.
My gf chose 1 Artifacts, 1 Experience, 1 Quests and 1 Notoriety, and played the Cleric.
We also used the hidden tiles rule, and the standard rules (quest items and places in the bag).
The begining of the game was spent killing some monsters, healing and completing tasks to get experience. The market came out pretty soon, and we both got some means of travel and a bit of armor. My gf concentrated on the artifact quests and by the middle of the game had managed to get the two needed Magical Artifacs (Wand and Cross). This also gave her a great magical bonus.
In the mean time, I was getting lots of experience from minor tasks and killing all the monsters I could find. I also managed to get the magical bow, that although I didn't need for the points, was a nice bonus to my range ability. Soon after we explored the Castle, which already had the king and the Melee Trainer, I headed there to hone my skills and get a Big Quest. I chose the quest where you have to get the honey and distract the bear. Both tiles where pretty close by, and I quickly acomplished the requiered tasks. Now a long trip to my house would give me the needed stone.
My gf also got a quest that had all the necessary counters on the board, and managed to complete it too. Meanwhile I asked the mice about the identity of the Nameless One. I needed the magic sword to be able to attack him without penalties, but I didn't bother looking for it because it was already close to the end. My magic bow (+2) with the -3 penalty wasn't that bad...
So my gf was trying to get the last Notoriety points by killing some monsters and I wanted to kill the Nameless one but it just didn't come out of the bag, so I went to the Mystic and payed (and made a lucky magic test) to get it out. I went there right away and in a couple of turns one of his servants and then the Nameless himself were dead.
Still, I was short 2 Notoriety points, so in the last 3 turns I went for the other Servants and after one failed combat roll, managed to kill the last one on the last turn!!
The game was finished and we calculated our scores: zero for the elf and zero for the cleric (To win you need 0 or more points).
So it was a close win for both of us, using two different strategies, that in the end were successful.
These were the points:
Gold: 0 Points. Needed 0. Total 0
M.Artifacts. 0 Points. Needed 0, Got 1. Total 0
Experience. 1 Point. Needed 15 Exp. Got 27. Total = (27-15)/15 = 0.8 = 0
Quests. 1 Point. Needed 1 Quest. Did 1. Total 1-1=0
Notoriety. 2 Points. Needed 20 Not. Got 20. Total 0
Total = 0
Gold: 0 Points. Total 0
M.Artifacts: 1 Point. Needed 2 Artifacts. Got 2. Total 0
Experience: 1 Point. Needed 15 Exp. Got 19. Total = (19-15)/15 = 0.3 = 0
Quests: 1 Point. Needed 1 Quest. Got 1. Total 0
Notoriety. 1 Point. needed 10 Not. Got 11. Total = (11-10)/10 = 0.1 = 0
Total = 0
We are having so much fun with this variant that I doubt we'll play the regular game again. We'll just keep playing this way, adjusting the variables to correct the problems that come up. Right now I think it's mostlty right. 60 turns makes the game quite tense, and it lasted about 2 hours. Not too long, not too short.
The good thing is that if you want to play a quick game, then just allocate 2 points and play 30 turns. That's about 1 hour. Or if you want a longer game, allocate 5 points and play 75 turns.
With this variant the game can be fun for everyone because it's not a race against the other players, it's a race against time for everyone, and although you can interfere with other players (for example killing the nameless one first can be bad if another player needed the Notoriety, or even attacking with the optional combat rules), the game doesn't end when one player wins, and everyone else can try to win too. Also, as the competition is not that fierce, trading can make more sense than in the regular game...
Differences with Magic Realm:
What I've noticed is that while it's easier to survive in RotH, in MR is easier to make a lot more points than you need, so even though it's easier to win a game of RotH with this variant than it is to win a game of MR, it's more difficult to get a score bigger than zero.
This doesn't bother me much. I'm happy with more than one person winning, but it could bother players that want to have only one winner based on score. Another solution if you don't want a draw is to say out loud when you complete your goals. The first player that does, is the overall winner...
Another solution is not to round down the divisions when calculating the score. This would allow for scores with decimals, and it would be almost impossible to draw...
- Last edited Wed May 23, 2007 2:49 am (Total Number of Edits: 2)
- Posted Fri Feb 16, 2007 12:52 am
I needed the magic sword to be able to attack him without penalties, but I didn't bother looking for it because it was already close to the end. My magic bow (+2) with the -3 penalty wasn't that bad...
You can never attack the nameless one without a penalty. If he shows a * and you have the proper magic weapon, you get a -3 penalty (it's somewhere in the FAQ)
Yep, Werner's right. * = -3 penalty plus requirement to use a specific magic weapon to fight with that skill. The way I explain it to people is, every Nameless One has a minimum of -3 penalty on every skill. That way you know your skills will suffer at least that penalty, even if you don't have time to consult with the Mice. Some NO's have a greater than -3 on some skills, and some NO's have the additional magic weapon restriction.
- Last edited Fri Feb 16, 2007 3:02 pm (Total Number of Edits: 1)
- Posted Fri Feb 16, 2007 3:00 pm
Oh, ok I thought it made sense to have a bonus if you had found the necessary weapon... I still think it makes some sense, at least to have less penalty... I have to print the FAQ and have a look, I'm sure there are other things we missed...