Mark
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Just curious, what are these modifiers simulating from the actual war?

+ 1: 1943-44 (only modifier for Close before firing)
+1 Night Surface Attack (‘42-’43)

I have looked through the rulebook and couldn't find any Historical Info for these. Did the Japanese escorts give less chase to subs that attacked convoys after 1944, but try harder to detect them before they attacked? It is a curious overlap to me. Just like to know the historical part of it.

Also, am I correct in understanding that all modifiers on the Escort Detection [E2] will carry through the whole depth charge cycle, unless it states (first round only) or something similar?

For example, a detection roll after a Second Salvo (no NC), Night Surface Attack at Close Range in 1943, would have a +3 modifier for first round, and +2 for every round thereafter until undetected (not counting a +1 for Previously Detected)?

Thanks for the great game. I've been getting lost in this one all week...
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Gregory Smith
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Hi Leroy,

I based the night surface penalty on increasing availability of radar and possibility of being spotted visually. I based the close range penalty based on the fact, well, you're closer, and can possibly be spotted or detected. These modifiers also reflect increased Japanese training and capabilities.

I based the year modifier based on the general overall situation vis-a-vis Japanese capabilities. In 1945, this had been reduced by, basically, attrition and degradation. Hence, no +1 in 1945. In 1941-42, they weren't fully up to speed in ASW (and compared to the Allies, one could argue they never really got there).
So, it's "+0" for then. So I felt giving them a "+1" in 1942-43 was appropriate.

If you have played the Hunters, you can compare years:

39 40 41 42 43 44 45

H 0 0 +1 +2 +3 +3 +3

SV 0 0 0 0 +1 +1 0

Bottom line, the Japanese improve a bit, then decline in the last year of the war. The Allies against Germany just got better.

Please understand these are very generic modifiers and not specifically tied to any one system or tactic.

Extensive playtesting (literally hundreds of runs) showed these modifiers gave pretty darn close historical results. So I am very comfortable they are, in game terms, correct.

You are correct, modifiers stick around (unless specifically stated otherwise).

In your example, you get +1 for year, +1 for close, +1 for second salvo (you're on the surface longer.) Pretty risky in 1943, not so much because it's a night surface, or because it's second salvo, but because you're doing BOTH at once. There's a huge difference between +2 and +3 on a 2d6 system.

So...+3 is correct. IF detected, it would STILL be a +3 total, because the night surface penalty (which would go away after the first round) is replaced by "previous detected" penalty. And that assumes no damage to critical systems such as fuel tanks or dive planes.

I hope that all makes sense. And thanks for the compliment....we worked hard on it, trust me

Glad you're having fun,

Greg
Game Designer
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Mark
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Thank you for the quick and thorough reply.

Like I said, my question was more out of curiosity than anything else. I know that the Allies really stepped up their ASW against the Germans from 1941 on, but I don't remember picking up anything specific about the Japanese learning curve in my Pacific theater readings.

The modifiers work just fine and the game plays great. I had to learn the hard way that '43 can be a tricky year lol...
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mark mcleod
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Wouldn't that be +4 for first round(+1 for 1943, +1 Close Range, +1 Night Surface Attack, +1 Firing Fwd+Aft)and +3 for every round thereafter until detected (not counting a +1 for Previously Detected).
Also I thought the Night Surface Attack DRM is used for all rounds on the E2 Detection chart but first round only on the E3 Attack chart as noted on that chart. Seems like Greg is saying its used for only first round on E2 Detection chart.

Mark

EDIT: after checking rulebook [9.6.3]The Night Surface Attack modifier is
used every round for Escort Detection but only
the first round for Escort/Air Attack.
 
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