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Fatal Alliances: The Great War» Forums » Sessions

Subject: 1914 Scenario, Jul/Aug '14 rss

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Douglas Bush
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Setup for Fatal Alliances goes in sequence, with the AH setting up 2nd. The AH starts with a lot of combat power on the map, but has a two front war to worry about (Serbia and Russia). I decide to focus heavily on Serbia, with what I think is the minimal forces needed to slow down the Russians if they push into Galicia.

Even though they technically don't setup until the AH declares war, I went ahead and setup the Serbian Army as well:



AH sets up 10 corps, along with all 3 artillery divisions. The best HQ (Conrad) is in support along with all the air available.

The Serb setup is tricky. If you defend forward with this much AH coming your way, you can get wiped out in short order. If you setup too far back, the AH can easily take Belgrade. I go with a concentrated setup to maximize the defense, but with one corps (IV) up in the middle of the coming attack. Hopefully IV corps can flip some of the AH units and at least slow down an attack on Belgrade.

Sticking with the East Front setup, the Russians setup next to last, with the Germans going last. I position the Russians to launch their main attack toward Krackow, hoping to rack up the AH casualties and take the city/factory. The Russians are in a strong (I hope) defensive position around Prussia, but ready to attack there as well depending on the German setup. The Russians have minimal forces on their left flank, facing Lemberg:



France sets up with six corps along the border with Germany and the rest of the corps along the Belgian border, ready for a possible German attack there.

The Germans finally setup and reveal their plans: heavy setup in the East, in Prussia in particular, ready to launch the main German offensive toward Warsaw. Only 8 German corps prepare to stay on the defense in the west facing France. The Germans plan to declare war on Denmark, and allocate 3 corps and 2 divisions to its conquest.



With setup complete, its time for the war...
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Bryan Boyer
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Looking forward to this. Interested to see how this game plays out WWI.

Received my copy a few weeks ago, but have not got to it yet.

 
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Douglas Bush
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Initial US and CW entry chit draws = +4 US and +2 CW.

Impulse 1 (CP)
Weather is set as "Fair" in Europe for the 1st impulse. AH must take a Land impulse and declare war on Serbia. Resulting US/CW chit draws from this shameless aggression bump their entry values up to 6 US and 3 CW.

AH burns 9 offensive points, which allows 6 corps to attack at 2 x strength. Two strong attacks are launched across the Danube (a 7:1 and a 6:1). The dice are kind to the AH attackers and they wipe out 3 Serbian corps while taking no losses. Belgrade falls. The Generals in Vienna are pleased. AH notes two major victories for morale point purposes.

End of impulse CW chit bumps them up to 5 for entry. They need 18 to declare war, so a long way to go.

Impulse 2 (Allies)
Mandatory Land impulse for Russia (all other allies must pass), who must declare war on both Germany and Austria-Hungary. Shockingly, the US and CW both ignore this aggressive move by Russia (rolled a 10, twice), so US and CW entry values don't drop.

Russians roll into eastern Prussia unopposed, but don't attack the strong German forces stationed there. They do enhance the Rennekamph HQ for 9 offensive points and launch a strong 6:1 attack into Krakow. They roll well (a 17) and wipe out the two defending AH corps while taking no losses. A major victory for Russia and they advance into Krakow.

End of impulse chit kicks CW up to +7 on entry.

Impulse 3 (CP)
German mandatory Land impulse, AH will do the same. Germany must declare war on Russia and France. They also declare war on Denmark, hoping to secure the Baltic. The Germans leave Belgium alone, planning to defend in the West and attack strongly in the East. General Schlieffen would not approve, but we'll give it a go. One stout looking Danish corps (a 4-2) sets up in the Danish capital.

Initial German moves into Poland (where they capture Lodz without a fight) and Denmark. The Germans send two divisions to secure western Denmark while 3 corps concentrate on taking Copenhagen. The Germans also plan 3 attacks against the Russians in Prussia and north of Warsaw:



Bomb markers denote planned attacks. I borrowed those cool little counters from another WW1 game (LGG).

In Denmark the Germans attack @ 3:1 but roll very badly and scratch out an ugly 2/1 result. That is enough to take Copenhagen, but at the cost of two German corps. German newspapers don't mention that when the publish the pictures of the German Alpen corps troops marching into the city...



In Prussia and Poland the Germans get serious and burn 22 offensive points to enhance 2 x HQs (Bulow and Molke). That allows them to hit the Russians with 3 big attacks (6:1, 5:1, and 7:1) that eliminate five Russian corps at the cost of one German corps being reduced. Two major victories logged for the Germans.

The AH continue to pound the Serbs, hitting another stack of 2 Serbian corps with a 6:1 attack that wipes them out. Still no losses on the Serbian front for the AH.

End of 3rd impulse situation on the Serbian front. AH has taken Belgrade and destroyed the bulk of the Serbian Army:



Next up, the Allies (try) to strike back...
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Mike Page
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Thanks for posting this, I'm just starting out on a game, so this will help me understand the game and get some ideas.

I was just checking CSW re the entry chit draws for Cw, as I wasn't sure, and it was confirmed that they are drawn after each allied impulse not every impulse as you have done. It's not 100% clear in the rules, but I guess just drawing after allied impulses will slow down the CW entry.

Mike
 
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Ryan Witmer
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We've been playing that the major victory bonus is assessed as a whole each impulse, totaling all land/sea losses respectively.

This is a really ill-defined area of the rules, and I'd like to see some clarification on it. In fact, I don't recall anything about it in the actual rule book, just the notes on the combat charts.
 
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Bryan Boyer
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2 questions for anyone. Is there any fortifications available for say Belgium at Liege or Serbia at Belgrade? Both historically were very well fortified as you know, and I cant find anything in the rules or setup sections giving these areas any defensive advantage.
My other question is the Belgian army has two counters without any date on them. Are these just put in the major controlling countries forcepool?

 
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Douglas Bush
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Impulse 4 (Allies)

First full impulse for the Allies. RU Land, FR Combined, CW Combined, US Combined.

Russians push further into Galicia and continue to pound on individual AH corps. A 10:1 and and 5:1 attacks with great rolls net 4 eliminated AH corps to no Russian losses. Two RU Major Victories. Near Prussia they pull back into Russia to form a thin line that they hope can hold until all the reserve corps arrive next turn.

CW does a combined impulse. Declares war on Germany. US -2 entry to 12. No combats as the CW does a few initial sea moves in anticipation of German raiders coming out soon.

US Combined. Nothing to do really.

FR Combined. French want to attack on the narrow western front in Alsace and Lorraine, but can't muster more than a 2:1 since they lack enough offensive points to spin up an HQ. So... the sit tight and do a couple naval moves to bring a corps over from Algeria. All quiet on the Western Front...



Impulse 5 (CP) German Naval, AH Land

Germans do a naval impulse to get the submarines into the Atlantic and have the various raiders (in China, Africa, and US ports) out to sea. Subs to Faeroes Gap and Bay of Biscay. German battleship TF into the Baltic Sea, Konigsberg gets out into the Western Indian Ocean and the Scharhorst + escorts race down to the Coral Sea. The Kongisberg finds some convoys and sinks two convoy points. In the Bay of Biscay the subs find the convoys, but only manage to abort 1 point of them.

German-controlled Japanese begin their conquest of various islands, with a Japanese division landing unopposed in Saipan.

AH use the land impulse to try to reassemble a defensive line in western Galicia up against the mountains. They continue to hold in Lemberg. They hare ok with results thus far down in Serbia, so no combats.

Impulse 6 (Allies) CW Naval, rest pass

CW sends out its Task Forces (led by Battlecruisers) in search of the German raider groups. They fail the search rolls in the Coral Sea and the Central Atlantic, but a large TF of Royal Navy ships led by HMS Lion finds the Konigsberg in the Western Indian Ocean. The CW have a 2 search point advantage that they use to shift one column right in the ensuing surface combat, which is enough to sink the Konigsberg. Earlier in the impulse, the CW also transported 2 corps and an HQ to France.



Impulse 7 (CP) GE Naval, AH Pass

Germans take a naval impulse to keep the raiders moving. The Scharnhorst group runs for south America, ending up off the Argentine coast (using Buenos Aries for supply). The Aux Cruisers in the Atlantic move into the Northern Atlantic ocean and away from the pursuing CW naval units. No combats. Another Japanese division takes a German island, this time Palau. The nearby American naval units in Guam watch with interest as the Japanese "liberate" the locals...

Impulse 8 (Allies) CW Naval, French Naval, RU Land, US Pass

The BC Invincible group chases the Scharnhorst to Argentina, but can't find them. The BC Inflexible group continues to chase the Aux Cruisers, but also blows the search roll. Rest of the BEF moves into Northern France near Calais. Iron Duke and Benbow move down to Cape St. Vincent hoping to head off the Scharnhorst if it tries to get to Portugal. HMS Lion and escorts moves into port in Egypt.

French Naval only sees one minor transport move.

Russians take a shot at Lemberg, but can only muster a 1:1 with a +4 mod. Terrible roll of 3 sees 2 Russian corps elim. AH major victory. Japanese snag one more German colony (Ulithi).

Impulse 9 (CP) GE Naval, AH Pass

Scharnhorst TF moves to Cape St. Vincent, but aren't intercepted.

Impulses end on a roll of 3.

Partisan roll doesn't generate anything

US Entry chit is a +2, so US to +14

US chooses 2 options "Reduce German Trade" and "Limited Support to Allies". 1 chit to tension pool is a +2, so tension @ 2 and entry @ 12.

Reorganization leaves things looking as such on the various fronts:

Serbia


Eastern Front


Western Front


Western Pacific
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Sadman Page
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Great write-ups, really enjoying following along.

A question please. CW declared war on Impulse 4. How did they get to entry level 18 in 4 turns? Or am I missing something.

As I previously mentioned I think you only draw an entry chit for CW after each allied impulse and this means it will take a lot longer for them to join the war.

I'm just about to start my game, so may answer some of my own questions as I play.

Mike
 
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Finally started my game.

Failed to take Belgrade, I don't think I set up properly for Austria-Hungary. I used the offensive points to double the attackers, but attacking across the river halved these. I don't know how you got a 7:1 and 6:1 odds, did you halve for the river? I'll have to check my setup again.

Sorry for so many questions, but I'm picking up WIF again after awhile. Also playing solo, it's useful to me to pick up other players tactics.

thanks

Mike
 
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Andrew
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Don't forget Austria gets the benefit of surprise the impulse that they declare war on Serbia, so the river is ignored.

Regarding the chit draws, it should be after each Allied impulse. The CW should not be declaring on the second Allied impulse (barring incredibly good luck) - Impulse 6 or 8 is more like it, depending on German aggressiveness.

This was actually a particular point that came up in the playtest, when it was pointed out that the CW was able to declare war immediately after a German DoW on Belgium (as the value was originally higher, but didn't have the added chit draw).
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Douglas Bush
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Sadmanpage wrote:
Great write-ups, really enjoying following along.

A question please. CW declared war on Impulse 4. How did they get to entry level 18 in 4 turns? Or am I missing something.

As I previously mentioned I think you only draw an entry chit for CW after each allied impulse and this means it will take a lot longer for them to join the war.

I'm just about to start my game, so may answer some of my own questions as I play.

Mike


Yes, I think I did that wrong. I was drawing a chit after each impulse, not after each CW impulse. However, I did get up to a high entry total after the German and AH war declarations (pulled big chits). Also, when Russia declared war I didn't lose a chit since I rolled a 10.
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Douglas Bush
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Sadmanpage wrote:
Finally started my game.

Failed to take Belgrade, I don't think I set up properly for Austria-Hungary. I used the offensive points to double the attackers, but attacking across the river halved these. I don't know how you got a 7:1 and 6:1 odds, did you halve for the river? I'll have to check my setup again.

Sorry for so many questions, but I'm picking up WIF again after awhile. Also playing solo, it's useful to me to pick up other players tactics.

thanks

Mike


The surprise factor helped getting into Belgrade (ignore the river and Serb HQ can't support) with the HQ doubling the combat factors. Also rolled well on the two opening attacks, but with a +14 and +12 mod on the attacks a middling roll was enough to get the max result. This is my first time playing any WiF type game, so I'm sure I'll miss some things.
 
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I've played WIF on and off for the past 3 years, but always forget things. Surprise I now remember and also remember I used to forget it when I played WIF . I've only done 1 impulse, so I can go back and replay.

Thanks for your help.

Mike
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Sadman Page
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Thanks for the reply and clarifications, really helpful.

Mike
 
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