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Subject: Best uses of tech trees/similar mechanic in a game? rss

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Chris G
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It's a mechanism I like when we'll executed, so what are some games that use it really effectively?

 
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Thanee
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Sid Meier's Civilization: The Board Game

Bye
Thanee
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Shane Larsen
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My personal favorites are simplified tech trees, resulting in a more elegant result:

Kemet - The pyramids are a really cool design choice to give you that sense of climbing technology possibilities. I love the asymmetrical nature of choosing the different paths.


The Golden Ages - A bit more abstracted, yes. But it still does the job in a really great way. There's plenty of game here to discover and work out. This is the holy grail of quick-playing civ/4X games.


Clash of Cultures - Many people hail this as having the most developed, and elegant tech tree among all the civ builders. I'll admit it's really good, but the rest of the game didn't grab me as much.


Through the Ages: A New Story of Civilization - Uh, huh...make way for the king.
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Michael F
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For something on the lighter end, Kingsburg or Kingsport Festival.
 
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Eric Chiriboga
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Clash of Cultures' is quite good.
Its biggest strength is that it's barely a "tree." It's incredibly open-ended and there are a multitude of different strategies you can employ. It's not like you have to go down a particular line only to get the best tech at the very end of the game, if at all. A few turns in, you can get any individual tech you want, if you planned for it.
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Matt Gustafson
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Space Empires: 4X
 
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M M
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Age of Renaissance: Great and effective implementation.
 
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Simon Quinn
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Thanee wrote:

Seconded!
Gets even better with both expansions.
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Adria D
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I like the tech trees in Clash of Cultures and Exodus: Proxima Centauri. The former has already been covered; here's a picture of the latter:


(techs on the left, ship blueprints on the right)

In Exodus, the techs are given two identifying traits of sorts: a color and type (military, transport, or civilian, marked with a symbol). When you research a tech, you get a discount for every already-researched tech of the same color and of the same type. So you don't have to buy techs in any specific order, but getting a lot of techs of a similar nature will make those purchases cheaper.
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corum irsei
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slimo wrote:
Thanee wrote:

Seconded!
Gets even better with both expansions.
Maybe the tech trees are cool, but when we (tried to) play(ed) this, we aborted the session after it took us three hours to finish the first three turns...
 
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Thanee
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jhaelen wrote:
Maybe the tech trees are cool, but when we (tried to) play(ed) this, we aborted the session after it took us three hours to finish the first three turns...


Really? That seems a bit much... maybe on the first game, when you are still learning it all (it is a rather complex game).

But you can certainly finish a whole game with four in 4h or so.

Bye
Thanee
 
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Simon Maynard
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Innovation has to be worth a mention because it is all about the tech tree.
 
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Space Trucker
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Olympus is a very good workerplacement game which is all about building up your civilization. Most of the about 50 Buildings have requitements (like other buildings or tech levels):

Tableau with civilization progress:


Unique buildings:
 
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Justin Fuhrmann
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Goa - yes, it's a "dour-faced euro," but it's also a great game with a tech tree
 
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William Korner
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+1 Clash of Cultures
 
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