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The Lord of the Rings: The Card Game – Road to Rivendell» Forums » Sessions

Subject: Clobbered on Round 2 rss

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Jur Snijder
United Kingdom
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My first try of Road to Rivendell, with heroes Eowyn, Glorfindel (Sp) and Elrond, and a deck of Spirit, Lore and a splash of Tactics Allies.

It was a complete disaster

The opening Reveal was the Goblin Gate. The first Staging was Sleeping Sentry so Eowyn and Arwen straightaway got 1 damage. I travelled to the Goblin Gate (with a threat of 5 you don't have much choice if you want to make any progress).

Second Round Staging saw a Goblin Taskmaster ambushing us out of the Gate and instantly dealing 2 damage to Glorfindel even before his attack. He then attacks Elrond and his Shadow card brings a Goblin Spearman into staging. We explore the Goblin Gate with help from an Escort from Edoras who unfortunately has to dash off again (smart fellow!).

We now have two Goblins engaging us, with Eowyn, Arwen and Elrond already wounded and exhausted. The Spearman attacks Glorfindel and the Shadow card brings another Spearman into Staging. Glorfindel now has 3 wounds. The Taskmaster attacks undefended, wounds Elrond for 2 and as he does so, his Shadow card brings a Chieftain of the Pit into staging! The Taskmaster now gets a second attack and with this one undefended he kills off Glorfindel.

So there we are. Not even at the end of Round 2, one dead Hero and 4 enemies ready to jump on us in the next Round. Even if I get Haldir in play (Elrond can just afford him), we can't defend against 4 attacks and live.

I guess I will have to give it another try!

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Scott Dockery
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Someone really ought to get some coffee for those sentries...
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Jur Snijder
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So I tried again, with the same deck.

A total contrast, this time we drew mainly locations and few enemies. With help from Asfaloth (now there is a beauty of a card!) we raced through the locations and completed Stage 1B in Round 3. We did not linger by the Goblin Gate any more then necessary and finished Stage 2B in Round 4.

In Round 5 we met some Crabain and easily defeated them. A scratch from a surging Wild Bear did not bother us as we raced to the finish in Round 6. Questing for 16 Willpower does help!

We drew several 'Followed by Night' treacheries but this time the Sentries did have their coffee, and no harm came to pass.

A strange Scenario, really very dependent on luck.

For those who might be interested, here is my deck:

Heroes (Starting threat: 27)

Éowyn
Glorfindel
Elrond

Allies (21)

Eagles of the Misty Mountains (3x)
Vassal of the Windlord (2x)
Winged Guardian (2x)
Bofur (2x)
Escort from Edoras (2x)
Haldir of Lórien (3x)
Miner of the Iron Hills (2x)
Warden of Healing (2x)
Gandalf (UHOH) (3x)

Attachments (16)

Light of Valinor (3x)
The Favor of the Lady (2x)
Unexpected Courage (2x)
A Burning Brand (2x)
Asfaloth (2x)
Forest Snare (2x)
Vilya (3x)

Events (13)

A Test of Will (3x)
Elrond's Counsel (3x)
Fortune or Fate (1x)
Hasty Stroke (3x)
The Galadhrim's Greeting (3x)




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K C

Centennial
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faded_Glory wrote:
The Taskmaster attacks undefended, wounds Elrond for 2 and as he does so, his Shadow card brings a Chieftain of the Pit into staging!

Sorry, what Shadow effect brings the Chieftain into the staging area?
 
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Jur Snijder
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I may have done that wrong, the Shadow card for the Task Master's attack was the Chieftain, which caused the Task Master to attack for a second time, this time undefended because I had ran out of defenders. The Chieftain himself should not go into staging. I mistakenly thought he would do the same as those Goblin Spearmen.

Not that it would have made much difference I think.
 
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K C

Centennial
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Ah, OK.

Yeah this quest is still my all-time favorite. I just think it's super fun. I try all sorts of decks with it, and I've found what works best is 2-handed with Leadership/Tactics Dwarves and mono-Spirit Rohan for cancellation. Other than the Sleeping Sentry, most things in the encounter deck are manageable, but the Wargs get annoying.
 
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David Sterling
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Redmond
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I remove Sleeping Sentries from the game. They're just bad game design.
The Shadow effect on the card is like, auto lose. What's the point even?
 
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Daniel DuBois
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The point is to force you to change your deck to include stuff like Burning Brand, Hasty Stroke, Dunedain Watcher, etc., and then learn to save them for an important situation.
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