Recommend
1 
 Thumb up
 Hide
19 Posts

Star Wars: X-Wing Miniatures Game» Forums » Strategy

Subject: Decimator and Firespray builds - Thoughts welcome rss

Your Tags: Add tags
Popular Tags: [View All]
Chris Booth
United Kingdom
flag msg tools
Hello, I am attending a store tournament this weekend and am considering taking the Decimator along. I'll have the chance to test one or two builds to Ightfield and would really appreciate some thoughts on the below.

I currently own: Force Awakens core set, b wing, Millennium Falcon, Tie Defender, Tie Phantom, Firespray (imperial) and Decimator.


The idea here is to get as many accurate shots on target as possible. The recon specialist on the Firespray should help with attack and defense. I appreciate the Decimator is left very wide open to swarms/focused fire but I don't see much I can do about that except for using boost where I can to try and get out of arcs, given Chirenaeus PS I should move quite late if facing 3/4 ship battles.

The idea here is to get in close with the Decimator and stay close. Engine Upgrade should help with keeping up I think. Again appreciate that swarms and Twin Laser Turrets and ordinance will likely mess the Decimator up though...

Krassis obviously has synergy with the HLC as she can reroll a Dice each time she fires with it so don't really want to change her if possible. Cheers!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
thespaceinvader -
United Kingdom
flag msg tools
If you;re putting EU and Dauntless on Oicunn you really want Daredevil for his EPT. Smack into someone, deal two automatic damage to them in exchange for two stress, assuming you smack into them in such a way that a 1-turn doesn't clear them.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
That's a cool sounding build, unfortunately don't have the Daredevil card though. Also, would I roll for damage as boost is on an upgrade card and not in the action bar?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andres K
Estonia
Tallinn
flag msg tools
badge
Avatar
mbmbmbmbmb
Goseki1 wrote:
That's a cool sounding build, unfortunately don't have the Daredevil card though. Also, would I roll for damage as boost is on an upgrade card and not in the action bar?

Card says
"Engine Upgrade (4)
Your action bar gains the action icon"

so you have it on your action bar now.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Aaron Dean
United States
LIBERTYVILLE
Illinois
flag msg tools
Avatar
mbmbmbmbmb
I've run a similar decimator + firespray build before... just be careful of swarms, if they block you and deny your actions those big ships go down fast!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
Any flying tips to combat swarms or suggestions on changes to make/which build to go with?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Brown
United States
Fort Wayne
Indiana
flag msg tools
badge
There is no reason to have two A's at the beginning of aardvark. I simply won't do it.
Avatar
mbmbmbmbmb
Goseki1 wrote:
Any flying tips to combat swarms or suggestions on changes to make/which build to go with?
Ram them, the more you're touching, the less are shooting at you that round. Or use your engine upgrade to stay out of their arcs. After that, kill as fast as possible. That's about all you got.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
I only got to play once (the Chirenaeu and Firespray build) and lost. Opponent had Soontir, Connor Jax and Omega ace, so had lots of ways to stop my using foxus/evade actions. He was down to one hull on Connor and I had a fairly healthy Firespray. Unfortunately he kept dodging out of arc and I slowly lost. However, I do have a Darth Vader crew card on the way, and should it arrive before the weekend I may try the below at the store tournament :
Rear Admiral chirenaeu (46)
Predator (3)
Darth Vader (3)
Total= 52

Krassis Trellix (36)

Heavy Laser Cannon (7)
Recon specialist (3)
Total = 46

With an initiative bid of 98.

I'd only use Darth Vader very situationally, against shieldless aces/low health ships etc. I could also put Moff Jerjerrod on, with my remaining 2 points to turn a critical hit to a normal Hit once, perhaps sacrificing Darth Vader if I don't feel like I need him,depending on what I'm facing.

Or Tactician to try and stress aces out, though they can just clear on the next move and PTL anyway unless they were already stressed.

Or saboteur to potentially face up a hit card.

Thoughts welcome!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jon Grey
United States
Los Angeles
California
flag msg tools
badge
Avatar
mbmbmbmbmb
My best advice with flying VT-49s is to get your opponent to chase you. I make virtually no effort to chase my enemy, then telegraph an obvious course before I take a seemingly random turn into my opponent to force a bump. If you can imagine, it's bit like mowing the lawn with the board, except with random hard turns sprinkled around to force contact. Remember, the ship is huge and it moves faster than small ships as a result. So while you're being chased, mix up your speed on the straight aways whenever necessary to suddenly sprint out of range or feign this to force a bump.

Before that, I lost many games with my VT-49 trying to fly it right into and through formations.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
You know, that makes perfect sense. I made that mistake with my firespray at the end too. I should've zoomed away to reduce the chance of him getting out of arc. Good lesson learnt I think!

By the way, are Mangler cannons not considered good, and what about Ruthlessness? I've not seen them used at all.

I was thinking about my weaknesses today and also watched some chaps playing each other one with an a wing mini swarm and one with a tie swarm which also showed me some weaknesses with my flying style/the Decimator. I'm thinking of running with the below but will need to purchase a ship for the mangler cannon first:

Rear Admiral chirenaeu (46)
Ruthlessness (3)
Darth Vader (3)
Gunner (5)
Total= 57

Krassis Trellix (36)
Mangler Cannon (4)
Recon specialist (3)
Total = 43

For 100 total.

The Mangler cannon is one less Dice but has the opportunity to turn a Hit to a critical. Krassis can reroll one Dice, andrecon specialist gives two focus for offense defense.

Meanwhile Ruthlessness can help mess up swarms, particularly if he gets he gets a few early hits, Gunner will help the Dice chances against high evasion Ties/A wings. With Darth Vader and the huge hull count, aces like Soontir don't stand a chance, they can't stop the Vader crit from hitting right?

In my game today and generally when I've flown two ships, particularly when the Firespray has a cannon, my ships are well out of range of each other so friendly fire shouldn't be an issue. And if stressed, this doesn't stop Ruthlessness or Darth Vader correct?

Really grateful for critique on this, particularly any concerns over Mangler cannon use on Krassis. Thank you again, apologies for the spam!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Brown
United States
Fort Wayne
Indiana
flag msg tools
badge
There is no reason to have two A's at the beginning of aardvark. I simply won't do it.
Avatar
mbmbmbmbmb
SPARTAN VI wrote:
My best advice with flying VT-49s is to get your opponent to chase you. I make virtually no effort to chase my enemy, then telegraph an obvious course before I take a seemingly random turn into my opponent to force a bump. If you can imagine, it's bit like mowing the lawn with the board, except with random hard turns sprinkled around to force contact. Remember, the ship is huge and it moves faster than small ships as a result. So while you're being chased, mix up your speed on the straight aways whenever necessary to suddenly sprint out of range or feign this to force a bump.

Before that, I lost many games with my VT-49 trying to fly it right into and through formations.
An excellent chunk of advice here. I've been ramping up with a Decimator Phantom build for this coming Saturday. I've found the most success when I do something completely unpredictable. A hard 3 straight through an asteroid to end up right where their whole formation was planning on landing. A fair price to pay to ruin an opponent's whole battle strategy. Plus my phantom loves it when chaos happens. Plus bumps mean less dice shooting at my squishy decimator.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
It is great advice. I think my main issue with Whisper is facing Soontir etc if my opponent has initiative.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Brown
United States
Fort Wayne
Indiana
flag msg tools
badge
There is no reason to have two A's at the beginning of aardvark. I simply won't do it.
Avatar
mbmbmbmbmb
Goseki1 wrote:
It is great advice. I think my main issue with Whisper is facing Soontir etc if my opponent has initiative.
That is the one thing I'm afraid of this Saturday. Fortunately I don't see Soontir too much in my meta anymore. Our interceptor players have been branching out to try newer things.

If I do get in that situation, I'm just going to spend the whole time staying out of arcs and pray for a miracle with the Decimator. I've got Intelligence Agent in there to help with the decloak positioning.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
I need to just practice with Whisper that's all really. With Vader on the Decimator Soontir isn't really an issue, especially if he goes after Whisper.

Does being stressed stop you using Vader crew effect? I'm assuming nit as it isn't an action.

If I run Whisper I'd love to try this:
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Brown
United States
Fort Wayne
Indiana
flag msg tools
badge
There is no reason to have two A's at the beginning of aardvark. I simply won't do it.
Avatar
mbmbmbmbmb
Vader is not an action. You can use it after any attack, period, no other caveats. Interesting list, it definitely makes Chirpy a big target. With how much heat he's going to be pulling, I'm wondering how useful Vader will be. For a ship that's going to have a hard time surviving, you don't want to be hurting yourself. Though I have seen him perform well so who knows.

Also, depending upon your play style, you may want to put the Intelligence Agent on the Decimator as it will be in range 2 of many ships once it gets into the frey.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
That is a very good point. I suppose I put it on Whisper so he still has it when of the Decimator goes down.

To be honest Vader is there in case of Soontir etc, or to help kill other slippery guys that I've managed to deshield. I imagine I'm going to struggle against A-wings and other rebel swarms though.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
So I came fourth with a Chirenaeu, expose, experimental interface, Darth vader and Krassis Trellix with mangler cannon and recon specialist. Not bad for my first tournament with a somewhat unfamiliar build!

I really like the top 4 coin/medal you get. It's utterly pointless but is shiny and heavy and I love it.
As for the meta, I live/play in Edinburgh, Scotland for what it's worth. I know there were a few guys with dual IG88s (one chap flew one of his right off the table XD) and someone else with a y wing stress/tlt build and another with a thug y wing build but otherwise the event runners commented on how nice it was to see such a varied ship list on the day.

As for my list, I love the Decimator but want to try a tank build. I've ditched expose and experimental interface for determination and engine upgrade. I've also ditched Vader for Ysanne which leaves me open to soontir etc, however, I realised I almost did more damage to myself killing soontir with Vader than Soontir did to me. I figure if I can target lock or focus and shoot soontir each turn that's 3-4 semi/modifiable Dice he needs to defend against, which still worries me to be honest, but green Dice can only hold out so long! Connor Jax will be a bugger at range one as will Omega leader with a lock on, but Omega leader will barely be able to damage tank Decimator.

With Palpatine and Issard, as long as I'm not stressed I can negate 2 damage a round and with Determination I can discard almost 1/4 of critical hits. I got a LOT of crits at the tourney and more than half were pilot crits so this seems like a great upgrade.

However I'm aware that not having Gunner or predator isn't great and that not having Vader makes aces a pain. So I'm not sure how I feel about this. Issard would be a big loss, but I wonder if Vader is a bigger one.

Also not sure what to pair it with. Either an advanced with points to spare as below, or I'd like to give Krassis another go with an Ion Cannon. I can set her after the smaller irritants to ionise, get behind and kill whilst Kenkirk does his thing maybe? I'm not sure.

Kenkirk 44
Determination 1
Engine Upgrade 4
Emperor Palpatine 8
Ysanne Issard 4
61

Darth Vader 29
Predator 3
Stealth Device 3
Title + Advanced Targeting computer 1
36

97 total

Or Decimator as above with
Krassis Trellix 36
Ion Cannon 3
39

Total with Kenkirk: 100
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Van Biesbrouck
Canada
St Catharines
Ontario
flag msg tools
badge
Avatar
mbmbmbmbmb
Stealth Device is only 3. Also consider Lone Wolf for a two-ship build.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Chris Booth
United Kingdom
flag msg tools
Oops, fixed the points error. Lone Wolf is a good shout, I'll swap predator for that in the Advanced build.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.