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Subject: scoring based on "running" rss

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Roland Johansson
Sweden
Angered, Göteborg
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I usually play this game to 100, 200 or even 400

and it is like a runningsimulation,
(imaging every turn is like 1 second)

for example if you have 88 p after 10 turns,
and then in the 11:th turn you got 16 p to reach 104

Then your score would be 10.75

The difference of 100 from what you had, in this case 88
(100-88=12)
and then divided by what you rolled this turn, 16

12/16 is .75

Lowest score wins of course.

It requires som math but I don't think it's too complicated



 
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