Michael S
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Not sure about it, it could be read either way going by the card description. "You may loot the body for treasure. If you choose to do so, draw 1 corpse card." So, just draw 1 corpse card, or draw both 1 corpse card AND 1 treasure card?

If you don't draw a treasure card, it seems like it'd never be worth it to search corpses and crypts. If you do draw a treasure card, it seems like it'd always be worth it.

Edit: Also, bonus question. Do you advance the sun track on the very first play of the game? As in, before anybody even does anything? Cause if you stick to the letter of the law in the rule book, you would do this. But I dunno, it seems kinda silly for some reason.
 
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Reverend Uncle Bastard
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SpankyLongshanks wrote:
Not sure about it, it could be read either way going by the card description. "You may loot the body for treasure. If you choose to do so, draw 1 corpse card." So, just draw 1 corpse card, or draw both 1 corpse card AND 1 treasure card?

If you don't draw a treasure card, it seems like it'd never be worth it to search corpses and crypts. If you do draw a treasure card, it seems like it'd always be worth it.

Edit: Also, bonus question. Do you advance the sun track on the very first play of the game? As in, before anybody even does anything? Cause if you stick to the letter of the law in the rule book, you would do this. But I dunno, it seems kinda silly for some reason.


You don't draw a treasure card unless specifically instructed to do so. When it says draw 1 corpse card, it means draw 1 corpse card, not 1 corpse and one treasure (same with crypts). There may be treasure on the card, or something deadlier. It can be worth the risk to search corpses and crypts for the potential treasure.

Yes, according to the instructions you advance the sun as the very first thing on the 1st players turn. The rules give no exception for the first turn.

Bonus answer: This whole game is kind of silly, but awesome.
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Steve Williams
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The best 2 things you can find in the Corpse Deck and Crypt deck are the same for both: A Rope, which can get you out of a trapdoor or sometimes exit the Catacombs sooner; and an Unstable Potion, which you can use to off yourself [clutch!].

The amount of treasure you get from anything other than actual Treasure Cards [and the single Diamond in the Catacombs] is paltry, and will only be relevant if you plan to immediately turn around and leave with a tiny handful of gold, banking on the likely fact all other players will die rather than make it to the Treasure Chamber and back. I highly recommend playing with the "No Guts, No Glory" variant so that this isn't an option.
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Chelsea
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We have found that the crypt is never used in our games. The risk vs reward doesn't pay off. And there's no satisfaction in winning when the only treasure you ever received was a measly amount of gold from the crypt. I wish the crypt either wasn't in the game or was more enticing.
 
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Steve Shockley
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We've been forcing players to go for the treasure room to win. While this adds a nice sense of purpose, it does greatly reduce the allure of searching, especially when time is so precious.
 
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Kristijan Petrovski
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The funny thing is that the rope is by far the most coveted treasure in our games... I'll take a rope over a single treasure any day
 
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