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Catan: Seafarers» Forums » General

Subject: Starting with an entirely blank map rss

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Tony Park
United Kingdom
Near Glasgow
Unspecified
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I have just aquired this expansion. Haven't had a chance to play yet, but I've read through the rules, and set up the board just for a look.

It immediatly occured that you could play this game starting with NO tiles on the board. Each player would start at a different corner, and have 2 ships that they could move along 1 hex edge per turn, revealing the hexagon ahead as they went. Each ship would be able to be converted to a settlement after it had moved, on the intersection at either end of the hex edge the ship was on.

I played this through a couple of times and it tended to result in an unbalanced setup.

I balanced the problem with regards to the number chips by spliting the best chips among the players before starting (four sets are (4 5 6), (8 9 10), (4 6 9) and (5 8 10)) and the first 3 land tiles they drew got these chips rather than one from the random stack.

However, I don't know how to balance the problem of one player drawing too much ocean. I could split the land tiles among the players, but that defeats the object of exploration somewhat. I thought of rewarding players who draw lots of sea with a gold field, but I'm not sure how well this would work.

Has anyone tried this sort of scenario before and got it to work properly?
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Andrew Dickerson
United States
Pendleton
Indiana
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Re:Starting with an entirely blank map
light (#21185),
I can't really help, but I think this sounds like an interesting idea. It would probably add too much luck to the game to be a consistent way to play, but I think it would be fun to try.
 
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