How many large boxed grand scale war-games do you have collecting dust on your shelf? For all their plastic figures, chits, and dice they just don't seem to hit the table really often. Maybe it's the time they take to play, maybe it's the rules no one wants to learn. It seams like every reason these games excite you is a reason that turns another player away from them.
But could a wargame overcome the things that stop players from enjoying them and still give a grand war style experience with rules that truly invoke a unique theme while giving strategic and tactical options but still encouraging diplomacy? This is a tall order and Star Wars Risk classic trilogy fills that order and gives you fries on the side.
you can get a brake down of game play from any of the other reviews of this game i will tell why the game play is compelling
Quite simply the rebel players and imperial players have goals that make them oppose each other from the get go. The huts on the other hand are just simply out to occupy what would be some of the most worthless planets in a normal game of risk. Given that their attacks could be directed at any player and they would still win this leaves them room to use diplomacy to their advantage.
But the effect of the huts is much more then adding diplomacy because it really changes the game for both rebels and imperials. I have actually lost as a rebel because I was doing way to good of a job at defeating the empire and had opened up a path for the huts to clam resource planets. This gives the game a measure of depth not usually seen in large scale wargames. With each attack the benefits to the third player must be calculated and considered. This goes the same for the player playing the huts as well, they want to keep both the rebels and the imperials from winning as well.
The decks of faction cards are vital to this game in giving it theme and functionality. like a few games before it the cards are used to elegantly allow for special actions that make the game play like the star wars trilogy, what larger more complex games accomplish with pages of rules this game gives you with a few decks of cards. The cards allow everything from blowing up planets with the deathstar to falling back. for players paying attention these cards will really tell a unique version of the trilogy every time the game is played. My personal favorites are cards like "A powerful ally" that could possibly mean darth varder was successful in turing luke to the dark side. Aside from story these cards add important gameplay elements and make the factions more unique.
Board, ships and all the rest
it's important to note the games map, unlike traditional risk this map has very few bottle necks and each territory is really much more connected and important.
The ships make the risk dice combat much more interesting by giving modifiers that will actually effect how many dice you chose to roll at one time making the normal dull combat exiting again
The armies in this game come in two denominations, they represent one and three armies each. This works well physically for exchanging troops as casualties. It also works well because in this game troop levels are much lower then in classic risk lending a special importance to each and every troop you happen to have on the board.
This game usaly tops in at about an hour for my group, but deployment can take a long time if you have a distracted group so keep this game away from any tables in front of a TV.
I have only really experienced this game with three players. I have played a five player game and feel the two extra players were unnecessary, but it's nice that the game will accommodate up to five if your really jonesing for a game and don't have three players.
If you like any of these things you should consider adding star wars risk to your collection. Big box war games, Star wars, Risk, blowing up planets, diplomatic games, three player games.
if you really don't like these things you should not consider star wars risk for your collection. three player games, dice, power cards, paying attention.
Re: Is Star wars risk: Classic trilogy edition worth playing
I am so sad that this game didn't exist when I was in high school, because I wanted it. I even asked people at my FLGS if they had a game of RISK themed after the original trilogy. They told me it didn't exist. I don't know if I would play it now, but I want it, anyway. It looks so cool!
The box art alone makes me want it. Also, 1 hour for a RISK game is a very good plus for the game!