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Subject: The Legacy Continues... (June Spoilers) rss

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Edward Haag
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Previously on Pandemic: Legacy...
January
February
March
Early April
Late April
May

The gang all got back together again for the game month of...

JUNE

We drew a card and a new role from the Legacy Deck. Wonder of wonders, C0dA did not get any worse this month. We simply got new equipment to help in the fight against it.

NEW RULE: Equipment - While at a Research Center, you may spend an action to place a Medical Equipment sticker on a City Card. While at a Military Base, you may spend an action to place a Military Equipment sticker on a City Card. The equipment stickers provide effects similar to the unfunded event stickers on the main sticker sheet.

Medical Equipment:

Hazmat Suit (x3) - Discard this card when starting your turn in a city with Faded Figures to avoid taking a scar.

Field Hospital - Discard this card to treat your city as having a Research Station in it, for this turn only, and regardless of the panic level of the city.

Induced Pluripotent Stem Cells - This card may be treated as a card of any color when finding a cure.

Military Equipment:

Drone Escort (x2) - When Driving or Ferrying into a collapsing or fallen city, you may discard this card. If you do, you do not have to discard any other cards.

Grenade Belt (x2) - Discard to remove 1 Faded Figure from your city.

NEW ROLE: Soldier - Does not receive a scar from starting his turn in a city with a Faded Figure. May spend an action to retrieve an equipment card from the discard pile. May not use the Cure action.

An interesting mechanic. Similar to the unfunded event end game bonus stickers, except you can add them to cards on the fly in the middle of a game.

The Soldier struck us as a bit underwhelming. The Colonel can remove Faded Figures from the board, but the soldier can't? (Well, not without carrying around a grenade belt, at least.) He'll probably be more useful once we actually have a bunch of equipment in the player deck that he can rummage for, but not at the moment.

We set up the board and placed our infections:

Initial board state

For our May bonus, we placed our roadblocks on the Mexico City / Lima route, the Delhi / Karachi route, and the Kolkata / Hong Kong route. We really didn't want an early epidemic causing either Mexico City or Lima to blow up into a chain outbreak like Blubonic Plague did in the previous game, so the roadblock there made a lot of sense. likewise, separating the two neighboring cities that began with faded seemed like a good idea.

We decided that our goal for this game would be to eradicate the Yellow disease, as we still needed to get some upgrades on it. To that end, we picked both Thomas the Medic and Jade the Quarantine Specialist as part of the team.

Our 2 funding got us the Local Initiative and Borrowed Time events.

In player order, we had:

Jeff as Chan, the Dispatcher (Family with Jade, Pilot and Veteran upgrades)
Nick as Thomas, the Medic
Matt as Jade, the Quarantine Specialist (Family with Chan, Rivals with Hunter)
Myself as Hunter, the Colonel (Rivals with Jade)

We stared as normal, with Chan and Thomas cleaning up the yellow hotspots, while Jade headed to Milan to deal with that and Hunter went into the war zone to put down some Faded the only way he knew how.

Red infection cards were quite plentiful during the early part of the game, but so were red player cards, and it along with Blubonic Plague were both cured rather quickly. Furthermore, Thomas and Chan were able to work together to send Tom around the Pacific Rim and eradicate both diseases before either became much of a problem.

We also got plenty of yellow cards, but unfortunately they were being spread out among all the players. The good news was that the 2nd, 3rd, and 4th epidemic cards all grabbed red or blue cards from the bottom of the infection deck, and by the time we got them, they'd both been eradicated.

With about 15 cards left in the player deck, (and at that point only having the "eradicate a disease" goal complete,) we realized we needed to step up to both cure yellow and build the final 2 military bases needed to win.

We were trying to puzzle out how to get enough yellow cards to one player and get enough bases built, when Hunter had a brainstorm to grab a field hospital from the research center in Istanbul, and then get over to Lima so he could hand Jade that card, and set up the temporary hospital there so Jade could cure it. Chan then did some calculations, and stated that he thought he could set it up so that after Jade made the cure, he could dispatch Thomas around South America and Africa to eradicate Yellow before placing the final military base.

The only problem with this plan was that it would require us to mostly ignore Asia for several turns, which was starting to get very bad with faded. Still, we didn't have much time left to meet our goals, so we went ahead with the plan.

Hunter's turn: Starting in Istanbul, place the Field Hospital sticker on Baghdad, discard the Bogotá card to take a direct flight there (Jade discards Local Initative and St. Petersburg to pick up Bogotá), drop a quarantine token, then drive to Lima

Chan's turn: Move to Jade's pawn in Johannesburg, discard Johannesburg card to build a Military Base (number 5, one more needed to complete goal), move Jade twice to Buenos Aires and then Santiago.

Thomas' turn: Treat disease in LA, move down the coast twice to Santiago, give Santiago card to Jade.

Jade's turn: Move to Lima, take Lima card from Hunter (5th yellow card in Jade's hand), Hunter plays Baghdad card as a Field Hospital, Jade uses Field Hospital to cure Yellow, remote quarantine token placed in Delhi.

Hunter's turn: Play Kinshasa card to take direct flight, treat there, removing all cubes, move to Johannesburg, treat again. Yellow has been eradicated!

Chan's turn: Take Military Shuttle from Johannesburg to Hong Kong, move twice to Osaka, discard Osaka card to place Military Base. Military Base goal reached! Game Over in a win! Three cards left in the player deck. (One of which was the final epidemic card.)

While we were doing all this, the C0dA area of the board was getting worse and worse. Other then the one remote drop in Delhi however, we just didn't have enough actions to do anything about it. Tehran did outbreak during all this, which set several other cities on the verge of tipping over, but fortunately none of them did. (Delhi, however, did get drawn just after Jade had remote dropped the token on it, so it was definitely a good thing that she'd done that.) Amusingly enough, on my last turn of the game, just before Jeff/Chan won, I drew the Borrowed Time event.

Yeah, that one came just a little too late.

After the game, since Yellow FINALLY got eradicated, we used both of our end game upgrades to increase it to positive mutation level 2. We've now used up every positive mutation sticker on the sticker sheet, and we're actually going to have to think about our end game upgrades from now on.

Considering how long it took us to eradicate yellow, it has been dubbed "Tenacious Y".

Game end, before upgrades were applied

This was a fun game. It's also, I'm pretty sure, the first game of Pandemic I ever played where three diseases got eradicated before the game ended. One's pretty common, and two happens every once in a while, but three?!?!

Next week we'll be moving onward to July.
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Peter Thur
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EdHaag wrote:

The Soldier struck us as a bit underwhelming. The Colonel can remove Faded Figures from the board, but the soldier can't?


yes, we were a bit puzzled when we discovered the Soldier, too. So far every military character had some ability to keep Coda somehow under control. Vanilla soldier appears to be the least useful character at the moment.
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Edward Haag
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I think the idea is that he deals with C0dA by lobbing grenades at the problem (using his equipment ability to restock on grenades over and over).

Of course, the problem with that is that you need to get a grenade belt in the first place. It's not too bad as long as you still have stickers left on the sheet (he can get the initial stock by stopping by a Military Base), but once you've got both stickers placed, the only way to get the grenades in future games is for someone to draw them from the deck.

I'm guessing there'll probably be more equipment in the future as well.
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