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Strange Synergy» Forums » General

Subject: broken powers combo rss

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niels s
Netherlands
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The biggest problem I hear people complain about is unbeatable power combo's. Personally I haven't encountered this problem yet, and if I would, I would accept it as part of the game. There are 100 powercards, and almost all of them are unique. How big are the chances you get balanced teams?
But a way to give you a little more control over the powers being devided is giving every player 20 cards, putting the rest aside. each player then picks 12 cards and puts the remaining 8 aside. All the chosen cards are mixed again, and now each player gets 9 powers.
If players get to chose more powers, they get them from all the remaining cards, not just the subpiles that were created.
I haven't playtested it yet, but I can imagine it will give some more control.
 
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Eric

Pennsylvania
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I think that is probably more likely to create unbalanced combos.
 
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