It's turn 8, Russia has 9 point lead. Defcon level gets brought down to level 2 and Russia plays Wargames.
Game over...Russia wins.
Did I miss something or was it just that simple?
(Third time we played and first time we made it to Late War Turns, so never seen those cards before)
That simple. A vp here and there could make the difference between Wargames being a winner or just another 4 op card. It's just one more way the game forces difficult and hard to calculate choices upon you--improve my position for the long run and final scoring or bank some vps now so that I don't get Wargamed?