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Agent Decker» Forums » Strategy

Subject: Strategy for first two missions? rss

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Doc Corvid
United Kingdom
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Hi all,

I'm having trouble getting past the second mission, and I wanted a little advice. I'm not that good at strategy - I tend to bang my head against a wall without huge changes to play.

Here is the strategy I'm using. In mission one I focus on picking up security cameras, one bin and pretty much nothing else. Then in mission two I switch to picking up guards while slowly weeding out hides (1 stealth). But I'm finding it really hard to get the 6 fight before the alarm maxes out. I suppose the real crucial thing would be to pick up gym door, but I can't seem to be able to get above 8 points per hand, mostly because of my weak start cards.

Any suggestions?

Also, two small questions: a) does the alarm have to go above 50 to trigger a loss (ie is 50 ok), and b) do I have to discard the uniform to get the +1 sneak, or is it a continuous background effect like the map? I'm guessing no for both but just want to be sure.
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Darsh 97 Cl.199
France
Issy-les-Moulineaux
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I accept having a poor score in the first mission in order to get the cards allowing to draw two more cards. Those are instrumental in winning the third mission but will come handy in about any mission.
Getting security cameras and one bin card is a good strategy but you must avoid getting rid of all your basic cards.
One advice: do not try to add too much cards to your deck. It is sometimes much more interesting to neutralize some cards, avoiding thus to increase the alarm level and gaining some time to obtain more valuable cards, such as the guard uniform which is needed to win Mission 2.
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Mark
United States
Arizona
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DocCorvid wrote:


Also, two small questions: a) does the alarm have to go above 50 to trigger a loss (ie is 50 ok), and b) do I have to discard the uniform to get the +1 sneak, or is it a continuous background effect like the map? I'm guessing no for both but just want to be sure.



a) If the alarm hits 50 (not 51) it is game over.

b) Keep the Uniform in the Equip Area and use the bonus over and over. Do not remove it from the Equip Area. At least that is how I have been playing it.
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Manuel Correia
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Stockholm
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Arizona Flyboy wrote:
DocCorvid wrote:


Also, two small questions: a) does the alarm have to go above 50 to trigger a loss (ie is 50 ok), and b) do I have to discard the uniform to get the +1 sneak, or is it a continuous background effect like the map? I'm guessing no for both but just want to be sure.



a) If the alarm hits 50 (not 51) it is game over.

b) Keep the Uniform in the Equip Area and use the bonus over and over. Do not remove it from the Equip Area. At least that is how I have been playing it.


You're right!
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