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The Horus Heresy: Betrayal at Calth» Forums » Variants

Subject: House Rules rss

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martin kaller
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RANGED WEAPONS:

Flamer/Heavy Flamer - shoot: 4/6, Critical Effect: target unit loses 1 (flamer)/ 2 (heavy flamer) bonus dice for Defence roll (...obscured shot, rubble, barricade).

Plasma pistol/Plasma gun/Plasma cannon - shoot: 2/3/4, Critical Effect: add four dice to Attack roll. If these dice roll at least two Critical hits the firing model is removed as a casualty.

Bolt pistol - shoot: 2, Critical Effect: choose first model in the target unit for allocated hits.


MELEE WEAPONS:

Contemptor Power fist - assault: +2, Critical Effect: via rulebook.

Lightning claw/ Two lightning claws - assault: +1/+2, Critical Effect: via rulebook.


LEGION TERMINATOR SQUAD:

Armour: 6
Stamina: 3
Assault: 3
Bulk: 2

CAPTAIN AETHON:

Armour: 6
Stamina: 3
Assault: 4
Bulk: 2

Wrath and Outrage: Captain Aethon can in the Melee reroll any Blank dice result.

Phlegmatic Tactician: Captain Aethon cannot be forced to lose tactical points.
 
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