I have been co-designing a game to enter into the Mayday competition and was wondering if anyone was willing to look over the rules to see if they make sense. They are not quite finished but time is running out so any help would be appreciated
I looked over them a couple of times and here is what I spotted.
1. Under actions, you need to clarify if you may select an option twice or not. Ex. 2 moves, etc.
2. Using the hand as a measurement devise might work for some, but what about for women or children who usually have smaller hands. Maybe provide a measurement stick or just give the measurement in inches or cm?
3. I really like the firing the tank mechanic...it seems intuitive enough. But you need to say how many times a turn you can do this.
4. The sponge bouncing mortar mechanic seemed strange to me and I question how much control over the dice that a player actually has. You have to clear your base because you shoot from behind it, right? Seems very dfficult if not impossible to hit anothers base or tank this way. Putting in frustrating mechanics is bad for a game in general - frustrating for game testers and players. I would definitely play test this part extensively so you know the odds for a new player/experienced player, etc.
4. Definitely need to flesh out the rules for the bombing run. Is the number of dice limited or do you just re-use them? If so, how many? and how often?
5. It wasn't very clear to me when you lost a cube verses a meeple. I get that losing a meeple is a bigger deal and takes 2 spots on the board, but the rules weren't so clear to me about when you lose a cube.