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Subject: Gambits in Solo? rss

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Mister Square
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Been wondering if anyone else had any ideas how to implement Gambits in the Solo Scenarios.

Been experimenting with it a bit: For my first couple of games, I gave the Pirates of the Dark Star 3 Gambits, faced down. Each turn I rolled a dice to see if the Gambit would be faced up or not. If the card could be Trashed, the effect occurred right away. "Draw a Card" effects gave the Pirates +3 Damage points. "Trade" and "Place Card on on top of deck" effects give Pirates Authority points.

Though, I wonder if there was a better way to implement this.

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