My cohorts and I at VATAL Entertainment Studio (a fancy way to refer to less than 10 people) have been working on a tabletop game for about a year and a half and have thus far been testing and iterating internally with only a small group of friends. It's come to the point where we'd like to advance to the next step toward testing and then production. Our art is all currently placeholder, so we'll be seeking out illustrators as well quite soon. A TL;DR version of our game's playstyle is Magic: The Gathering meets Warhammer with a splash of Betrayal at House on the Hill. For the time being, we are exclusively testing in Tabletop Simulator on Steam, which you can purchase through Steam or other locations on the internet (it goes on sale often).
A Brief Introduction: Infinities: Defiance of Fate is a strategic adventure tabletop game for 2-6 players of ages 13+. Infinities is an original setting that involves a cross-over of fantasy and science-fiction worlds connected by trans-universal rifts and time travel. Defiance of Fate's gameplay style is a blend of popular collectible card game and tactical wargame mechanics where players build a group of units under a powerful leader to explore, conquer, and battle against or alongside their friends.
Assets: As a player, you will manipulate cards, hexagonal setting tiles, leader playmats, six-sided dice, and tokens.
Game Modes: Defiance of Fate has two major game modes: Skirmish and Adventure. In Skirmish, players are presented with a randomized revolving door of objectives varying from engaging other players in combat to discovering a Rift in the world. When a player completes an objective, they score a point and gain a permanent reward that boosts their power. The player with the most points at the end of 5 rounds wins. In Adventure, two factions are pitted against each other in a particular Infinities locale. By randomization or selection, players are presented with a plot that is part of the ongoing story between the two factions. Each plot has its own win conditions and special abilities the factions can utilize to bend the narrative in their favor. Depending on the plot, Adventure mode can be free-for-all, team based, all versus one, or all versus the deck ("AI"). For instance, one plot finds a faction team trying to destroy all of the cities of the other, while the defending team fortifies their cities before they are wiped out. In another, a plot centers around all players trying to survive the longest as the world beneath them collapses bit by bit.
Game Duration: As with many strategic tabletop games, a majority of the time spent playing can be attributed to "think time" while players devise their best courses of action. With that said, Skirmish mode averages 15-20 minutes per player, while Adventure averages 20-25 minutes per player.
If you're interested in joining us as an early beta tester, please post a response with answers to the below "get-to-know-you questions" in this thread or alternatively on our forum at: http://www.vatales.com/forum/viewtopic.php?f=13&t=8932 (when registering, check your email's spam folder).
1. What is your Name/Steam Tag?
2. What are your top 3 favorite board games?
3. What are your top 3 favorite video games?
4. What are your top 3 favorite fantasy or sci-fi franchises (books/film/games/comics/other)?
5. Have you participated in any tournaments or other competitive gaming (Magic, Warhammer, X-Wing, etc.)?
6. Do you host or attend regular board game nights?
Thank you for your time, and always keep gaming!