Most of these are gathered from other's ideas posted in the "files" section. This is for the ES base game.
1. CHOOSE INVESTIGATORS
Players can pick their Investigator at the start of the game (If two players want the same Investigator they can roll off for them). Every midnight, a player may discard their Investigator and draw a new Investigator, retaining any damage to sanity and stamina. Any starting Items are taken as usual. The discarded Investigator is removed from the game and cannot return. Note: If the Investigator would have possession of any Elder Signs they are considered lost.
2. ELDER SIGNS
Elder Signs are kept by Investigators as they collect them, however, they may be dropped off at the Museum Entrance as a “free action” & are considered to belong to the collective group and are counted towards defeating the Ancient One. Should an Investigator be devoured or eliminated in any way prior to dropping off their collected Elder Signs then those Elder Signs are considered lost.
3. DEVOURED CHARACTERS Devoured Investigators must drop items or spells (trophies & allies are lost and returned to the bottom of their respective discard pile) at the location they were devoured in. When an Investigator moves to locations that have items or spells left on them, from a devoured Investigator, as a “free action” they may pick them up first before rolling dice & use them accordingly. If there are any items or spells on the location card after it’s completed then the items or spells are considered lost and are put into the discard pile.
4. SHARED ITEMS
Clue tokens, Common and Unique Items, Spells, and Allies may be shared with other players at the same location including the Museum Entrance. Then the active player can use any clue token or equipment as if it were their own. However, it must be agreed upon first. Normal game rules for clue/equipment usage apply.
5. SKILL SHARING
Players attempting a location task can also use the skills of any Investigator in that same location.
6. RUSH TO AID
At the start of a player's Resolution phase, ONE OTHER player may sacrifice one sanity OR stamina to move their token to the current player's location. If the sacrifice requirement would bring a player's sanity or stamina to zero, they cannot use this action.
7. MYTHOS REWRITES
At the time a Mythos card is revealed the player whose turn it was will roll one green die, if an Investigator symbol is rolled (Magnifying Glass) then ignore the word "unless" and everything after it on the card (if it has it on there). Example, "Add a Doom token to the Doom track unless at least 1 investigator has a Spell." would become "Add a Doom token to the Doom track."
8. LOST & FOUND (EDIT from original post)
Roll the red die, if an investigator sign (magnifying glass) is rolled you take the penalty as written on the Museum card and your turn is over, if not choose one of the dice results and get that item however, if The Investigator silhouette or wild card is rolled it can be a Lore, Peril or Terror and you can take double the amount of items listed.
9. MONSTER CUP
When monsters are defeated they are not returned to the monster cup unless specifically stated on the back of the defeated monster.
10. LEVELING UP INVESTIGATORS
A player may level up his investigator by discarding an Elder Sign & three trophies (non-monster trophies only), they must Move to the Museum to do this & advance the clock as normal for a turn. A leveled up Investigator has an increased maximum Sanity & Stamina of +1 each and immediately gains twice the number of starting items listed on their card.
- Last edited Sat Apr 9, 2016 4:45 pm (Total Number of Edits: 1)
- Posted Mon Apr 4, 2016 8:03 pm