As the Union I had invaded West Point on the York River and was attempting to maneuver/fight my way out. CSA forces were split in two equal forces, one at Talley and one at New Kent CH (two adjacent points).
These questions came up as we tried work our way through the sequence of play.
Question #1 Can blocks from one unfought battle reinforce a battle being fought? The rules don't say you can't. Is there some sort of "pinning" feature that we didn't find in the rules? i.e. if the answer to the above is "Yes" could you then send all the units of an unfought battle to the current battle, thus meaning there wouldn't be a 2nd battle? If the answer to the first part is "No", then does one block attacking 12 mean that no blocks from the 12 could reinforce an adjacent battle?
Question #2 If the Defender does a voluntary retreat, can the attacker also do a voluntary retreat?
Question #3 If the answer to #2 is yes, can you retreat some, but not all of your units? Does this affect the McClellan confidence?
Question #4 Who places reinforcements on the battle board first? Are they placed face up immediately?
Question #5 As units are brought into the battle are they placed after each successful roll, or can you wait to see who all shows up before deciding who goes where?
Sorry for the delay we wanted to go over this a bit before we put out the answers.
1. No. Units from one unfought battle cannot reinforce a battle being fought. In theory you could pin one unit with 12. But to be honest with the way movement in the game works in general you aren't going to be doing this too often, besides even if you hold off a large force for one turn the pinned attacker would have a chance to respond next turn.
Philosophically you want to keep your corps as tight as possible and deal as much damage as possible when in combat.
2. No the attacker cannot then do a voluntary retreat if the defender decides to retreat. The remaining player however does get to finish out the rallying and reinforcing phases of their turn if they so wish.
4. Defender places reinforcements first. They are placed standing up (fog of war) and then placed face up at the beginning of the next combat round.
5. Units are placed after each successful roll. Logistics and generals (Jackson) failing to show up at the proper time played a huge part in campaign.
Great questions. We think these keep the spirit of the rules and our intentions for the game intact. Thanks Stuart!