This game remains in my steady rotation, and we're still loving it. I have a couple of lingering questions I'm hoping to have answered.
1. Re: Yig
When its power is triggered Yig "destroys all cards in play, except one." I've never been quite sure how to interpret this, or perhaps because my interpretation feels flawed, I've usually left it out of the Old One pack. When it comes into play as the final Old One, it feels like an automatic win for the player in control of Yig's chosen location. While this is sweeping thematically, the games where this happens feels unsatisfying strategically.
I'm assuming the text on Yig means discarding every cultist, for both sides, at every location - excepting ONE. If so, is this "one" chosen by the player who controls that location or the targeted player? How does this affect locations with Old Ones currently on them - meaning, if all cultists are removed from a location with an Old One on it, does this locations switch back to neutral?
2. Re: The Valley
We rarely use the Valley in our games. I'm assuming this means there is a strategic value we are missing out on. I'm going to try incorporating it more, and putting the Hunter to better use. I'm wondering, though, can you draw the last card is drawn from the Valley, leaving it empty. If so, do you deal a new card there, or does the Valley remain empty until a card is played to it, automatically triggering the Hunter?
Thanks for the help!
Glad you are enjoying the game. Here's the answers to your questions.
1. Re: Yig, the card remaining in play is chosen by the player that controls Yig's power. And yes, if cultists are removed from play, it would change the facing the of Locations with Old One's on it to neutral, thereby ensuring that only Yig's Location would be facing the controlling player when he is resolved. He's a nasty one to come out last, that's for sure.
2. The Valley adds a level of strategy to the game with the Dark Hunter, allowing you to not only have another way to get cards into your hands, but also to allow the Dark Hunter to attack and destroy your opponent's high cards (plus lock out a Location) when played correctly. Definite strategy you are missing out on here if you aren't using it. You can draw the last card from the Valley. In this case, you may play any card to the Valley on a later turn when there are no cards there. You do not automatically draw and play a card there.
Fire off any other questions you might have. And check out the Errata I posted in the files section below as well if you are curious about other rules. Thanks again for playing and have days full of great games!