We have posted our three unique starting condition roles on our Variant Rules page. You can now start as the King, the Archbishop or even a Duke.
These roles use our print and play folded mini mats for added theme and color.
In other news:
• We just uploaded a new build of the 1.2 app (1.2.40) that we think might solve the recent stability issues we had since last Tuesday. That is also off to Apple, and it everything works out that means an iPad build could land as early as Monday. Crossing our fingers!
• The custom mats for Knight-errant and Kingdoms are in production. So those might hit the store in a week or two, give or take.
• There are some other variant rules in the works, big and small.
• We continue to work on the Kingdoms rules, trying to get a nice mix between game board positional strategy and the high stakes normal world of Ortus Regni. Here is a pic of a prototype map in use:
In this game Wessex, Kent, and East Anglia were selected by players. Mercia and Northumbria are non-player kingdoms, that have started to be conquered. You can see Wessex also has built-up several Levies on its borders. While East Anglia has managed to push 1 Levy cube into Mercia, aiding its ability to conquer things in Mercia. Kent and Wessex have their allotment of ships out, as well, which allows them to attack elsewhere on the map, beyond adjacent kingdoms.
The cities and capitals on the map work a bit like the towns in the Shire variant mat. But, as a King, your court cube can only be in one at a time in a kingdom, so you have to select what power you want to have available carefully. Players still have their “Earldom” tableaus on the table in play; both as a place to draw strength from and as a potential target.
There are lots of potential ways to play a map like this, so we want to have a pretty good feel for our first proposed rule set for it. More later
Roles rules already translated and ready to be uploaded
This Kingdoms rules are so atractive and this map is so astonishing